6775 cards found
Tezzeret, Master of Metal

Tezzeret, Master of Metal {4}{U}{B}

Legendary Planeswalker - Tezzeret
[+1]: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
[–3]: Target opponent loses life equal to the number of artifacts you control.
[–8]: Gain control of all artifacts and creatures target opponent controls.
Loyalty:
5
Related card: Tezzeret's Betrayal
  • Aether Revolt
Tezzeret, Master of the Bridge

Tezzeret, Master of the Bridge {4}{U}{B}

Legendary Planeswalker - Tezzeret
Creature and planeswalker spells you cast have affinity for artifacts.
[+2]: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.
[–3]: Return target artifact card from your graveyard to your hand.
[–8]: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.
Loyalty:
5
Thada Adel, Acquisitor

Thada Adel, Acquisitor {1}{U}{U}

Legendary Creature - Merfolk Rogue
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2
  • Worldwake
Thalia and The Gitrog Monster

Thalia and The Gitrog Monster {1}{W}{B}{G}

Legendary Creature - Human Frog Horror
First strike, deathtouch
You may play an additional land on each of your turns.
Creatures and nonbasic lands your opponents control enter tapped.
Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.
4/4
Thalia, Guardian of Thraben

Thalia, Guardian of Thraben {1}{W}

Legendary Creature - Human Soldier
First strike
Noncreature spells cost {1} more to cast.
"Thraben belongs to the living. I will not rest until it is cleansed."
2/1
Thalia, Heretic Cathar

Thalia, Heretic Cathar {2}{W}

Legendary Creature - Human Soldier
First strike
Creatures and nonbasic lands your opponents control enter tapped.
"Salvation will not be granted by the Lunarch Council. It must be earned—at the edge of a sword, if necessary."
3/2
Thalisse, Reverent Medium

Thalisse, Reverent Medium {3}{W}{B}

Legendary Creature - Human Cleric
At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.
She hears every voice from the swirling, whispering mist and swears to tell their stories.
3/4
Thantis, the Warweaver

Thantis, the Warweaver {3}{B}{R}{G}

Legendary Creature - Spider
Vigilance, reach
All creatures attack each combat if able.
Whenever a creature attacks you or a planeswalker you control, put a +1/+1 counter on Thantis, the Warweaver.
She spins a web few can resist. Its sweet aroma sparks chaos in every heart.
5/5
Thassa, Deep-Dwelling

Thassa, Deep-Dwelling {3}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
{3}{U}: Tap another target creature.
6/5
Thassa, God of the Sea

Thassa, God of the Sea {2}{U}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your upkeep, scry 1.
{1}{U}: Target creature you control can't be blocked this turn.
5/5
That Which Was Compleated

That Which Was Compleated {8}{C/P}{C/P}

Artifact Creature - Eldrazi Phyrexian Processor
Ward—You get two poison counters.
Annihilator X, where X is the total number of poison counters your opponents have.
When you cast That Which Was Compleated, you may put a card an opponent owns in exile into their graveyard. If you do, they get two poison counters.
10/10
  • Unknown Event
That Which Was Taken

That Which Was Taken {5}

Legendary Artifact
{4}, {T}: Put a divinity counter on target permanent other than That Which Was Taken.
Each permanent with a divinity counter on it has indestructible.
"This god held prisoner in human hands has put all humanity in the hands of angry gods."
—Masako the Humorless
Thaumatic Compass
Spires of Orazca

Thaumatic Compass {2}

Artifact
{3}, {T}: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
At the beginning of your end step, if you control seven or more lands, transform Thaumatic Compass.
"Clearly, it indicates the aetheric azimuth of . . ."
—Jace Beleren
Card has other part: Spires of Orazca
Thaumaturge's Familiar

Thaumaturge's Familiar {3}

Artifact Creature - Bird
Flying
When Thaumaturge's Familiar enters, scry 1.
Meletian mages can't claim the title of thaumaturge until they have received a gift or omen from the gods. Ephara likes to give tangible tokens of her favor.
1/3
The Actualizer

The Actualizer {1}{B}{R}

Legendary Creature - Human Wizard
At the beginning of your first main phase, read aloud the name, mana cost, type line, power, and toughness of a card in your hand, except lie about one of them. Each opponent simultaneously guesses which one is incorrect. Then reveal the card. Each opponent who guessed incorrectly loses 3 life. You may discard that card and draw a card. (They can't look it up or ask for help as this ability is resolving. Nice try, though.)
3/3
  • Unknown Event
The Aesir Escape Valhalla

The Aesir Escape Valhalla {2}{G}

Enchantment - Saga
I — Exile a permanent card from your graveyard. You gain life equal to its mana value.
II — Put a number of +1/+1 counters on target creature you control equal to the mana value of the exiled card.
III — Return The Aesir Escape Valhalla and the exiled card to their owner's hand.
  • Assassin's Creed
The Akroan War

The Akroan War {3}{R}

Enchantment - Saga
I — Gain control of target creature for as long as The Akroan War remains on the battlefield.
II — Until your next turn, creatures your opponents control attack each combat if able.
III — Each tapped creature deals damage to itself equal to its power.
The Alright Henge

The Alright Henge {3}{G}

Artifact
{T}: Add {G}{G}.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it.
  • Unknown Event
The Ancient One

The Ancient One {U}{B}

Legendary Creature - Spirit God
Descend 8 — The Ancient One can't attack or block unless there are eight or more permanent cards in your graveyard.
{2}{U}{B}: Draw a card, then discard a card. When you discard a card this way, target player mills cards equal to its mana value.
8/8
  • The Lost Caverns of Ixalan Promos 222p 222s
  • The Lost Caverns of Ixalan 222 319
The Animus

The Animus {2}

Legendary Artifact
At the beginning of your end step, exile up to one target legendary creature card from a graveyard with a memory counter on it.
{T}: Until your next turn, target legendary creature you control becomes a copy of target creature card in exile with a memory counter on it. Activate only as a sorcery.
Related card: Shaun & Rebecca, Agents
The Antiquities War

The Antiquities War {3}{U}

Enchantment - Saga
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Apprentice's Folly

The Apprentice's Folly {2}{U}{R}

Enchantment - Saga
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
  • Wilds of Eldraine
  • Wilds of Eldraine Promos 200p 200s
The Archimandrite

The Archimandrite {2}{U}{R}{W}

Legendary Creature - Human Advisor
At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.
Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.
0/5
The Argent Etchings
Elesh Norn

The Argent Etchings

Enchantment - Saga
(Color indicator: The Argent Etchings is white)
I — Incubate 2 five times, then transform all Incubator tokens you control.
II — Creatures you control get +1/+1 and gain double strike until end of turn.
III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield.
Card has other part: Elesh Norn
The Ash Lizard

The Ash Lizard {4}{R}{G}

Legendary Creature - Lizard Warrior
Other Lizards, Treefolk, And Warriors you control get +2/+2.
Whenever The Ash Lizard attacks, create a token that's a copy of one of the following cards at random: Ash Zealot; Bog-Strider Ash; Grotag ThrASHer; Seedguide Ash; Unstoppable Ash; ViASHino Warrior. (You're probably going to need to look these cards up.)
5/5
  • Unknown Event