6978 cards found
Sick and Tired

Sick and Tired {2}{B}

Instant
Two target creatures each get -1/-1 until end of turn.
The Phyrexians' only interest in organic life is discerning its weakness.
  • Urza's Legacy
Sickle Dancer

Sickle Dancer {2}{B}

Creature - Human Warrior
Whenever Sickle Dancer attacks, if your team controls another Warrior, Sickle Dancer gets +1/+1 until end of turn.
"I lead, destruction follows."
3/2
  • Battlebond
Sickleslicer

Sickleslicer {3}

Artifact - Equipment
Living weapon
Equipped creature gets +2/+2.
Equip {4}
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Sidewinder Naga

Sidewinder Naga {2}{G}

Creature - Naga Warrior
As long as you control a Desert or there is a Desert card in your graveyard, Sidewinder Naga gets +1/+0 and has trample.
"Those who embrace the harsh land rather than fight it find they have a powerful ally."
—Nissa Revane
3/2
Siege Modification

Siege Modification {1}{R}{R}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Siege Striker

Siege Striker {2}{W}

Creature - Human Soldier
Double strike
Whenever Siege Striker attacks, you may tap any number of untapped creatures you control. Siege Striker gets +1/+1 until end of turn for each creature tapped this way.
1/1
  • Core Set 2021
Siege Veteran

Siege Veteran {2}{W}

Creature - Human Soldier
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
"Steady, recruit. We fight in the light of justice. We cast no shadow."
2/2
Sift Through Sands

Sift Through Sands {1}{U}{U}

Instant - Arcane
Draw two cards, then discard a card.
If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
Related cards: Peer Through Depths Reach Through Mists The Unspeakable
Sigarda's Imprisonment

Sigarda's Imprisonment {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{4}{W}: Exile enchanted creature. Create a Blood token.
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
  • Morningtide
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Sigil of the Nayan Gods

Sigil of the Nayan Gods {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {G/W}
As the elves learned the hymns of angels, the knights learned the roars of titans.
  • Alara Reborn
Sigiled Sentinel

Sigiled Sentinel {2}{W}

Creature - Human Knight
Backup 1
Vigilance
"Alara has been broken before. I will not let it break again."
2/2
  • March of the Machine
Sigiled Sword of Valeron

Sigiled Sword of Valeron {3}

Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
Sigrid, God-Favored

Sigrid, God-Favored {1}{W}{W}

Legendary Creature - Human Warrior
Flash
First strike, protection from God creatures
When Sigrid, God-Favored enters the battlefield, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Never alone, never afraid.
2/2
Silas Renn, Seeker Adept

Silas Renn, Seeker Adept {1}{U}{B}

Legendary Artifact Creature - Human
Deathtouch
Whenever Silas Renn, Seeker Adept deals combat damage to a player, choose target artifact card in your graveyard. You may cast that card this turn.
Partner
2/2
Silent Attendant

Silent Attendant {2}{W}

Creature - Human Cleric
{T}: You gain 1 life.
"The answer to life should never be death; it should always be more life, wrapped tight around us like precious silks."
0/2
  • Urza's Saga
Silhana Starfletcher

Silhana Starfletcher {2}{G}

Creature - Elf Druid Archer
Reach
As Silhana Starfletcher enters the battlefield, choose a color.
{T}: Add one mana of the chosen color.
In light he finds both gift and weapon.
1/3
  • Guildpact
Silkbind Faerie

Silkbind Faerie {2}{W/U}

Creature - Faerie Rogue
Flying
{1}{W/U}, {Q}: Tap target creature.
"The bigger they are, the more fun it is to watch them fall flat on their faces."
1/3
  • Shadowmoor
Silkweaver Elite

Silkweaver Elite {2}{G}

Creature - Elf Archer
Reach
Revolt — When Silkweaver Elite enters the battlefield, if a permanent you controlled left the battlefield this turn, draw a card.
Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.
2/2
Silkwing Scout

Silkwing Scout {2}{U}

Creature - Faerie Scout
Flying
{G}, Sacrifice Silkwing Scout: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
2/1
  • Dissension
Silt Crawler

Silt Crawler {2}{G}

Creature - Beast
When Silt Crawler enters the battlefield, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
3/3
  • Prophecy
Silumgar Monument

Silumgar Monument {3}

Artifact
{T}: Add {U} or {B}.
{4}{U}{B}: Silumgar Monument becomes a 4/4 blue and black Dragon artifact creature with flying until end of turn.
Silumgar dominates his clan from a fortress on the Marang River, where he rests upon piles of treasure.
  • Dragons of Tarkir