6978 cards found
Skywinder Drake

Skywinder Drake {2}{U}

Creature - Drake
Flying
Skywinder Drake can block only creatures with flying.
It's so light and fragile that it can glide where the air is thinnest.
3/1
  • Magic 2012
Skywing Aven

Skywing Aven {2}{U}

Creature - Bird Soldier
Flying
Discard a card: Return Skywing Aven to its owner's hand.
"I am as the wind that bears me: harsh yet gentle, fleeting yet ever-present. Together we fly beyond imagination."
2/1
Slagstorm

Slagstorm {1}{R}{R}

Sorcery
Choose one —
• Slagstorm deals 3 damage to each creature.
• Slagstorm deals 3 damage to each player.
"As long as we have the will to fight, we are never without weapons."
—Koth of the Hammer
  • Mirrodin Besieged
Slate Street Ruffian

Slate Street Ruffian {2}{B}

Creature - Human Warrior
Whenever Slate Street Ruffian becomes blocked, defending player discards a card.
"Merciless to the point of psychosis. Let's give him a job."
—Zelinas, Orzhov recruiter
2/2
Slaughter Cry

Slaughter Cry {2}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
It's rather embarrassing to end up with your head mounted over his hearth.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slaughterhorn

Slaughterhorn {2}{G}

Creature - Beast
Bloodrush{G}, Discard Slaughterhorn: Target attacking creature gets +3/+2 until end of turn.
The Orzhov clergy would never cross its path, but sending thrull couriers to do so is cheap and entertaining.
3/2
Slay

Slay {2}{B}

Instant
Destroy target green creature. It can't be regenerated.
Draw a card.
The elves had the edge in guile, skill, and valor. But in the end, only sheer numbers mattered.
Slayer's Cleaver

Slayer's Cleaver {3}

Artifact - Equipment
Equipped creature gets +3/+1 and must be blocked by an Eldrazi if able.
Equip {4}
"Don't stop chopping until the pieces stop wiggling."
—Rem Karolus, Slayer of Eldrazi
  • Eldritch Moon
Slayer's Plate

Slayer's Plate {3}

Artifact - Equipment
Equipped creature gets +4/+2.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip {3}
Slaying Fire

Slaying Fire {2}{R}

Instant
Slaying Fire deals 3 damage to any target.
Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
The purest virtue burns brighter than the sun and hotter than dragonfire.
  • Throne of Eldraine 143 394
Sleek Schooner

Sleek Schooner {3}

Artifact - Vehicle
Crew 1
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
4/3
  • Ixalan
Sleeper's Guile

Sleeper's Guile {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature has fear.
When Sleeper's Guile is put into a graveyard from the battlefield, return Sleeper's Guile to its owner's hand.
  • Urza's Legacy
Slickshot Lockpicker

Slickshot Lockpicker {2}{U}

Creature - Human Rogue
When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Plot {2}{U}
2/3
  • Outlaws of Thunder Junction
Slickshot Vault-Buster

Slickshot Vault-Buster {2}{U}

Creature - Human Rogue
Vigilance
Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn.
"Sure it's risky, but that's what makes it fun! That and the money. And the bankers' faces."
1/4
  • Outlaws of Thunder Junction
Slime Against Humanity

Slime Against Humanity {2}{G}

Sorcery
Create a 0/0 green Ooze creature token with trample. Put X +1/+1 counters on it, where X is two plus the total number of cards you own in exile and in your graveyard that are Oozes or are named Slime Against Humanity.
A deck can have any number of cards named Slime Against Humanity.
  • Murders at Karlov Manor
Slimefoot and Squee

Slimefoot and Squee {B}{R}{G}

Legendary Creature - Fungus Goblin
Whenever Slimefoot and Squee enters the battlefield or attacks, create a 1/1 green Saproling creature token.
{1}{B}{R}{G}, Sacrifice a Saproling: Return Slimefoot and Squee and up to one other target creature card from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • March of the Machine Commander 447 450
Slimefoot, the Stowaway

Slimefoot, the Stowaway {1}{B}{G}

Legendary Creature - Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
As Jhoira restored the Weatherlight, a mushroom growing in its hold unexpectedly became her first crew member.
2/3
Slimy Kavu

Slimy Kavu {2}{R}

Creature - Kavu
{T}: Target land becomes a Swamp until end of turn.
Its slime liquefies the ground as efficiently as its fangs shred prey.
2/2
  • Invasion
Slingshot Goblin

Slingshot Goblin {2}{R}

Creature - Goblin
{R}, {T}: Slingshot Goblin deals 2 damage to target blue creature.
It's most effective when it doesn't eat the ammunition.
2/2
  • Planeshift
Slippery Scoundrel

Slippery Scoundrel {2}{U}

Creature - Human Pirate
Ascend
As long as you have the city's blessing, Slippery Scoundrel has hexproof and can't be blocked.
"I'd rather be caught red-handed than leave empty-handed!"
2/2
  • Rivals of Ixalan
Slith Ascendant

Slith Ascendant {1}{W}{W}

Creature - Slith
Flying
Whenever Slith Ascendant deals combat damage to a player, put a +1/+1 counter on it.
Instinctively drawn to the light of its "mother-sun," each slith follows that sun's path around Mirrodin.
1/1
Slith Strider

Slith Strider {1}{U}{U}

Creature - Slith
Whenever Slith Strider becomes blocked, draw a card.
Whenever Slith Strider deals combat damage to a player, put a +1/+1 counter on it.
A slith's form and function are determined by the color of the sun under which it's born.
1/1
Slitherwisp

Slitherwisp {U}{B}{B}

Creature - Elemental Nightmare
Flash
Whenever you cast another spell that has flash, you draw a card and each opponent loses 1 life.
Fear is its habitat, sanity its prey.
3/2
Slithery Stalker

Slithery Stalker {1}{B}{B}

Creature - Nightmare Horror
Swampwalk
When Slithery Stalker enters the battlefield, exile target green or white creature an opponent controls.
When Slithery Stalker leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1/1
  • Torment