7266 cards found
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Serendib Sorcerer

Serendib Sorcerer {1}{U}{U}

Creature - Human Wizard
{T}: Target creature other than Serendib Sorcerer has base power and toughness 0/2 until end of turn.
"Even a dragon is humble as a kitten if it thinks itself a slave."
1/1
Related card: Sorceress Queen
Serene Master

Serene Master {1}{W}

Creature - Human Monk
Whenever Serene Master blocks, exchange its power and the power of target creature it's blocking until end of combat.
"A great warrior studies many different disciplines and takes the best from each."
—Gideon Jura
0/2
  • Commander 2013
Serene Sleuth

Serene Sleuth {1}{W}

Creature - Human Detective
When Serene Sleuth enters the battlefield, investigate.
At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
2/2
  • Murders at Karlov Manor Commander 14 325
Sergeant John Benton

Sergeant John Benton {1}{G}{W}

Legendary Creature - Human Soldier
Trample, haste
Share Intelligence — Whenever Sergeant John Benton deals combat damage to a player, you and that player each draw that many cards.
"Anyway, nothing to do with you surprises me anymore, Doctor."
2/4
Serpent of Yawning Depths

Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature - Serpent
Krakens, Leviathans, Octopuses, and Serpents you control can't be blocked except by Krakens, Leviathans, Octopuses, and Serpents.
Fear not heights—true monsters lurk in the depths.
6/6
Related card: Tireless Angler
Serpent's Soul-Jar

Serpent's Soul-Jar {2}{B}

Artifact
Whenever an Elf you control dies, exile it.
{T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with Serpent's Soul-Jar.
The coils spiral like time itself, carrying spirits back around from death to reawakening.
  • Kaldheim Commander
Serra Advocate

Serra Advocate {3}{W}

Creature - Angel
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.
An angel's blessing prepares a soldier for war better than a thousand military drills.
2/2
Serra Angel

Serra Angel {3}{W}{W}

Creature - Angel
Flying, vigilance
Through vulnerability and compassion,
We find the humility of truth.
4/4
Related cards: Celestial Vault Protean War Engine Serra Sphinx
Serra Ascendant

Serra Ascendant {W}

Creature - Human Monk
Lifelink
As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.
Her faith in Serra reached new heights.
1/1
Serra Avatar

Serra Avatar {4}{W}{W}{W}

Creature - Avatar
Serra Avatar's power and toughness are each equal to your life total.
When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
"Serra isn't dead. She lives on through me."
*/*
Serra Avenger

Serra Avenger {W}{W}

Creature - Angel
You can't cast this spell during your first, second, or third turns of the game.
Flying, vigilance
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation."
—Song of All, canto 904
3/3
Serra the Benevolent

Serra the Benevolent {2}{W}{W}

Legendary Planeswalker - Serra
[+2]: Creatures you control with flying get +1/+1 until end of turn.
[–3]: Create a 4/4 white Angel creature token with flying and vigilance.
[–6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
Loyalty:
4
Serra's Boon

Serra's Boon {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1.
"The light of an angel's glance is warm, but her fixed stare blinds and burns."
—Calexis, deacon of the New Order of Serra
Serra's Embrace

Serra's Embrace {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has flying and vigilance.
The touch of Serra's angels bears hopes aloft and empowers noble causes.
Serrated Arrows

Serrated Arrows {4}

Artifact
Serrated Arrows enters the battlefield with three arrowhead counters on it.
At the beginning of your upkeep, if there are no arrowhead counters on Serrated Arrows, sacrifice it.
{T}, Remove an arrowhead counter from Serrated Arrows: Put a -1/-1 counter on target creature.
Related card: Apocalypse Chime
Serrated Biskelion

Serrated Biskelion {3}

Artifact Creature - Construct
{T}: Put a -1/-1 counter on Serrated Biskelion and a -1/-1 counter on target creature.
"Whereas I was created to protect, the biskelion was created to destroy."
—Karn, silver golem
2/2
Serum Tank

Serum Tank {3}

Artifact
Whenever Serum Tank or another artifact enters the battlefield, put a charge counter on Serum Tank.
{3}, {T}, Remove a charge counter from Serum Tank: Draw a card.
Serum Visions

Serum Visions {U}

Sorcery
Draw a card. Scry 2.
Related card: Tome of Gadwick
Servo Schematic

Servo Schematic {2}

Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
The Consulate prizes innovation when it is dependable and replicable.
Seshiro the Anointed

Seshiro the Anointed {4}{G}{G}

Legendary Creature - Snake Monk
Other Snake creatures you control get +2/+2.
Whenever a Snake you control deals combat damage to a player, you may draw a card.
Armed and dangerous.
3/4
Setessan Champion

Setessan Champion {2}{G}

Creature - Human Warrior
Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on Setessan Champion and draw a card.
"A blessing is not a gift. It is a duty."
1/3
Sever Soul

Sever Soul {3}{B}{B}

Sorcery
Destroy target nonblack creature. It can't be regenerated. You gain life equal to its toughness.
"The mortal world is a grove of sweet fruit, and I am ready to harvest it."
—Fallen angel
Sever the Bloodline

Sever the Bloodline {3}{B}

Sorcery
Exile target creature and all other creatures with the same name as that creature.
Flashback {5}{B}{B}
Severed Legion

Severed Legion {1}{B}{B}

Creature - Zombie
Fear
No one in Aphetto answers a knock at the door after sundown.
2/2
Related card: Skirk Shaman