6978 cards found
Silumgar Sorcerer

Silumgar Sorcerer {1}{U}{U}

Creature - Human Wizard
Flash
Flying
Exploit
When Silumgar Sorcerer exploits a creature, counter target creature spell.
2/1
Silumgar Spell-Eater

Silumgar Spell-Eater {2}{U}

Creature - Naga Wizard
Megamorph {4}{U}
When Silumgar Spell-Eater is turned face up, counter target spell unless its controller pays {3}.
2/3
  • Dragons of Tarkir
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
"Feel the current? Rough waters lie ahead."
—Jori En, expedition leader
Card has other part: Silundi Isle
  • Zendikar Rising
Silvanus's Invoker

Silvanus's Invoker {2}{G}

Creature - Dragon Druid
Conjure Elemental{8}: Untap target land you control. It becomes an 8/8 Elemental creature with trample and haste until end of turn. It's still a land.
"Arise, friend, and seize the horizon in the name of the Oak Father."
3/2
  • Commander Legends: Battle for Baldur's Gate
Silver Drake

Silver Drake {1}{W}{U}

Creature - Drake
Flying
When Silver Drake enters the battlefield, return a white or blue creature you control to its owner's hand.
3/3
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Silverfur Partisan

Silverfur Partisan {2}{G}

Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Silverfurs are the last remaining wolfir.
2/2
Silverpelt Werewolf
Lambholt Elder

Silverpelt Werewolf

Creature - Werewolf
(Color indicator: Silverpelt Werewolf is green)
Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.
4/5
Card has other part: Lambholt Elder
  • Dark Ascension
Silverquill Pledgemage

Silverquill Pledgemage {1}{W/B}{W/B}

Creature - Vampire Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, Silverquill Pledgemage gains your choice of flying or lifelink until end of turn.
"I avoid violence. It is the last resort of the witless. But if you insist, I'll make an exception for you."
3/1
  • Strixhaven: School of Mages
Silversmote Ghoul

Silversmote Ghoul {2}{B}

Creature - Zombie Vampire
At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped.
{1}{B}, Sacrifice Silversmote Ghoul: Draw a card.
Being trapped between two forms of unlife is a fate worse than mere death.
3/1
Simian Grunts

Simian Grunts {2}{G}

Creature - Ape
Flash
Echo {2}{G}
These monkeys mean business.
3/4
Simian Simulacrum

Simian Simulacrum {3}

Artifact Creature - Ape
When Simian Simulacrum enters the battlefield, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G}
2/1
Simian Spirit Guide

Simian Spirit Guide {2}{R}

Creature - Ape Spirit
Exile Simian Spirit Guide from your hand: Add {R}.
"All my spells smell like burnt hair lately."
—Jaya Ballard, task mage
2/2
Related card: Elvish Spirit Guide
Simic Cluestone

Simic Cluestone {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
  • Dragon's Maze
Simic Fluxmage

Simic Fluxmage {2}{U}

Creature - Merfolk Wizard
Evolve
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1/2
  • Gatecrash
Simic Keyrune

Simic Keyrune {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Simic Locket

Simic Locket {3}

Artifact
{T}: Add {G} or {U}.
{G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice Simic Locket: Draw two cards.
"Like our guild itself, this locket can stand for many things. You must discern what it means for you."
—Vannifar
Simic Manipulator

Simic Manipulator {1}{U}{U}

Creature - Mutant Wizard
Evolve
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0/1
  • Gatecrash
Simon, Wild Magic Sorcerer

Simon, Wild Magic Sorcerer {2}{U}

Legendary Creature - Human Elf Shaman
Whenever you cast an instant or sorcery spell with mana value 3 or greater, roll a d20.
1-9 | Each player draws a card.
10-19 | You draw a card.
20 | Copy that spell. You may choose new targets for the copy.
1/1
  • Secret Lair Drop
Simple

Simple {1}{G}{W}

Sorcery
Destroy all Auras and Equipment.
Card has other part: Pure
  • Dissension
Simulacrum Synthesizer

Simulacrum Synthesizer {2}{U}

Artifact
When Simulacrum Synthesizer enters the battlefield, scry 2.
Whenever another artifact with mana value 3 or greater enters the battlefield under your control, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Sin Collector

Sin Collector {1}{W}{B}

Creature - Human Cleric
When Sin Collector enters the battlefield, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
2/1
Sin Prodder

Sin Prodder {2}{R}

Creature - Devil
Menace
At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, Sin Prodder deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
3/2
Related card: Tibalt, Wicked Tormentor
Singer of Swift Rivers

Singer of Swift Rivers {1}{G}{U}

Creature - Merfolk Shaman
Flash
When Singer of Swift Rivers enters the battlefield, put a shield counter on another target creature you control.
You may cast Merfolk spells as though they had flash.
3/2
  • The Lost Caverns of Ixalan Commander 66 98
Sinister Sabotage

Sinister Sabotage {1}{U}{U}

Instant
Counter target spell.
Surveil 1.
"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."
—Lazav