2127 cards found
Emberwilde Caliph

Emberwilde Caliph {2}{U}{R}

Creature - Djinn
Flying, trample
This creature attacks each combat if able.
Whenever this creature deals damage, you lose that much life.
The fire breathes while the air burns.
4/4
  • Mirage
Emberwilde Captain

Emberwilde Captain {3}{R}

Creature - Djinn Pirate
When this creature enters, you become the monarch.
Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
"You are bold, challenger, but flammable."
4/2
Embodiment of Fury

Embodiment of Fury {3}{R}

Creature - Elemental
Trample
Land creatures you control have trample.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/3
  • Oath of the Gatewatch
Embodiment of Insight

Embodiment of Insight {4}{G}

Creature - Elemental
Vigilance
Land creatures you control have vigilance.
Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
4/4
Embrose, Dean of Shadow
Shaile, Dean of Radiance

Embrose, Dean of Shadow {2}{B}{B}

Legendary Creature - Human Warlock
{T}: Put a +1/+1 counter on another target creature, then Embrose deals 2 damage to that creature.
Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
4/4
Card has other part: Shaile, Dean of Radiance
Emerald Dragon

Emerald Dragon {4}{G}{G}

Creature - Dragon
Flying, trample
Emerald dragons hate prying eyes, and they have a host of ways to deter them.
4/4
Card has other part: Dissonant Wave
Related card: Emerald Dragon (Alchemy)
Emerald Dragon (Alchemy)

Emerald Dragon (Alchemy) {4}{G}{G}

Creature - Dragon
Flying, ward {2}
4/4
Card has other part: Dissonant Wave (Alchemy)
Related card: Emerald Dragon
  • Alchemy Horizons: Baldur's Gate
Emergent Woodwurm

Emergent Woodwurm {6}{G}

Creature - Wurm
Backup 3
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4
  • March of the Machine Commander 37 124
Emeria Shepherd

Emeria Shepherd {5}{W}{W}

Creature - Angel
Flying
Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.
4/4
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Emperor's Vanguard

Emperor's Vanguard {3}{G}

Creature - Human Scout
Whenever this creature deals combat damage to a player, it explores.
4/3
Enchanted Carriage

Enchanted Carriage {5}

Artifact - Vehicle
When this Vehicle enters, create two 1/1 white Mouse creature tokens.
Crew 2
4/4
Endangered Armodon

Endangered Armodon {2}{G}{G}

Creature - Elephant
When you control a creature with toughness 2 or less, sacrifice this creature.
These are its last days. Its doom to be remembered only until the hunters hunger again.
4/5
Enduring Curiosity

Enduring Curiosity {2}{U}{U}

Enchantment Creature - Cat Glimmer
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Enduring Scalelord

Enduring Scalelord {4}{G}{W}

Creature - Dragon
Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
Only the sun that beats down upon Arashin's walls could shine more brightly.
4/4
Enduring Tenacity

Enduring Tenacity {2}{B}{B}

Enchantment Creature - Snake Glimmer
Whenever you gain life, target opponent loses that much life.
When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.
4/3
Enemy of the Guildpact

Enemy of the Guildpact {4}{B}

Creature - Spirit
Protection from multicolored
Guilds often exterminate those who saw or knew too much. Some vindictive souls retain their knowledge, using it in the afterlife to crush the guilded and the vile bargain that gives them power.
4/2
  • Dissension
Enraged Ceratok

Enraged Ceratok {2}{G}{G}

Creature - Rhino
This creature can't be blocked by creatures with power 2 or less.
"There's no time to calm it down! Run!"
4/4
Related card: Loose in the Park
Enraged Giant

Enraged Giant {5}{R}

Creature - Giant
Improvise
Trample, haste
When fighting spilled over into Giant's Walk, the aether weapons and swooping airships angered the normally placid creatures.
4/4
Enraged Huorn

Enraged Huorn {4}{G}

Creature - Treefolk
Trample
When this creature enters, the Ring tempts you.
"They stand watching endlessly over the trees. It is difficult to see them moving, but they can move very quickly if they are angry."
—Merry
4/5
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 162 613
Enslaved Horror

Enslaved Horror {3}{B}

Creature - Horror
When this creature enters, each other player may return a creature card from their graveyard to the battlefield.
4/4
  • Mercadian Masques
Entourage of Trest

Entourage of Trest {4}{G}

Creature - Elf Soldier
When this creature enters, you become the monarch.
This creature can block an additional creature each combat as long as you're the monarch.
"The dim resort to violence, for which the nimble prepare."
—Leovold, emissary of Trest
4/4
Ephara, Ever-Sheltering
Invasion of Theros

Ephara, Ever-Sheltering

Legendary Enchantment Creature - God
(Color indicator: Ephara, Ever-Sheltering is white and blue)
Ephara has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment you control enters, draw a card.
When the sun falters and the seas disperse, when the wilds wither and the forges go cold, when death itself succumbs, she endures.
4/4
Card has other part: Invasion of Theros
Ephemeron

Ephemeron {4}{U}{U}

Creature - Illusion
Flying
Discard a card: Return this creature to its owner's hand.
From nothing came teeth.
4/4
Epicure of Blood

Epicure of Blood {4}{B}

Creature - Vampire
Whenever you gain life, each opponent loses 1 life.
"Fleshy, with just a hint of leather. A fine vintage."
4/4