7763 cards found
Scarblade Elite

Scarblade Elite {B}{B}

Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."
2/2
  • Morningtide
Scare Tactics

Scare Tactics {B}

Instant
Creatures you control get +1/+0 until end of turn.
"Fear rules those weak enough to accept it."
—Greven il-Vec
  • Exodus
Scarecrone

Scarecrone {3}

Artifact Creature - Scarecrow
{1}, Sacrifice a Scarecrow: Draw a card.
{4}, {T}: Return target artifact creature card from your graveyard to the battlefield.
Her poppets bring joy to the truly depraved.
1/2
Scarecrow

Scarecrow {5}

Artifact Creature - Scarecrow
{6}, {T}: Prevent all damage that would be dealt to you this turn by creatures with flying.
There was more malice in its button eyes than should have been possible in something that had never known life.
2/2
Scarecrow Guide

Scarecrow Guide {2}

Artifact Creature - Scarecrow
Reach
{1}: Add one mana of any color. Activate only once each turn.
"You're doing a splendid job, my noble stitched friend. Not a single bird has attacked us!"
—Troyan
2/1
  • Wilds of Eldraine
Scared Stiff

Scared Stiff {2}{B}

Creature - Zombie Coward Guest
This creature has menace as long as you control a stickered permanent.
The horrors of Sorin's Haunted Mansion scared Hurrk half to life.
3/2
  • Unfinity 90 376
Scaretiller

Scaretiller {4}

Artifact Creature - Scarecrow
Whenever this creature becomes tapped, choose one —
• You may put a land card from your hand onto the battlefield tapped.
• Return target land card from your graveyard to the battlefield tapped.
Fields of battle turn to fields of grain.
1/4
Scarmaker

Scarmaker

Legendary Creature - Spirit
(Scarmaker keeps color and mana cost of Hired Muscle when flipped)
Remove a ki counter from Scarmaker: Target creature gains fear until end of turn.
4/4
Card has other part: Hired Muscle
  • Betrayers of Kamigawa
Scarred Vinebreeder

Scarred Vinebreeder {1}{B}

Creature - Elf Shaman
{2}{B}, Exile an Elf card from your graveyard: This creature gets +3/+3 until end of turn.
For disfigured elves, there are few choices beyond death or nettlevine.
1/1
  • Lorwyn
Scarscale Ritual

Scarscale Ritual {1}{U/B}

Sorcery
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control.
Draw two cards.
Some words are too important to trust to something as fragile as memory.
  • Shadowmoor
Scathe Zombies

Scathe Zombies {2}{B}

Creature - Zombie
"They groaned, they stirred, they all uprose,
Nor spake, nor moved their eyes;
It had been strange, even in a dream,
To have seen those dead men rise."
—Samuel Taylor Coleridge,
"The Rime of the Ancient Mariner"
2/2
Scavenged Brawler

Scavenged Brawler {6}

Artifact Creature - Construct
Flying, vigilance, trample, lifelink
{5}, Exile this card from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
4/4
Scavenged Weaponry

Scavenged Weaponry {2}{B}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature gets +1/+1.
"The Phyrexians have progressed," admired Urza. "Their parts are interchangeable."
  • Invasion
Scavenger Drake

Scavenger Drake {3}{B}

Creature - Drake
Flying
Whenever another creature dies, you may put a +1/+1 counter on this creature.
Dragons consider drakes to be mockeries of their perfection, destroying them on sight.
1/1
Scavenger Regent

Scavenger Regent {3}{B}

Creature - Dragon
Flying
Ward—Discard a card.
4/4
Card has other part: Exude Toxin
  • Tarkir: Dragonstorm 90a 379a
  • Tarkir: Dragonstorm Promos 90pa 90sa
Scavenger's Talent

Scavenger's Talent {B}

Enchantment - Class
Whenever one or more creatures you control die, create a Food token. This ability triggers only once each turn.
{1}{B}: Level 2
Whenever you sacrifice a permanent, target player mills two cards.
{2}{B}: Level 3
At the beginning of your end step, you may sacrifice three other nonland permanents. If you do, return a creature card from your graveyard to the battlefield with a finality counter on it.
Scavenging Ghoul

Scavenging Ghoul {3}{B}

Creature - Zombie
At the beginning of each end step, put a corpse counter on this creature for each creature that died this turn.
Remove a corpse counter from this creature: Regenerate this creature.
2/2
Scavenging Harpy

Scavenging Harpy {2}{B}

Creature - Harpy
Flying
When this creature enters, exile target card from an opponent's graveyard.
Desecrating the dead is a convenient way for harpies to expand their foul collections.
2/1
  • Theros Beyond Death
Scavenging Scarab

Scavenging Scarab {3}{B}

Creature - Insect
This creature can't block.
The beetles feed not on the flesh of corpses but on the metal, grinding out the iron and steel to add to their own bulky shells.
3/3
  • Darksteel
Scent of Nightshade

Scent of Nightshade {1}{B}

Instant
Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
  • Urza's Destiny
Scepter of Empires

Scepter of Empires {3}

Artifact
{T}: This artifact deals 1 damage to target player or planeswalker. It deals 3 damage instead if you control artifacts named Crown of Empires and Throne of Empires.
"With this scepter, smite your enemies."
—Scepter inscription
Related cards: Crown of Empires Throne of Empires
  • Magic 2012
Scepter of Fugue

Scepter of Fugue {B}{B}

Artifact
{1}{B}, {T}: Target player discards a card. Activate only during your turn.
One goes to Tidehollow either to forget or to be forgotten. Either way, the scullers will oblige.
  • Conflux
Sceptre of Eternal Glory

Sceptre of Eternal Glory {4}

Legendary Artifact
{T}: Add one mana of any color.
{T}: Add three mana of any one color. Activate only if you control three or more lands with the same name.
It burns with the very fire that doomed Szarekh's species, and channels it to devastate his foes.
  • Warhammer 40,000 Commander 166 166★
Scheming Aspirant

Scheming Aspirant {1}{B}

Creature - Phyrexian Advisor
Whenever you proliferate, each opponent loses 2 life and you gain 2 life.
"I have raised many of my own contenders for the Coliseum. This one will be fearsome one day, mark my words."
1/3
  • Phyrexia: All Will Be One
Scheming Symmetry

Scheming Symmetry {B}

Sorcery
Choose two target players. Each of them searches their library for a card, then shuffles and puts that card on top.
"One for you, one for me. What could be more fair?"
—Kethis, the Hidden Hand