674 cards found
Spectral Rider

Spectral Rider {W}{W}

Creature - Spirit Knight
Intimidate
Never a word. Never a warning. Only the sound of hoofbeats along the crossways, and the screams of the avenged.
2/2
  • Innistrad
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
—Yonda of Gavony
Related card: Ishkanah, Broodmother
Spirit Away

Spirit Away {5}{U}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Enchanted creature gets +2/+2 and has flying.
The fear of slipping from the geist's tenuous grip overwhelmed Tolo's joy at his first flight.
  • Avacyn Restored
Spiteful Shadows

Spiteful Shadows {1}{B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature is dealt damage, it deals that much damage to its controller.
"Let us remind these human cattle why they fear the shadows of this world."
—Aldreg, Skirsdag cultist
  • Dark Ascension
Splinterfright

Splinterfright {2}{G}

Creature - Elemental
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
*/*
Stalking Vampire
Screeching Bat

Stalking Vampire

Creature - Vampire
(Color indicator: Stalking Vampire is black)
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.
Each form she takes is an exploration of the senses.
5/5
Card has other part: Screeching Bat
  • Innistrad
Stensia Bloodhall

Stensia Bloodhall

Land
{T}: Add {C}.
{3}{B}{R}, {T}: Stensia Bloodhall deals 2 damage to target player or planeswalker.
The revelry ends when the supply of fresh ingenues runs dry.
Stern Mentor

Stern Mentor {3}{U}

Creature - Human Wizard
Soulbond
As long as Stern Mentor is paired with another creature, each of those creatures has "{T}: Target player mills two cards."
2/2
  • Avacyn Restored
Stitched Drake

Stitched Drake {1}{U}{U}

Creature - Zombie Drake
As an additional cost to cast this spell, exile a creature card from your graveyard.
Flying
"The best skaab are more powerful and more beautiful than the sum of their parts."
—Stitcher Geralf
3/4
Stitcher's Apprentice

Stitcher's Apprentice {1}{U}

Creature - Homunculus
{1}{U}, {T}: Create a 2/2 blue Homunculus creature token, then sacrifice a creature.
"Oglor create life, Oglor take it away. Oglor god! . . . until Master return."
1/2
Stolen Goods

Stolen Goods {3}{U}

Sorcery
Target opponent exiles cards from the top of their library until they exile a nonland card. Until end of turn, you may cast that card without paying its mana cost.
Stonewright

Stonewright {R}

Creature - Human Shaman
Soulbond
As long as Stonewright is paired with another creature, each of those creatures has "{R}: This creature gets +1/+0 until end of turn."
1/1
  • Avacyn Restored
Stony Silence

Stony Silence {1}{W}

Enchantment
Activated abilities of artifacts can't be activated.
Let moss grow over gargoyles
—Gavony saying meaning "forget painful memories"
Stormbound Geist

Stormbound Geist {1}{U}{U}

Creature - Spirit
Flying
Stormbound Geist can block only creatures with flying.
Undying
2/2
Strangleroot Geist

Strangleroot Geist {G}{G}

Creature - Spirit
Haste
Undying
Geists of the hanged often haunt the tree on which they died.
2/1
Stromkirk Captain

Stromkirk Captain {1}{B}{R}

Creature - Vampire Soldier
First strike
Other Vampire creatures you control get +1/+1 and have first strike.
"No longer can we allow our human populations to be mindlessly slaughtered by ghouls. Slay all who trespass."
—Runo Stromkirk
2/2
Stromkirk Noble

Stromkirk Noble {R}

Creature - Vampire Noble
This creature can't be blocked by Humans.
Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.
"A responsible king walks among his subjects."
1/1
Stromkirk Patrol

Stromkirk Patrol {4}{B}

Creature - Vampire Soldier
Whenever Stromkirk Patrol deals combat damage to a player, put a +1/+1 counter on it.
"You'd best move along, human. Our palates are far less discerning than our master's."
4/3
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*
  • Innistrad
Sudden Disappearance

Sudden Disappearance {5}{W}

Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
  • Dark Ascension
Sulfur Falls

Sulfur Falls

Land
Sulfur Falls enters tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Skirsdag cultists meet behind a waterfall's curtain and plot with demonic forces.
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Séance

Séance {2}{W}{W}

Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
Talons of Falkenrath

Talons of Falkenrath {1}{R}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has "{1}{R}: This creature gets +2/+0 until end of turn."
  • Dark Ascension