6868 cards found
Squidnapper

Squidnapper {3}{U}{U}

Creature - Squid Pirate
When Squidnapper enters the battlefield, gain control of target creature an opponent controls until Squidnapper leaves the battlefield or that player pays the ransom.
Ransom — {6} and 2 life
3/4
Stabilizer

Stabilizer {2}

Artifact
Players can't cycle cards.
"Hold that thought."
—Pemmin, Riptide survivor
  • Scourge
Staff of Compleation

Staff of Compleation {3}

Artifact
{T}, Pay 1 life: Destroy target permanent you own.
{T}, Pay 2 life: Add one mana of any color.
{T}, Pay 3 life: Proliferate.
{T}, Pay 4 life: Draw a card.
{5}: Untap Staff of Compleation.
  • Phyrexia: All Will Be One Promos 242p 242s
  • Phyrexia: All Will Be One 242 358
Staff of Domination

Staff of Domination {3}

Artifact
{1}: Untap Staff of Domination.
{2}, {T}: You gain 1 life.
{3}, {T}: Untap target creature.
{4}, {T}: Tap target creature.
{5}, {T}: Draw a card.
Staff of Nin

Staff of Nin {6}

Artifact
At the beginning of your upkeep, draw a card.
{T}: Staff of Nin deals 1 damage to any target.
"I have attuned the staff to your screams so that only I may benefit from your pain."
—Volux, disciple of Nin
Staff of Titania

Staff of Titania {2}

Artifact - Equipment
Equipped creature gets +X/+X, where X is the number of Forests you control.
Whenever equipped creature attacks, create a 1/1 green Forest Dryad land creature token.
Equip {3}
Staff of Zegon

Staff of Zegon {4}

Artifact
{3}, {T}: Target creature gets -2/-0 until end of turn.
Though Mishra was impressed by the staves Ashnod had created for Zegon's defense, he understood they only hinted at her full potential.
Related card: Golgothian Sylex
Staff of the Ages

Staff of the Ages {3}

Artifact
Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
"We found this staff useful on our visit to this very commission. Would Relicbane prefer we had been slain by Lim-Dûl's horrors?"
—Arcum Dagsson, Soldevi Machinist
  • Ice Age
Staff of the Death Magus

Staff of the Death Magus {3}

Artifact
Whenever you cast a black spell or a Swamp enters the battlefield under your control, you gain 1 life.
A symbol of ambition in ruthless times.
Staff of the Flame Magus

Staff of the Flame Magus {3}

Artifact
Whenever you cast a red spell or a Mountain enters the battlefield under your control, you gain 1 life.
A symbol of passion in indifferent times.
Staff of the Letter Magus

Staff of the Letter Magus {3}

Artifact
As Staff of the Letter Magus enters the battlefield, choose a consonant other than N, R, S, or T.
Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.
A symbol of _________ in _________ times.
  • Unstable
Staff of the Mind Magus

Staff of the Mind Magus {3}

Artifact
Whenever you cast a blue spell or an Island enters the battlefield under your control, you gain 1 life.
A symbol of sagacity in bewildering times.
Staff of the Sun Magus

Staff of the Sun Magus {3}

Artifact
Whenever you cast a white spell or a Plains enters the battlefield under your control, you gain 1 life.
A symbol of conviction in uncertain times.
Staff of the Wild Magus

Staff of the Wild Magus {3}

Artifact
Whenever you cast a green spell or a Forest enters the battlefield under your control, you gain 1 life.
A symbol of ferocity in oppressive times.
Stamp of Approval

Stamp of Approval {3}

Artifact
As Stamp of Approval enters the battlefield, choose a watermark.
Creatures you control with the chosen watermark get +1/+1.
A truly symbolic advantage.
  • Unstable
Standardize

Standardize {U}{U}

Instant
Choose a creature type other than Wall. Each creature becomes that type until end of turn.
At that point, the wizards' argument got a lot uglier.
  • Onslaught
Standing Stones

Standing Stones {3}

Artifact
{1}, {T}, Pay 1 life: Add one mana of any color.
  • The Dark
Standstill

Standstill {1}{U}

Enchantment
When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.
"You learn a lot in no time when you're about to get your neck snapped."
—Dack Fayden
Star Compass

Star Compass {2}

Artifact
Star Compass enters the battlefield tapped.
{T}: Add one mana of any color that a basic land you control could produce.
It doesn't point north. It points home.
Star Whale

Star Whale {6}{U}{U}

Creature - Alien Whale
Flying, vigilance
Other creatures you control have ward {2}.
Suspend 6—{1}{U}
8/8
  • Doctor Who 55 660
Starlit Mantle

Starlit Mantle {1}{U}

Enchantment - Aura
Flash
Enchant creature you control
When Starlit Mantle enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
  • Theros Beyond Death
Start the TARDIS

Start the TARDIS {1}{U}

Sorcery
Surveil 2, then draw a card. You may planeswalk.
Jump-start
  • Doctor Who 56 661
Startle

Startle {1}{U}

Instant
Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed.
Draw a card.
Related card: Skywriter Djinn
Startled Awake
Persistent Nightmare

Startled Awake {2}{U}{U}

Sorcery
Target opponent mills thirteen cards.
{3}{U}{U}: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.
Card has other part: Persistent Nightmare
Startling Development

Startling Development {1}{U}

Instant
Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.
Cycling {1}
Remarkably, dinner continued with no further interruptions.