9386 cards found
Patriarch's Bidding

Patriarch's Bidding {3}{B}{B}

Sorcery
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
"Family plots are so convenient."
—Cabal Patriarch
Patrol Signaler

Patrol Signaler {1}{W}

Creature - Kithkin Soldier
{1}{W}, {Q}: Create a 1/1 white Kithkin Soldier creature token.
Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
1/1
  • Eventide
Patron of the Akki

Patron of the Akki {4}{R}{R}

Legendary Creature - Spirit
Goblin offering
Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
5/5
Patron of the Kitsune

Patron of the Kitsune {4}{W}{W}

Legendary Creature - Spirit
Fox offering
Whenever a creature attacks, you may gain 1 life.
5/6
  • Betrayers of Kamigawa
Patron of the Moon

Patron of the Moon {5}{U}{U}

Legendary Creature - Spirit
Moonfolk offering
Flying
{1}: Put up to two land cards from your hand onto the battlefield tapped.
5/4
Patron of the Nezumi

Patron of the Nezumi {5}{B}{B}

Legendary Creature - Spirit
Rat offering
Whenever a permanent is put into an opponent's graveyard, that player loses 1 life.
6/6
Patron of the Orochi

Patron of the Orochi {6}{G}{G}

Legendary Creature - Spirit
Snake offering
{T}: Untap all Forests and all green creatures. Activate only once each turn.
7/7
  • Betrayers of Kamigawa
Pawn of Ulamog

Pawn of Ulamog {1}{B}{B}

Creature - Vampire Shaman
Whenever Pawn of Ulamog or another nontoken creature you control dies, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this creature: Add {C}."
2/2
Pay No Heed

Pay No Heed {W}

Instant
Prevent all damage a source of your choice would deal this turn.
"Out of this nettle, danger, we pluck this flower, safety."
—William Shakespeare,
King Henry IV, Part I
Peace Strider

Peace Strider {4}

Artifact Creature - Construct
When Peace Strider enters, you gain 3 life.
"The Vanished must have sent it from beyond to aid us in this struggle."
—Kessla, Sylvok shaman
3/3
Peace of Mind

Peace of Mind {1}{W}

Enchantment
{W}, Discard a card: You gain 3 life.
"What can a peasant get for free that an emperor can never buy?"
—Dal riddle
Peach Garden Oath

Peach Garden Oath {W}

Sorcery
You gain 2 life for each creature you control.
"We three, though of separate ancestry, join in brotherhood. . . . We dare not hope to be together always but hereby vow to die the selfsame day."
—Peach Garden Oath
Peak Eruption

Peak Eruption {2}{R}

Sorcery
Destroy target Mountain. Peak Eruption deals 3 damage to that land's controller.
"Early olive buds? A good omen. Flock of crows? Not so good. Mountain exploding? Bad. Very, very bad."
—Hira, street oracle
  • Theros
Pearl Shard

Pearl Shard {3}

Artifact
{3}, {T} or {W}, {T}: Prevent the next 2 damage that would be dealt to any target this turn.
Leonin folktales claim it was brought from beyond the sky by the first kha.
Peek

Peek {U}

Instant
Look at target player's hand.
Draw a card.
Sometimes you have to read between the minds.
Related card: Tome of Gadwick
Peel from Reality

Peel from Reality {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
"Soulless demon, you are bound to me. Now we will both dwell in oblivion."
Peer Through Depths

Peer Through Depths {1}{U}

Instant - Arcane
Look at the top five cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Related card: Sift Through Sands
Pegasus Charger

Pegasus Charger {2}{W}

Creature - Pegasus
Flying
First strike
2/1
Pelakka Wurm

Pelakka Wurm {4}{G}{G}{G}

Creature - Wurm
Trample
When Pelakka Wurm enters, you gain 7 life.
When Pelakka Wurm dies, draw a card.
It eats what it wants to eat—which is anything that moves.
7/7
Pendelhaven

Pendelhaven

Legendary Land
{T}: Add {G}.
{T}: Target 1/1 creature gets +1/+2 until end of turn.
The limbs of Pendelhaven extend as far as the meek roam, and reach as high as they strive.
Pendelhaven Elder

Pendelhaven Elder {1}{G}

Creature - Elf Shaman
{T}: Each 1/1 creature you control gets +1/+2 until end of turn.
The elder who carries the ancestral mantle of Jacques le Vert is tasked with his ancient mission: to protect the creatures of Pendelhaven.
1/1
Pennon Blade

Pennon Blade {3}

Artifact - Equipment
Equipped creature gets +1/+1 for each creature you control.
Equip {4}
Draped with the pennon of a fallen outpost, the sword came to symbolize the peoples of Zendikar becoming one.
Pensive Minotaur

Pensive Minotaur {2}{R}

Creature - Minotaur Warrior
The Champion and her companions marched through the night, but the battle was over before they arrived. In the middle of the carnage sat a solitary minotaur, lost in what seemed to the Champion to be thought.
—The Theriad
2/3
  • Journey into Nyx
Pentad Prism

Pentad Prism {2}

Artifact
Sunburst
Remove a charge counter from Pentad Prism: Add one mana of any color.
Pentarch Paladin

Pentarch Paladin {2}{W}{W}{W}

Creature - Human Knight
Flanking
As Pentarch Paladin enters, choose a color.
{W}{W}, {T}: Destroy target permanent of the chosen color.
3/3