4059 cards found
Chicken Troupe

Chicken Troupe {1}{G}

Creature - Bird Performer
Ward {2}
When Chicken Troupe enters, you get {TK}, then you may put a sticker on a nonland permanent you own.
Why did the chicken cross the park? To get to the other ride.
2/2
  • Unfinity 133 419
Chicken à la King

Chicken à la King {1}{U}{U}

Creature - Bird Noble
Whenever a 6 is rolled on a six-sided die, put a +1/+1 counter on each Bird. (You may roll dice only when instructed to.)
Tap an untapped Bird you control: Roll a six-sided die. (Like now.)
During the Chicken Revolution, the king managed to keep his head while the others—well, just ran around.
2/2
Chimney Goyf

Chimney Goyf {4}{B}

Creature - Lhurgoyf Imp
Flying
Chimney Goyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
When Chimney Goyf dies, target opponent puts a card from their hand on top of their library.
*/1+*
Chipper Chopper

Chipper Chopper {3}{U}

Artifact Creature - Cyborg Rigger
Flying
When Chipper Chopper enters, you may sacrifice another artifact. If you do, put two +1/+1 counters on Chipper Chopper and it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
1/1
  • Unstable
Chitinous Crawler

Chitinous Crawler {2}{B}{B}

Creature - Insect Horror
At the beginning of combat on your turn, choose target creature card in your graveyard. Conjure a duplicate of it into your graveyard.
Descend 8 — Exile a permanent card from your graveyard: You may play it. Activate only as a sorcery and only if there are eight or more permanent cards in your graveyard.
4/4
Related card: Glimmer Hoarder
  • Alchemy: Ixalan
Chittering Doom

Chittering Doom {3}{G}

Enchantment
Whenever you roll a 4 or higher on a die, create a 1/1 green Squirrel creature token.
One fateful night, bright-eyed and bushy-tailed, they rose.
  • Unstable
Chittering Illuminator

Chittering Illuminator {1}{G}{G}

Enchantment Creature - Squirrel Glimmer
As long as Chittering Illuminator is at the top of your library, you may look at it any time and you may cast it.
As long as the top card of your library is a creature card, you may look at it any time and you may cast it.
3/3
  • Alchemy: Duskmourn
Chittering Skullspeaker

Chittering Skullspeaker {1}{B}

Creature - Squirrel Warlock
Starting intensity 0
When Chittering Skullspeaker enters, cards you own named Chittering Skullspeaker intensify by 1. Then you draw X cards and lose X life, where X is Chittering Skullspeaker's intensity.
1/1
  • Alchemy: Bloomburrow
Chivalrous Chevalier

Chivalrous Chevalier {4}{W}

Artifact Creature - Cyborg Knight
Flying
When Chivalrous Chevalier enters, return a creature you control to its owner's hand unless you compliment an opponent.
"I treat every foe according to the highest codes of conduct. Then I kill them."
3/3
  • Unstable
Choice of Fortunes

Choice of Fortunes {2}{U}

Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards.
You have no maximum hand size for the rest of the game.
  • Alchemy: New Capenna
Choose Your Champion

Choose Your Champion

Scheme
When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.
"I am nothing if not fair. I've chosen my champion. Now you must choose yours."
Choose Your Demise

Choose Your Demise

Scheme
When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.
"There is no way out—only a choice of final agonies."
Chorus of Woe

Chorus of Woe {B}

Sorcery
Creatures you control get +1/+0 until end of turn.
When nightstalkers sing, nothing in creation sleeps.
Chromatic Armor

Chromatic Armor {1}{W}{U}

Enchantment - Aura
Enchant creature
As Chromatic Armor enters, choose a color.
Chromatic Armor enters with a sleight counter on it.
Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color.
{X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor.
  • Ice Age
Chronicler of Worship

Chronicler of Worship {1}{G}

Creature - Human Monk
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs {1} less to cast." Then shuffle.
{T}: Add one mana of any color.
1/1
  • Alchemy: Kamigawa
Chronobot

Chronobot {2}

Artifact Creature - Construct
When Chronobot enters, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)
2/2
Cindercone Smite

Cindercone Smite {R}

Sorcery
Cindercone Smite deals 2 damage to target creature. Then create a Treasure token if you weren't the starting player.
  • Alchemy: Bloomburrow
Cinnamon, Seasoned Steed

Cinnamon, Seasoned Steed {1}

Legendary Artifact Creature - Food Horse
Other Food creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
At the beginning of your combat step, you may put a +1/+1 counter on target noncreature Food you control. If you do, it becomes a 0/0 Knight creature in addition to its other types.
{2}, {T}, Sacrifice Cinnamon, Seasoned Steed: You gain 3 life.
1/1
  • Unknown Event
Circle of Protection: Art

Circle of Protection: Art {1}{W}

Enchantment
As Circle of Protection: Art enters, choose an artist.
{1}{W}: The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage.
{1}{W}: Return Circle of Protection: Art to its owner's hand.
Circle of the Land Druid (Alchemy)

Circle of the Land Druid (Alchemy) {1}{G}

Creature - Gnome Druid
When Circle of the Land Druid enters, you may mill four cards.
Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
2/1
Related card: Circle of the Land Druid
  • Alchemy Horizons: Baldur's Gate
Circuit Mender (Alchemy)

Circuit Mender (Alchemy) {3}

Artifact Creature - Insect
When Circuit Mender enters, you gain 3 life.
When Circuit Mender leaves the battlefield, draw a card.
2/3
Related card: Circuit Mender
  • Kamigawa: Neon Dynasty
Circuits Act

Circuits Act {2}{R}

Sorcery
Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token.
Another day, another item Pietra has to add to the "do not juggle" database.
  • Unfinity 103 389
City Hall

City Hall

Plane - Chicago
When you planeswalk here, you become the Monarch.
Whenever Chaos ensues, each player may create two tapped treasure tokens. Each player who does can't attack you on their next turn.
  • Unknown Event
City of Ass

City of Ass

Land
City of Ass enters tapped.
{T}: Add one and one-half mana of any one color.
"But . . ."
  • Unhinged
City of Death

City of Death {2}{G}

Enchantment - Saga
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
  • Doctor Who 99 704