6978 cards found
Sliver Construct

Sliver Construct {3}

Artifact Creature - Sliver Construct
Slivers destroy those who come close to the Skep, the central hive. Shards of torn metal litter the ground as a warning to any artificers inquisitive about the hive's inner workings.
2/2
  • Magic 2014
Slobad, Iron Goblin

Slobad, Iron Goblin {2}{R}

Legendary Creature - Phyrexian Goblin Artificer
{T}, Sacrifice an artifact: Add an amount of {R} equal to the sacrificed artifact's mana value. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Once he fought to save Mirrodin. Now he fights to remake it.
3/3
  • Phyrexia: All Will Be One Promos 149p 149s
  • Phyrexia: All Will Be One 149 311 448
Slogurk, the Overslime

Slogurk, the Overslime {1}{G}{U}

Legendary Creature - Ooze
Trample
Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime.
Remove three +1/+1 counters from Slogurk: Return it to its owner's hand.
When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand.
3/3
Slow Motion

Slow Motion {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player sacrifices that creature unless they pay {2}.
When Slow Motion is put into a graveyard from the battlefield, return Slow Motion to its owner's hand.
  • Urza's Legacy
Slumbering Tora

Slumbering Tora {3}

Artifact
{2}, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
  • Betrayers of Kamigawa
Sly Spy (a)

Sly Spy (a) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals their hand. You choose a card from it with the longest name. That player discards that card.
The Agents of S.N.E.A.K.—Serious, Nonstop Espionage and Kidnapping.
2/2
  • Unstable
Sly Spy (b)

Sly Spy (b) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing left in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Silent Ninjas Evading Any Kapture.
2/2
  • Unstable
Sly Spy (c)

Sly Spy (c) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player loses a finger until Sly Spy leaves the battlefield. (The finger is chosen by its owner and can't roll dice or touch cards.)
The Agents of S.N.E.A.K.—Sinister Nerds Eliminating All Knowledge.
2/2
  • Unstable
Sly Spy (d)

Sly Spy (d) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, you may destroy target creature facing right in its art. (Creatures without faces don't face anywhere.)
The Agents of S.N.E.A.K.—Skilled, Notably Efficient Assassin-Kickers.
2/2
  • Unstable
Sly Spy (e)

Sly Spy (e) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, that player reveals the top card of their library. Put that card into your hand and you lose life equal to its mana value.
The Agents of S.N.E.A.K.—Spies Nimbly Eluding Adversaries' Knives.
2/2
  • Unstable
Sly Spy (f)

Sly Spy (f) {2}{B}

Creature - Human Spy
Whenever Sly Spy deals combat damage to a player, roll a six-sided die. That player loses life equal to the result.
The Agents of S.N.E.A.K.—Subpar, Notoriously Evil Agent Killers.
2/2
  • Unstable
Smart Ass

Smart Ass {2}{U}

Creature - Donkey Wizard
Whenever Smart Ass attacks, choose a card name. If defending player has no cards with the chosen name in their hand, they may reveal their hand. If they don't reveal their hand, Smart Ass can't be blocked this turn.
"I don't get it. Why doesn't anybody like me?"
2½/1
  • Unhinged
Smash

Smash {2}{R}

Instant
Destroy target artifact.
Draw a card.
Ravnica's laws protect not its citizens but its industry. Aging equipment is destroyed rather than restored, to bring more money into the factories' coffers.
Smelt-Ward Minotaur

Smelt-Ward Minotaur {2}{R}

Creature - Minotaur Warrior
Whenever you cast an instant or sorcery spell, target creature an opponent controls can't block this turn.
"Don't arrest him—enlist him!"
—Commander Yaszen
2/3
  • Guilds of Ravnica
Smogbelcher Chariot

Smogbelcher Chariot {2}{B}

Artifact - Vehicle
Menace, deathtouch, lifelink
Whenever Smogbelcher Chariot attacks, target creature that crewed it this turn perpetually gains your choice of menace, deathtouch, or lifelink.
Crew 3
3/3
  • Alchemy: Dominaria
Smokespew Invoker

Smokespew Invoker {2}{B}

Creature - Zombie Mutant
{7}{B}: Target creature gets -3/-3 until end of turn.
The Mirari festers in its flesh.
3/1
  • Legions
Smuggler's Share

Smuggler's Share {2}{W}

Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
One way or another, everyone gets paid what they're owed.
Sméagol, Helpful Guide

Sméagol, Helpful Guide {1}{B}{G}

Legendary Creature - Halfling Horror
At the beginning of your end step, if a creature died under your control this turn, the Ring tempts you.
Whenever the Ring tempts you, target opponent reveals cards from the top of their library until they reveal a land card. Put that card onto the battlefield tapped under your control and the rest into their graveyard.
4/2
Related cards: The Ring The Ring Tempts You
Snake Umbra

Snake Umbra {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has "Whenever this creature deals damage to an opponent, you may draw a card."
Totem armor
Snakeform

Snakeform {2}{G/U}

Instant
Until end of turn, target creature loses all abilities and becomes a green Snake with base power and toughness 1/1.
Draw a card.
Losing his possessions distressed him, but the lack of limbs was strangely liberating.
Snapping Creeper

Snapping Creeper {2}{G}

Creature - Plant
Landfall — Whenever a land enters the battlefield under your control, Snapping Creeper gains vigilance until end of turn.
Its vast network of roots and vines keeps it aware of distant dangers.
2/3
  • Worldwake
Snapsail Glider

Snapsail Glider {3}

Artifact Creature - Construct
Metalcraft — Snapsail Glider has flying as long as you control three or more artifacts.
Built from a reconfigured thresher, it charges with light reflected off the golden plain, ready to take to the air in case of danger.
2/2
  • Scars of Mirrodin
Snare Tactician

Snare Tactician {2}{W}

Creature - Human Soldier
Whenever you cycle a card, tap target creature an opponent controls.
"Our volleys don't aim to kill. Impair them and the ground will do the rest."
—Alux, Skysail defender
2/3
  • Ikoria: Lair of Behemoths
Snow Hound

Snow Hound {2}{W}

Creature - Dog
{1}, {T}: Return Snow Hound and target green or blue creature you control to their owner's hand.
"If you're starving, eat your horses, your dead, or yourself—but never eat your dog."
—General Jarkeld, the Arctic Fox
1/1
  • Ice Age
Snowfall

Snowfall {2}{U}

Enchantment
Cumulative upkeep {U}
Whenever an Island is tapped for mana, its controller may add an additional {U}. If that Island is snow, its controller may add an additional {U}{U} instead. Spend this mana only to pay cumulative upkeep costs.
  • Ice Age