6775 cards found
The Curse of Fenric

The Curse of Fenric {2}{G}{W}

Enchantment - Saga
I — For each player, destroy up to one target creature that player controls. For each creature destroyed this way, its controller creates a 3/3 green Mutant creature token with deathtouch.
II — Target nontoken creature becomes a 6/6 legendary Horror creature named Fenric and loses all abilities.
III — Target Mutant fights another target creature named Fenric.
  • Doctor Who 118 723
The Curve Keeper

The Curve Keeper {4}{W}{W}

Legendary Creature - Human Soldier
Creatures you control get +X/+0, where X is the greatest number of consecutive nonland, nontoken permanents in a mana curve you control. (For example, if you have permanents with mana value 3, 4, and 5, creatures you control get+3/+0. If you're missing 4, they only get +1/+0.)
THE
3/3
  • Unknown Event
The Cyber-Controller

The Cyber-Controller {X}{U}{U}{B}

Legendary Artifact Creature - Cyberman
When The Cyber-Controller enters, each opponent mills X cards. Put all creature cards milled this way onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
Other artifact creatures you control get +1/+1.
3/3
The Dalek Emperor

The Dalek Emperor {5}{B}{R}

Legendary Artifact Creature - Dalek
Affinity for Daleks
Other Daleks you control have haste.
At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.
6/6
The Day of the Doctor

The Day of the Doctor {3}{R}{W}

Enchantment - Saga
I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.
IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.
  • Doctor Who 121 726
The Deck of Many Things

The Deck of Many Things {5}

Legendary Artifact
{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.
The Dilu Horse

The Dilu Horse {2}{G}

Legendary Creature - Horse
Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
Commanders you control have horsemanship.
Partner (You can have two commanders if both have partner.)
2/2
  • Unknown Event
The Disciple of Nissa

The Disciple of Nissa {2}{G}

Legendary Creature - Elf Wizard
Whenever the Disciple of Nissa attacks, you may pay {X}{X}{X}{G}{G}. When you do, create X tokens that are copies of different Nissa planeswalkers chosen at random. They each enter with an additional loyalty counter. (There are currently eleven. Yes, Nissa, Sage Animist counts. Perhaps look up the list and roll a D20?)
3/2
  • Unknown Event
The Disciple of Vess

The Disciple of Vess {2}{B}{B}

Legendary Creature - Human Cleric
Whenever The Disciple of Vess attacks, you may put a planeswalker card from your hand onto the battlefield. If you don't, create a token that's a copy of a Liliana planeswalker chosen at random.
(There are currently thirteen. Perhaps look up the list and roll a D20?)
PERSON
2/2
  • Unknown Event
The Dogronmaster

The Dogronmaster {2}{W}{R}{G}

Legendary Creature - Dragon Dog
Flying
Whenever The Dogronmaster or another Dragon or Dog enters the battlefield under your control, create a token that's a copy of the card Armadillo Cloak and attach it to that creature.
OR
3/2
  • Unknown Event
The Dragon-Kami Reborn
Dragon-Kami's Egg

The Dragon-Kami Reborn {2}{G}

Enchantment - Saga
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Dragon-Kami's Egg
The Duke of Midrange

The Duke of Midrange {2}{B}{R}{G}

Legendary Creature - Lhurgoyf Wizard
When The Duke of Midrange enters the battlefield, choose one of Thoughtseize, Lightning Bolt, or Abrupt Decay. Cast a copy of the chosen card.
The Duke of Midrange's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
LETTER
*/*
  • Unknown Event
The Egotistical Velociraptor

The Egotistical Velociraptor {2}{W}{U}{B}

Legendary Creature - Dinosaur Boxer
Grumpy Co-play — When The Egotistical Velociraptor enters the battlefield, if you cast it, you may choose another Magic player not currently in a game of Magic and ask them to take over your game until the end of your next turn. If they agree, shuffle your hand into your library, draw four cards and gain 4 life. (You can't give them advice, but witty banter is encouraged.)
6/6
  • Unknown Event
The Eighth Doctor

The Eighth Doctor {4}{W}{U}

Legendary Creature - Time Lord Doctor
When The Eighth Doctor enters, mill three cards.
Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."
"Physician, heal thyself."
4/4
The Elder Dragon War

The Elder Dragon War {2}{R}{R}

Enchantment - Saga
Read ahead
I — The Elder Dragon War deals 2 damage to each creature and each opponent.
II — Discard any number of cards, then draw that many cards.
III — Create a 4/4 red Dragon creature token with flying.
  • Dominaria United Promos 121p 121s
  • Dominaria United
The Eldest Reborn

The Eldest Reborn {4}{B}

Enchantment - Saga
I — Each opponent sacrifices a creature or planeswalker of their choice.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
The Eleventh Doctor

The Eleventh Doctor {1}{W}{U}

Legendary Creature - Time Lord Doctor
I. AM. TALKING! — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.
{2}: Target creature with power 3 or less can't be blocked this turn.
3/2
The Eleventh Hour

The Eleventh Hour {3}{U}

Enchantment - Saga
I — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.
II — Create a Food token and a 1/1 white Human creature token with "Doctor spells you cast cost {1} less to cast."
III — Create a token that's a copy of target creature, except it's a legendary Alien named Prisoner Zero.
  • Doctor Who 41 646
The Enigma Jewel
Locus of Enlightenment

The Enigma Jewel {U}

Legendary Artifact
The Enigma Jewel enters tapped.
{T}: Add {C}{C}. Spend this mana only to activate abilities.
Craft with four or more nonlands with activated abilities {8}{U}
Card has other part: Locus of Enlightenment
  • The Lost Caverns of Ixalan 55a 362a
The Eternal Wanderer

The Eternal Wanderer {4}{W}{W}

Legendary Planeswalker
No more than one creature can attack The Eternal Wanderer each combat.
[+1]: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.
[0]: Create a 2/2 white Samurai creature token with double strike.
[–4]: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.
Loyalty:
5
The Ever-Changing 'Dane

The Ever-Changing 'Dane {W}{U}{B}

Legendary Creature - Shapeshifter
{1}, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.
He could be anyone, anywhere, but he'll never again be "half" of anything.
3/3
  • Dominaria United Commander 30 52
The Everflowing Well
The Myriad Pools

The Everflowing Well {2}{U}

Legendary Artifact
When The Everflowing Well enters, mill two cards, then draw two cards.
Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.
Card has other part: The Myriad Pools
  • The Lost Caverns of Ixalan 56a 363a
The Face of Boe

The Face of Boe {1}{U}{R}{W}

Legendary Creature - Alien Advisor
{T}: You may cast a spell with suspend from your hand. If you do, pay its suspend cost rather than its mana cost. Activate only as a sorcery.
"You are not alone."
0/4
The Fall of Lord Konda
Fragment of Konda

The Fall of Lord Konda {2}{W}

Enchantment - Saga
I — Exile target creature an opponent controls with mana value 4 or greater.
II — Each player gains control of all permanents they own.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Fragment of Konda
  • Kamigawa: Neon Dynasty
The Fearsome Flock

The Fearsome Flock {3}{U}

Legendary Creature - Bird
Flying, split second level up {2}{U} ({2}{U}: Put a level counter on this. Level up only as a sorcery. This can't be responded to.)
LEVEL 1-3
3/3
Flying
Whenever The Fearsome Flock deals combat damage to a player, gain control of target noncreature artifact that player controls. It becomes a Treasure.
LEVEL 4+
3/4
Flying
You may activate abilities of artifacts your opponents control as though you control them.
Designed by players at MagicCon Amsterdam 2024
2/3
  • Unknown Event