2837 cards found
Dashing Bloodsucker

Dashing Bloodsucker {3}{B}

Creature - Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
2/5
  • Duskmourn: House of Horror
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
Dawn Charm

Dawn Charm {1}{W}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dawn to Dusk

Dawn to Dusk {2}{W}{W}

Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Dawnbringer Cleric (Alchemy)

Dawnbringer Cleric (Alchemy) {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/4
Related card: Dawnbringer Cleric
Dawnhart Mentor

Dawnhart Mentor {2}{G}

Creature - Human Warlock
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
Dawnhart Wardens

Dawnhart Wardens {1}{G}{W}

Creature - Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
"The balance of day and night is shattered. We must find the Moonsilver Key."
3/3
Daxiver, Izzet Electromancer

Daxiver, Izzet Electromancer {1}{U}{R}

Legendary Creature - Goblin Wizard
Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity.
{T}: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
2/4
  • Unknown Event
Daxos's Torment

Daxos's Torment {3}{B}

Enchantment
Constellation — Whenever Daxos's Torment or another enchantment you control enters, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
The terrors of the Underworld travel alongside those who return to the mortal realm.
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.
  • Doctor Who 79 684
Dazzling Flameweaver

Dazzling Flameweaver {2}{B}{R}

Creature - Lizard Warlock
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
4/4
Related cards: Blade Juggler Body Count Dead Revels Drill Bit Hackrobat Light Up the Stage Rafter Demon Rix Maadi Reveler Skewer the Critics Spawn of Mayhem Spikewheel Acrobat
  • Alchemy: Bloomburrow
Deadeye Harpooner

Deadeye Harpooner {2}{W}

Creature - Dwarf Warrior
Revolt — When Deadeye Harpooner enters, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
"It seems there's even better hunting down here."
2/2
  • Aether Revolt
Deadeye Rig-Hauler

Deadeye Rig-Hauler {3}{U}

Creature - Human Pirate
Raid — When Deadeye Rig-Hauler enters, if you attacked this turn, you may return target creature to its owner's hand.
"Up you go, you soggy rat."
3/2
  • Rivals of Ixalan
Deadeye Tormentor

Deadeye Tormentor {2}{B}

Creature - Human Pirate
Raid — When Deadeye Tormentor enters, if you attacked this turn, target opponent discards a card.
Despite their noble heritage, the pirates of the Deadeye Fleet are known for underhanded tactics and despicable trickery.
2/2
Deadly Complication

Deadly Complication {1}{B}{R}

Sorcery
Choose one or both —
• Destroy target creature.
• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Teysa's security was unrivaled. Etrata was locked up. Kaya was left with nothing but multiplying questions... and a dead friend.
  • Murders at Karlov Manor 195 312
Deadly Plot

Deadly Plot {3}{B}

Instant
Choose one —
• Destroy target creature or planeswalker.
• Return target Zombie creature card from your graveyard to the battlefield tapped.
"Open grave available, only one previous tenant."
—Sign on cemetery gate
Deafening Clarion

Deafening Clarion {1}{R}{W}

Sorcery
Choose one or both —
• Deafening Clarion deals 3 damage to each creature.
• Creatures you control gain lifelink until end of turn.
"Commander, what's the signal to attack?"
"You'll know."
  • Guilds of Ravnica Promos 165p 165s
  • Guilds of Ravnica
Deal Damage

Deal Damage {2}{R}{R}

Instant
Deal Damage deals 4 damage to any target.
Gotcha — If an opponent says "deal" or "damage," you may say "Gotcha!" When you do, return Deal Damage from your graveyard to your hand.
Until he got singed . . .
  • Unhinged
Death Tyrant

Death Tyrant {4}{B}

Creature - Beholder Skeleton
Menace
Negative Energy Cone — Whenever an attacking creature you control or a blocking creature an opponent controls dies, create a 2/2 black Zombie creature token.
{5}{B}: Return Death Tyrant from your graveyard to the battlefield tapped.
4/6
  • Forgotten Realms Commander 23 292
Death in Heaven

Death in Heaven {3}{B}

Enchantment - Saga
I, II — Target player mills two cards, then exiles their graveyard.
III — Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.
  • Doctor Who 66 671
Death-Mask Duplicant

Death-Mask Duplicant {7}

Artifact Creature - Shapeshifter
Imprint{1}: Exile target creature card from your graveyard.
As long as a card exiled with Death-Mask Duplicant has flying, Death-Mask Duplicant has flying. The same is true for fear, first strike, double strike, haste, landwalk, protection, and trample.
5/5
  • Darksteel
Deathcap Cultivator

Deathcap Cultivator {1}{G}

Creature - Human Druid
{T}: Add {B} or {G}.
Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.
The old hermit would never say what he fed his mushrooms, and people learned not to ask.
2/1
Deathleaper, Terror Weapon

Deathleaper, Terror Weapon {2}{R}{G}

Legendary Creature - Tyranid
Flash
Haste
Flesh Hooks — Creatures you control that entered this turn have double strike.
Created to break will and bone with equal ferocity.
3/3
  • Warhammer 40,000 Commander 115 115★