1206 cards found
Herald of War

Herald of War {3}{W}{W}

Creature - Angel
Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on Herald of War.
3/3
Heretic's Punishment

Heretic's Punishment {4}{R}

Enchantment
{3}{R}: Choose any target, then mill three cards. Heretic's Punishment deals damage to that permanent or player equal to the highest mana value among the milled cards.
  • Innistrad
Hermit of the Natterknolls
Lone Wolf of the Natterknolls

Hermit of the Natterknolls {2}{G}

Creature - Human Werewolf
Whenever an opponent casts a spell during your turn, draw a card.
At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.
He hates company . . .
2/3
Card has other part: Lone Wolf of the Natterknolls
  • Shadows over Innistrad
Heron's Grace Champion

Heron's Grace Champion {2}{G}{W}

Creature - Human Knight
Flash
Lifelink
When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Sigarda was the last uncorrupted archangel, but she would not have to fight alone.
3/3
Highborn Ghoul

Highborn Ghoul {B}{B}

Creature - Zombie
Intimidate
"All the dead sleep lightly here, no matter how refined their beds may be."
—Grafdigger Wulmer
2/1
  • Dark Ascension
Highland Lake

Highland Lake

Land
Highland Lake enters tapped.
{T}: Add {U} or {R}.
With the fate of Innistrad uncertain, some seek solace in remote areas.
Hinterland Harbor

Hinterland Harbor

Land
Hinterland Harbor enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
In places where the sea meets the trees, it's easy to forget the darkness that rules most of Innistrad.
Hinterland Hermit
Hinterland Scourge

Hinterland Hermit {1}{R}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt . . .
2/1
Card has other part: Hinterland Scourge
  • Dark Ascension
Hinterland Logger
Timber Shredder

Hinterland Logger {1}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
"There's a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn't interested."
—Old Rutstein
2/1
Card has other part: Timber Shredder
Hinterland Scourge
Hinterland Hermit

Hinterland Scourge

Creature - Werewolf
(Color indicator: Hinterland Scourge is red)
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
. . . but the monster within was a tireless hunter.
3/2
Card has other part: Hinterland Hermit
  • Dark Ascension
Hollowhenge Beast

Hollowhenge Beast {3}{G}{G}

Creature - Beast
In a world of monsters, it's the stuff of nightmares.
5/5
Related card: Hollowhenge Wrangler
  • Dark Ascension
Hollowhenge Scavenger

Hollowhenge Scavenger {3}{G}{G}

Creature - Elemental
Morbid — When Hollowhenge Scavenger enters, if a creature died this turn, you gain 5 life.
After werewolves slaughtered the citizenry of Hollowhenge, other creatures moved in.
4/5
Hollowhenge Spirit

Hollowhenge Spirit {3}{W}

Creature - Spirit
Flash
Flying
When Hollowhenge Spirit enters, remove target attacking or blocking creature from combat.
Some spirits mourn. Others terrorize.
2/2
Holy Justiciar

Holy Justiciar {3}{W}

Creature - Human Cleric
{2}{W}, {T}: Tap target creature. If that creature is a Zombie, exile it.
Her eyes see through the rotting flesh and glimpse a soul in agony, begging for the Blessed Sleep.
2/1
  • Avacyn Restored
Homicidal Brute
Civilized Scholar

Homicidal Brute

Creature - Human Mutant
(Color indicator: Homicidal Brute is red)
At the beginning of your end step, if Homicidal Brute didn't attack this turn, tap Homicidal Brute, then transform it.
For a moment his basest desires run free, unshackled by reason or conscience.
5/1
Card has other part: Civilized Scholar
  • Innistrad
Homicidal Seclusion

Homicidal Seclusion {4}{B}

Enchantment
As long as you control exactly one creature, that creature gets +3/+1 and has lifelink.
"Damned crows and their endless squawking . . . blocks out the voices in my head . . ."
—Hermit of Hanne Hall
  • Avacyn Restored
Hope Against Hope

Hope Against Hope {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
As long as enchanted creature is a Human, it has first strike.
"I have given my life to the church, my soul to Avacyn, and my heart to the people."
Hound of Griselbrand

Hound of Griselbrand {2}{R}{R}

Creature - Elemental Dog
Double strike
Undying
2/2
  • Avacyn Restored
Hound of the Farbogs

Hound of the Farbogs {4}{B}

Creature - Zombie Dog
Delirium — Hound of the Farbogs has menace as long as there are four or more card types among cards in your graveyard.
As you hear it baying in the distance, you'll feel its breath on your neck.
5/3
Howlgeist

Howlgeist {5}{G}

Creature - Spirit Wolf
Creatures with power less than Howlgeist's power can't block it.
Undying
4/2
Howling Chorus
Shrill Howler

Howling Chorus

Creature - Eldrazi Werewolf
Creatures with power less than Howling Chorus's power can't block it.
Whenever Howling Chorus deals combat damage to a player, create a 3/2 colorless Eldrazi Horror creature token.
3/5
Card has other part: Shrill Howler
Howlpack Alpha
Mayor of Avabruck

Howlpack Alpha

Creature - Werewolf
(Color indicator: Howlpack Alpha is green)
Each other creature you control that's a Werewolf or a Wolf gets +1/+1.
At the beginning of your end step, create a 2/2 green Wolf creature token.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack Alpha.
3/3
Card has other part: Mayor of Avabruck
Howlpack Resurgence

Howlpack Resurgence {2}{G}

Enchantment
Flash
Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has trample.
The renewed howling of werewolves announced the end of the Cursemute—and the beginning of Avacyn's madness.
Howlpack Wolf

Howlpack Wolf {2}{R}

Creature - Wolf
Howlpack Wolf can't block unless you control another Wolf or Werewolf.
Wolves and werewolves join together for the common cause of the hunt.
3/3
Howlpack of Estwald
Villagers of Estwald

Howlpack of Estwald

Creature - Werewolf
(Color indicator: Howlpack of Estwald is green)
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Howlpack of Estwald.
Estwald's citizens don't dislike outsiders—they taste just fine.
4/6
Card has other part: Villagers of Estwald