607 cards found
Surreal Memoir

Surreal Memoir {3}{R}

Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound
Survival Cache

Survival Cache {2}{W}

Sorcery
You gain 2 life. Then if you have more life than an opponent, draw a card.
Rebound
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Tajuru Archer

Tajuru Archer {2}{G}

Creature - Elf Archer Ally
Whenever Tajuru Archer or another Ally you control enters, you may have Tajuru Archer deal damage to target creature with flying equal to the number of Allies you control.
1/2
Tajuru Preserver

Tajuru Preserver {1}{G}

Creature - Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
"No more blood shall be spilled to satisfy another's deluded lust for power."
2/1
  • Rise of the Eldrazi
Talus Paladin

Talus Paladin {3}{W}

Creature - Human Knight Ally
Whenever Talus Paladin or another Ally you control enters, you may have Allies you control gain lifelink until end of turn, and you may put a +1/+1 counter on Talus Paladin.
"Why fill pockets with gold when you can fill hearts with conviction?"
2/3
  • Worldwake
Tanglesap

Tanglesap {1}{G}

Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
"The blood of the forest is beholden to no one."
—Nissa Revane
  • Zendikar
Tectonic Edge

Tectonic Edge

Land
{T}: Add {C}.
{1}, {T}, Sacrifice Tectonic Edge: Destroy target nonbasic land. Activate only if an opponent controls four or more lands.
"We move because the earth does."
—Bruse Tarl, Goma Fada nomad
Teetering Peaks

Teetering Peaks

Land
Teetering Peaks enters tapped.
When Teetering Peaks enters, target creature gets +2/+0 until end of turn.
{T}: Add {R}.
Tempest Owl

Tempest Owl {1}{U}

Creature - Bird
Kicker {4}{U}
Flying
When Tempest Owl enters, if it was kicked, tap up to three target permanents.
1/2
  • Zendikar
Terastodon

Terastodon {6}{G}{G}

Creature - Elephant
When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
9/9
Terra Eternal

Terra Eternal {2}{W}

Enchantment
All lands have indestructible.
"If this world could make a wish, it would be to survive the parasites who loot its treasures and threaten its life force."
—Saidah, Joraga hunter
  • Worldwake
Terra Stomper

Terra Stomper {3}{G}{G}{G}

Creature - Beast
This spell can't be countered.
Trample
Sometimes violent earthquakes, hurtling boulders, and unseasonable dust storms are wrongly attributed to the Roil.
8/8
Territorial Baloth

Territorial Baloth {4}{G}

Creature - Beast
Landfall — Whenever a land you control enters, Territorial Baloth gets +2/+2 until end of turn.
Its territory is defined by wherever it is at the moment.
4/4
Thada Adel, Acquisitor

Thada Adel, Acquisitor {1}{U}{U}

Legendary Creature - Merfolk Rogue
Islandwalk
Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.
2/2
  • Worldwake
Thought Gorger

Thought Gorger {2}{B}{B}

Creature - Horror
Trample
When Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.
When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
2/2
  • Rise of the Eldrazi
Tideforce Elemental

Tideforce Elemental {2}{U}

Creature - Elemental
{U}, {T}: You may tap or untap another target creature.
Landfall — Whenever a land you control enters, you may untap Tideforce Elemental.
Ebb and flow, high tide and low, quick as sand and just as slow.
2/1
  • Worldwake
Timbermaw Larva

Timbermaw Larva {3}{G}

Creature - Beast
Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.
"You can't trust your eyes. A tree might look healthy, but its insides tell a different tale."
—Zahr Gada, Halimar expedition leader
2/2
  • Zendikar
Time of Heroes

Time of Heroes {1}{W}

Enchantment
Each creature you control with a level counter on it gets +2/+2.
No one spoke. There was no need. The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something.
  • Rise of the Eldrazi
Tomb Hex

Tomb Hex {2}{B}

Instant
Target creature gets -2/-2 until end of turn.
Landfall — If you had a land enter the battlefield under your control this turn, that creature gets -4/-4 until end of turn instead.
  • Worldwake
Torch Slinger

Torch Slinger {2}{R}

Creature - Goblin Shaman
Kicker {1}{R}
When Torch Slinger enters, if it was kicked, it deals 2 damage to target creature.
Once thrown, twice burned.
2/2
Totem-Guide Hartebeest

Totem-Guide Hartebeest {4}{W}

Creature - Antelope
When Totem-Guide Hartebeest enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.
The kor track hartebeests in hopes of finding magic to help fight the Eldrazi.
2/5
Trailblazer's Boots

Trailblazer's Boots {2}

Artifact - Equipment
Equipped creature has nonbasic landwalk.
Equip {2}
It's much easier to list the places they haven't been.
Training Grounds

Training Grounds {U}

Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Under the master's eye, skills are honed sharper and spells cut deeper.
Traitorous Instinct

Traitorous Instinct {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste.
The horror lurched about like a puppet from a madman's nightmare, squeezing the life from its own kind.