6951 cards found
Servo Schematic

Servo Schematic {2}

Artifact
When Servo Schematic enters the battlefield or is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.
The Consulate prizes innovation when it is dependable and replicable.
Sethron, Hurloon General

Sethron, Hurloon General {3}{R}{R}

Legendary Creature - Minotaur Warrior
Whenever Sethron, Hurloon General or another nontoken Minotaur enters the battlefield under your control, create a 2/3 red Minotaur creature token.
{2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn.
4/4
Seven Dwarves

Seven Dwarves {1}{R}

Creature - Dwarf
Seven Dwarves gets +1/+1 for each other creature named Seven Dwarves you control.
A deck can have up to seven cards named Seven Dwarves.
"The gleam of rubies and my brothers and sisters by my side . . . what more could I want?"
—Brognold the Third
2/2
Related card: Jewel Mine Overseer
  • Throne of Eldraine
Shackles of Treachery

Shackles of Treachery {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and "Whenever this creature deals damage, destroy target Equipment attached to it."
In that instant, Toralf felt only the power of the storm and the need to destroy.
  • Kaldheim
Shadowblood Egg

Shadowblood Egg {1}

Artifact
{2}, {T}, Sacrifice Shadowblood Egg: Add {B}{R}. Draw a card.
"Does your passion for power consume your soul?"
—Watnik, master glassblower
  • Odyssey
Shadowed Caravel

Shadowed Caravel {2}

Artifact - Vehicle
Whenever a creature you control explores, put a +1/+1 counter on Shadowed Caravel.
Crew 2
2/2
Shadowspear

Shadowspear {1}

Legendary Artifact - Equipment
Equipped creature gets +1/+1 and has trample and lifelink.
{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.
Equip {2}
A weapon of darkness for a warrior of light.
Shadowstorm

Shadowstorm {R}

Sorcery
Shadowstorm deals 2 damage to each creature with shadow.
"You've not seen a storm until you've seen the kind that roars between worlds."
—Lyna, Soltari emissary
Shah of Naar Isle

Shah of Naar Isle {3}{R}

Creature - Efreet
Trample
Echo {0}
When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
6/6
  • Future Sight
Shake the Foundations

Shake the Foundations {2}{R}

Instant
Shake the Foundations deals 1 damage to each creature without flying.
Draw a card.
A threefold calamity with a single will.
  • Rivals of Ixalan
Shaleskin Bruiser

Shaleskin Bruiser {6}{R}

Creature - Beast
Trample
Whenever Shaleskin Bruiser attacks, it gets +3/+0 until end of turn for each other attacking Beast.
Its only predators are the elements.
4/4
  • Onslaught
Shaleskin Plower

Shaleskin Plower {3}{R}

Creature - Beast
Morph {4}{R}
When Shaleskin Plower is turned face up, destroy target land.
3/2
  • Legions
Shaman of the Great Hunt

Shaman of the Great Hunt {3}{R}

Creature - Orc Shaman
Haste
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on it.
Ferocious{2}{G/U}{G/U}: Draw a card for each creature you control with power 4 or greater.
4/2
Shaman's Trance

Shaman's Trance {2}{R}

Instant
Other players can't play lands or cast spells from their graveyards this turn. You may play lands and cast spells from other players' graveyards this turn as though those cards were in your graveyard.
  • Judgment
Shambling Suit

Shambling Suit {3}

Artifact Creature - Construct
Shambling Suit's power is equal to the number of artifacts and/or enchantments you control.
"The young squire gripped her sword as the clanking stranger emerged. It was no knight that had come to challenge her."
—Beyond the Great Henge
*/3
Shapeshifter

Shapeshifter {6}

Artifact Creature - Shapeshifter
As Shapeshifter enters the battlefield, choose a number between 0 and 7.
At the beginning of your upkeep, you may choose a number between 0 and 7.
Shapeshifter's power is equal to the last chosen number and its toughness is equal to 7 minus that number.
*/7-*
Related card: Golgothian Sylex
Shard Phoenix

Shard Phoenix {4}{R}

Creature - Phoenix
Flying
Sacrifice Shard Phoenix: It deals 2 damage to each creature without flying.
{R}{R}{R}: Return Shard Phoenix from your graveyard to your hand. Activate only during your upkeep.
2/2
Shard Volley

Shard Volley {R}

Instant
As an additional cost to cast this spell, sacrifice a land.
Shard Volley deals 3 damage to any target.
"Let the mountain's teeth pierce our oppressors."
  • Morningtide
Shard of Broken Glass

Shard of Broken Glass {1}

Artifact - Equipment
Equipped creature gets +1/+0.
Whenever equipped creature attacks, you may mill two cards.
Equip {1}
Share the Spoils

Share the Spoils {1}{R}

Enchantment
When Share the Spoils enters the battlefield or an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Shared Animosity

Shared Animosity {2}{R}

Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
"It is the nature of souls that they burn more brightly together than apart."
—Vessifrus, flamekin demagogue
Sharpened Pitchfork

Sharpened Pitchfork {2}

Artifact - Equipment
Equipped creature has first strike.
As long as equipped creature is a Human, it gets +1/+1.
Equip {1}
Not everyone can have a sword of blessed silver. Not everyone needs one, either.
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
Today it's a miracle of architecture, a marvel of stained glass, a symbol of the Legion's power. Tomorrow, driftwood.
Shatter the Source

Shatter the Source {5}{R}

Instant
Convoke
Choose one —
• Shatter the Source deals 6 damage to target creature, planeswalker, or battle.
• Destroy target artifact.
  • March of the Machine
Shattered Perception

Shattered Perception {2}{R}

Sorcery
Discard all the cards in your hand, then draw that many cards.
Flashback {5}{R}
"You must shatter the fetters of the past. Only then can you truly act."
—Rem Karolus, Blade of the Inquisitors
  • Dark Ascension