7570 cards found
See Double

See Double {2}{U}{U}

Instant
This spell can't be copied.
Choose one. If an opponent has eight or more cards in their graveyard, you may choose both instead.
• Copy target spell. You may choose new targets for the copy.
• Create a token that's a copy of target creature.
  • March of the Machine Promos 77p 77s
  • March of the Machine 77 353
See the Truth

See the Truth {1}{U}

Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.
"What is this that is neither future nor past?"
Related card: Skywriter Djinn
Seedpod Squire

Seedpod Squire {3}{W/U}

Creature - Bird Scout
Flying
Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.
"If you think he's loud now, wait until he starts the battle song."
—Clement, pessimistic adventurer
3/3
  • Bloomburrow
Seek New Knowledge

Seek New Knowledge {1}{U}

Instant
Seek two nonland cards, then put a card from your hand on the bottom of your library.
  • Alchemy Horizons: Baldur's Gate
Seeker of Insight

Seeker of Insight {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
1/3
Seer of the Last Tomorrow

Seer of the Last Tomorrow {2}{U}

Creature - Snake Cleric
{U}, {T}, Discard a card: Target player mills three cards.
"The truth? It's been here all along. The Hours as we understood them are lies."
1/4
Seer's Lantern

Seer's Lantern {3}

Artifact
{T}: Add {C}.
{2}, {T}: Scry 1.
A light to bring hope in dark times.
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land you control enters, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Segovian Leviathan

Segovian Leviathan {4}{U}

Creature - Leviathan
Islandwalk
"Leviathan, too! Can you catch him with a fish-hook or run a line round his tongue?"
—The Bible, Job 41:1
3/3
Segovian Sword

Segovian Sword {3}

Artifact - Equipment
For Segovia! (When this Equipment enters the battlefield, create a -1/-1 blue Squid creature token, then attach this to it. Yes, it's a -1/-1 creature.)
Equipped creature gets +2/+2 and has skulk (It can't be blocked by creatures with greater power.)
Equip {3}
  • Unknown Event
Seize the Secrets

Seize the Secrets {2}{U}

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn.
Draw two cards.
Nolan refused to give up the vault's location. The strange figure simply smiled and reached into his mind.
  • Outlaws of Thunder Junction
Sejiri Merfolk

Sejiri Merfolk {1}{U}

Creature - Merfolk Soldier
As long as you control a Plains, this creature has first strike and lifelink.
2/1
Select for Inspection

Select for Inspection {U}

Instant
Return target tapped creature to its owner's hand. Scry 1.
Selective Memory

Selective Memory {3}{U}

Sorcery
Search your library for any number of nonland cards, exile them, then shuffle.
"I of all people know that memory is not a safe place to hide valuables."
—Jace Beleren
  • Worldwake
Selective Obliteration

Selective Obliteration {3}{C}{C}

Sorcery
Each player chooses a color. Then exile each permanent unless it's colorless or it's only the color its controller chose.
"I don't know what's worse—that my family was taken, or that I wasn't."
—Elsen, Sea Gate survivor
  • Modern Horizons 3 Commander
Selective Snare

Selective Snare {X}{U}

Sorcery
Return X target creatures of the creature type of your choice to their owner's hand.
"How thoughtful of the Legion to train its soldiers to fit our spell's specifications."
—Nefara, Dimir agent
  • Guilds of Ravnica
Selesnya Cluestone

Selesnya Cluestone {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}, {T}, Sacrifice this artifact: Draw a card.
"Break it if you must. The loss of one relic is nothing next to the value of enriching us all."
—Suniel the Woodwise
  • Dragon's Maze
Selesnya Keyrune

Selesnya Keyrune {3}

Artifact
{T}: Add {G} or {W}.
{G}{W}: This artifact becomes a 3/3 green and white Wolf artifact creature until end of turn.
A mark of unity when you want one; a fierce guardian when you need one.
Selesnya Locket

Selesnya Locket {3}

Artifact
{T}: Add {G} or {W}.
{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.
"Think of the locket as a seed you bear, spreading life from Vitu-Ghazi across all of Ravnica."
—Heruj, Selesnya hierophant
  • Guilds of Ravnica
Selesnya Signet

Selesnya Signet {2}

Artifact
{1}, {T}: Add {G}{W}.
The symbol of the Conclave is one of unity, with tree supporting sun and sun feeding tree.
Related card: Relics of the Rubblebelt
Self-Assembler

Self-Assembler {5}

Artifact Creature - Assembly-Worker
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
It sees itself in all of its creations.
4/4
Self-Reflection

Self-Reflection {4}{U}{U}

Sorcery
Create a token that's a copy of target creature you control.
Flashback {3}{U}
Some Echoes remember every moment of their past lives and spend their existence contemplating past choices.
Selhoff Entomber

Selhoff Entomber {1}{U}

Creature - Zombie
{T}, Discard a creature card: Draw a card.
It knows one fundamental truth: bodies belong in graves.
1/3
Selhoff Occultist

Selhoff Occultist {2}{U}

Creature - Human Rogue
Whenever this creature or another creature dies, target player mills a card.
"The mist whispers to those who know it to be more than a mundane fog."
2/3
Selkie Hedge-Mage

Selkie Hedge-Mage {2}{G/U}

Creature - Merfolk Wizard
When this creature enters, if you control two or more Forests, you may gain 3 life.
When this creature enters, if you control two or more Islands, you may return target tapped creature to its owner's hand.
2/2