6912 cards found
That Which Was Taken

That Which Was Taken {5}

Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
"This god held prisoner in human hands has put all humanity in the hands of angry gods."
—Masako the Humorless
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform this artifact.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
Thaumaturge's Familiar

Thaumaturge's Familiar {3}

Artifact Creature - Bird
Flying
When this creature enters, scry 1.
Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor.
1/3
The Actualizer

The Actualizer {1}{B}{R}

Legendary Creature - Human Wizard
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3/3
  • Unknown Event
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return this Saga and the exiled card to their owner's hand.
  • Assassin's Creed
The Aetherspark

The Aetherspark {4}

Legendary Artifact Planeswalker - Equipment
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark."
[+1]: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature.
[–5]: Draw two cards.
[–10]: Add ten mana of any one color.
Loyalty:
4
The Akroan War

The Akroan War {3}{R}

Enchantment - Saga
I — Gain control of target creature for as long as this Saga remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Alright Henge

The Alright Henge {3}{G}

Artifact
{T}: Add {G}{G}.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
  • Unknown Event
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319
The Animus

The Animus {2}

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Related card: Shaun & Rebecca, Agents
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
The Archimandrite

The Archimandrite {2}{U}{R}{W}

Legendary Creature - Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
0/5
The Argent Etchings
Elesh Norn

The Argent Etchings

Enchantment - Saga
(Color indicator: The Argent Etchings is white)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile this Saga, then return it to the battlefield.
Card has other part: Elesh Norn
The Ash Lizard

The Ash Lizard {4}{R}{G}

Legendary Creature - Lizard Warrior
Other Lizards, Treefolk, And Warriors you control get +2/+2.
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
5/5
  • Unknown Event
The Asker of More Mana

The Asker of More Mana {3}{W}

Legendary Creature - Human Soldier
Any time a player would pay a mana cost for anything, it costs {1} more mana to activate. (This includes casting spells, activating abilities, turning face-down creatures face up, paying for Ghostly Prison, the weird ability on Quenchable Fire, etc.)
LENGTH
3/3
  • Unknown Event
The Balrog of Moria

The Balrog of Moria {4}{B}{B}{R}

Legendary Creature - Avatar Demon
Trample, haste
When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.
Cycling {3}{R}
When you cycle this card, create two Treasure tokens.
8/8
  • Tales of Middle-earth Commander 46 129 449
The Balrog, Durin's Bane

The Balrog, Durin's Bane {5}{B}{R}

Legendary Creature - Avatar Demon
This spell costs {1} less to cast for each permanent sacrificed this turn.
Haste
The Balrog can't be blocked except by legendary creatures.
When The Balrog dies, destroy target artifact or creature an opponent controls.
7/5
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn {3}{B}{R}

Legendary Creature - Avatar Demon
Trample
When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
7/7
The Bath Song

The Bath Song {3}{U}

Enchantment - Saga
I, II — Draw two cards, then discard a card.
III — Shuffle any number of target cards from your graveyard into your library. Add {U}{U}.
  • The Lord of the Rings: Tales of Middle-earth 40 491
The Beamtown Bullies

The Beamtown Bullies {1}{B}{R}{G}

Legendary Creature - Ogre Devil Warrior
Vigilance, haste
{T}: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under their control. It gains haste. Goad it. At the beginning of the next end step, exile it.
4/4
  • New Capenna Commander 6 101
The Bear Force Pilot

The Bear Force Pilot {1}{G}

Legendary Creature - Bear Pilot
When The Bear Force Pilot enters the battlefield, create a 0/0 colorless artifact Vehicle token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2.
WHO
2/2
  • Unknown Event
The Bear Force Pilot Runner

The Bear Force Pilot Runner {1}{G}

Legendary Creature - Bear Pilot Gamer
When The Bear Force Pilot Runner enters, create a 0/0 colorless Vehicle artifact token with flying, "This creature gets +1/+1 for each Bear you control," and crew 2.
Ready to run (You can have two commanders if both have ready to run.)
MR 9/19: So you're saying your plan is to errata a previous Unknown card to have this new mechanic now? Will they even notice?
GV 9/23: Don't worry, I'll fix it in the flavor text.
2/2
  • Unknown Event
The Bears of Littjara

The Bears of Littjara {1}{G}{U}

Enchantment - Saga
I — Create a 2/2 blue Shapeshifter creature token with changeling.
II — Any number of target Shapeshifter creatures you control have base power and toughness 4/4.
III — Choose up to one target creature or planeswalker. Each creature with power 4 or greater you control deals damage equal to its power to that permanent.
The Beast, Deathless Prince

The Beast, Deathless Prince {2}{B}{R}

Legendary Creature - Demon
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters tapped with six stun counters on it.
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
6/6