12959 cards found
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Arm the Cathars

Arm the Cathars {1}{W}{W}

Sorcery
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Faith is a cathar's greatest weapon, but a sword of blessed silver is a close second.
Armament Corps

Armament Corps {2}{W}{B}{G}

Creature - Human Soldier
When Armament Corps enters, distribute two +1/+1 counters among one or two target creatures you control.
The Abzan avoid extended supply lines by incorporating weapons stores into their battle formations.
4/4
Armasaur Guide

Armasaur Guide {4}{W}

Creature - Dinosaur
Vigilance
Whenever you attack with three or more creatures, put a +1/+1 counter on target creature you control.
The armasaur was skittish about the lanterns, until it noticed the captivating dance of its shadow along the walls.
4/4
  • Foundations
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
Armed and Armored

Armed and Armored {1}{W}

Instant
Vehicles you control become artifact creatures until end of turn. Choose a Dwarf you control. Attach any number of Equipment you control to it.
The dwarves of Axgard seldom have reason to leave their impregnable underground kingdom—but when they do, they go in force.
Armguard Familiar

Armguard Familiar {1}{U}

Artifact Creature - Equipment Beast
Ward {2}
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4}
2/1
  • Kamigawa: Neon Dynasty
Arming Gala

Arming Gala {3}{G}{W}

Enchantment
At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.
  • Alchemy: New Capenna
Armor of Shadows

Armor of Shadows {B}

Instant
Until end of turn, target creature gets +1/+0 and gains indestructible.
"What's softer than silk, stronger than steel, and quieter than thought?"
—Warlock riddle
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Armored Armadillo

Armored Armadillo {W}

Creature - Armadillo
Ward {1}
{3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.
"I always wanted to ride a slow cannonball with legs!"
—Kellan
0/4
  • Outlaws of Thunder Junction
Armored Kincaller

Armored Kincaller {2}{G}

Creature - Dinosaur
When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
"She's devoted to protecting her herd. We're just lucky she considers us part of it."
—Huatli
3/3
Armored Scrapgorger

Armored Scrapgorger {1}{G}

Creature - Phyrexian Beast
Armored Scrapgorger gets +3/+0 as long as it has three or more oil counters on it.
{T}: Add one mana of any color.
Whenever Armored Scrapgorger becomes tapped, exile target card from a graveyard and put an oil counter on Armored Scrapgorger.
"Eat. Sort. Eat. Sort. Eat."
0/3
  • Phyrexia: All Will Be One
Armored Whirl Turtle

Armored Whirl Turtle {2}{U}

Creature - Turtle
Not all enormous beasts are quick to anger.
0/5
Armory Mice

Armory Mice {1}{W}

Creature - Mouse
Celebration — Armory Mice gets +0/+2 as long as two or more nonland permanents entered the battlefield under your control this turn.
They help ensure that the forges of the dwarves are always squeaky clean.
3/1
  • Wilds of Eldraine
Armory Veteran

Armory Veteran {1}{R}

Creature - Orc Warrior
As long as Armory Veteran is equipped, it has menace.
"This one is for goblins, this one is for owlbears, this one is for toast, this one is for . . ."
2/2
Related card: Armory Veteran (Alchemy)
  • Adventures in the Forgotten Realms
Armory Veteran (Alchemy)

Armory Veteran (Alchemy) {1}{R}

Creature - Orc Warrior
Ward—Pay 2 life.
As long as Armory Veteran is equipped, it has menace.
2/2
Related card: Armory Veteran
  • Adventures in the Forgotten Realms
Arms Race

Arms Race {3}{R}

Enchantment
{3}{R}: You may put an artifact card from your hand onto the battlefield. That artifact gains haste. Sacrifice it at the beginning of the next end step.
"You want it good, fast, or cheap? You can't have all three."
  • The Brothers' War
Arms Scavenger

Arms Scavenger {1}{R}

Creature - Human Warrior
At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.
Equip abilities you activate cost {1} less to activate.
2/2
Related cards: Boots of Speed Ceremonial Knife Cliffhaven Kitesail Colossus Hammer Dueling Rapier Goldvein Pick Jousting Lance Mask of Immolation Mirror Shield Relic Axe Rogue's Gloves Scavenged Blade Shield of the Realm Spare Dagger Tormentor's Helm
  • Alchemy: Innistrad
Army of the Damned

Army of the Damned {5}{B}{B}{B}

Sorcery
Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback {7}{B}{B}{B}
Sometimes death comes knocking. Sometimes it tears down the walls.
Arna Kennerüd, Skycaptain

Arna Kennerüd, Skycaptain {2}{W}{U}{B}

Legendary Creature - Human Knight
Flying, lifelink
Ward—Discard a card.
Whenever a modified creature you control attacks, double the number of each kind of counter on it. Then for each nontoken permanent attached to it, create a token that's a copy of that permanent attached to that creature.
4/4
Arni Brokenbrow

Arni Brokenbrow {2}{R}

Legendary Creature - Human Berserker
Haste
Boast — {1}: You may change Arni Brokenbrow's base power to 1 plus the greatest power among other creatures you control until end of turn.
"I headbutted a troll. And won."
3/3
Arni Metalbrow

Arni Metalbrow {2}{R}

Legendary Creature - Human Berserker
Whenever a creature you control attacks or a creature you control enters attacking, you may pay {1}{R}. If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
3/3
Arni Slays the Troll

Arni Slays the Troll {R}{G}

Enchantment - Saga
I — Target creature you control fights up to one target creature you don't control.
II — Add {R}. Put two +1/+1 counters on up to one target creature you control.
III — You gain life equal to the greatest power among creatures you control.
  • Kaldheim