802 cards found
Run

Run {3}{R}{G}

Instant
Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.
Card has other part: Hit
  • Dissension
Runes of the Deus

Runes of the Deus {4}{R/G}

Enchantment - Aura
Enchant creature
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
  • Shadowmoor
Ruric Thar, the Unbowed

Ruric Thar, the Unbowed {4}{R}{G}

Legendary Creature - Ogre Warrior
Vigilance, reach
Ruric Thar, the Unbowed attacks each combat if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
6/6
Sacellum Archers

Sacellum Archers {2}{G}

Creature - Elf Archer
{R}{W}, {T}: Sacellum Archers deals 2 damage to target attacking or blocking creature.
"Our arrows are aimed not at the sacred behemoths but at those who dare to dream of such a trophy."
2/3
  • Conflux
Samut, Tyrant Smasher

Samut, Tyrant Smasher {2}{R/G}{R/G}

Legendary Planeswalker - Samut
Creatures you control have haste.
[–1]: Target creature gets +2/+1 and gains haste until end of turn. Scry 1.
Loyalty:
5
Samut, Vizier of Naktamun

Samut, Vizier of Naktamun {1}{R}{G}

Legendary Creature - Human Warrior Cleric
First strike, vigilance, haste
Whenever a creature you control deals combat damage to a player, if that creature entered the battlefield this turn, draw a card.
"Try to keep up, Djeru. We have lots of work to do."
2/3
Samut, Voice of Dissent

Samut, Voice of Dissent {3}{R}{G}

Legendary Creature - Human Warrior
Flash
Double strike, vigilance, haste
Other creatures you control have haste.
{W}, {T}: Untap another target creature.
"I'll fight no more just for the honor of dying. The afterlife will have to wait."
3/4
Samut, the Tested

Samut, the Tested {2}{R}{G}

Legendary Planeswalker - Samut
[+1]: Up to one target creature gains double strike until end of turn.
[–2]: Samut, the Tested deals 2 damage divided as you choose among one or two targets.
[–7]: Search your library for up to two creature and/or planeswalker cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sanctum of All

Sanctum of All {W}{U}{B}{R}{G}

Legendary Enchantment - Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sangrite Backlash

Sangrite Backlash {B/G}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/-3.
"Sangrite is the dragon's beating heart. Little wonder, then, that so many fools' chests burst trying to contain it."
—Sarkhan Vol
  • Alara Reborn
Sangrite Surge

Sangrite Surge {4}{R}{G}

Sorcery
Target creature gets +3/+3 and gains double strike until end of turn.
Some believe the spiky crystal called sangrite is concentrated dragon's breath. Others think it's crystallized life energy. The clans care only about the power it unleashes when crushed.
  • Shards of Alara
Sarinth Greatwurm

Sarinth Greatwurm {4}{R}{G}

Creature - Wurm
Trample
Whenever a land enters the battlefield, create a tapped Powerstone token.
It felt the rumblings of war and uncoiled itself from the depths of the world.
7/6
Sarkhan Unbroken

Sarkhan Unbroken {2}{G}{U}{R}

Legendary Planeswalker - Sarkhan
[+1]: Draw a card, then add one mana of any color.
[–2]: Create a 4/4 red Dragon creature token with flying.
[–8]: Search your library for any number of Dragon creature cards, put them onto the battlefield, then shuffle.
Loyalty:
4
Sarkhan Vol

Sarkhan Vol {2}{R}{G}

Legendary Planeswalker - Sarkhan
[+1]: Creatures you control get +1/+1 and gain haste until end of turn.
[–2]: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
[–6]: Create five 4/4 red Dragon creature tokens with flying.
Loyalty:
4
Saskia the Unyielding

Saskia the Unyielding {B}{R}{G}{W}

Legendary Creature - Human Soldier
Vigilance, haste
As Saskia the Unyielding enters the battlefield, choose a player.
Whenever a creature you control deals combat damage to a player, it deals that much damage to the chosen player.
3/4
Satyr Hedonist

Satyr Hedonist {1}{G}

Creature - Satyr
{R}, Sacrifice Satyr Hedonist: Add {R}{R}{R}.
"Any festival you can walk away from wasn't worth attending in the first place."
2/1
Savage Knuckleblade

Savage Knuckleblade {G}{U}{R}

Creature - Ogre Warrior
{2}{G}: Savage Knuckleblade gets +2/+2 until end of turn. Activate only once each turn.
{2}{U}: Return Savage Knuckleblade to its owner's hand.
{R}: Savage Knuckleblade gains haste until end of turn.
4/4
Savage Lands

Savage Lands

Land
Savage Lands enters the battlefield tapped.
{T}: Add {B}, {R}, or {G}.
Jund is a world as cruel as those who call it home. Their brutal struggles scar the land even as it carves them in its image, a vicious circle spiraling out of control.
Savage Offensive

Savage Offensive {1}{R}

Sorcery
Kicker {G}
Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.
  • Invasion
Savage Packmate
Child of the Pack

Savage Packmate

Creature - Werewolf
(Color indicator: Savage Packmate is red and green)
Trample
Other creatures you control get +1/+0.
Nightbound
Her claws are another matter.
5/5
Card has other part: Child of the Pack
Savage Smash

Savage Smash {1}{R}{G}

Sorcery
Target creature you control gets +2/+2 until end of turn. It fights target creature you don't control.
A Gruul berserker is never unarmed.
Savage Twister

Savage Twister {X}{R}{G}

Sorcery
Savage Twister deals X damage to each creature.
"Nature is the ultimate mindless destroyer, capable of power and ferocity no army can match, and the Gruul follow its example."
—Trigori, Azorius senator
Savage Ventmaw

Savage Ventmaw {4}{R}{G}

Creature - Dragon
Flying
Whenever Savage Ventmaw attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Savageborn Hydra

Savageborn Hydra {X}{R}{G}

Creature - Hydra
Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.
0/0
Saw

Saw {1}{B}

Sorcery
Destroy target creature. Its controller creates two 1/2 red Half creature tokens.
Card has other parts: Smelt (CMB1) Herd