33454 cards found
Torture Chamber

Torture Chamber {3}

Artifact
At the beginning of your upkeep, put a pain counter on this artifact.
At the beginning of your end step, this artifact deals damage to you equal to the number of pain counters on it.
{1}, {T}, Remove all pain counters from this artifact: It deals damage to target creature equal to the number of pain counters removed this way.
  • Tempest
Worldspine Wurm

Worldspine Wurm {8}{G}{G}{G}

Creature - Wurm
Trample
When this creature dies, create three 5/5 green Wurm creature tokens with trample.
When Worldspine Wurm is put into a graveyard from anywhere, shuffle it into its owner's library.
15/15
Tazeem Roilmage

Tazeem Roilmage {1}{U}

Creature - Merfolk Wizard
Kicker {4}
When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
"The Roil can be directed. Observe."
2/1
  • Zendikar Rising
Crimson Wisps

Crimson Wisps {R}

Instant
Target creature becomes red and gains haste until end of turn.
Draw a card.
The whispers are incomprehensible, yet cinders always hear a message of urgency.
Kin-Tree Nurturer

Kin-Tree Nurturer {2}{B}

Creature - Human Druid
Lifelink
When this creature enters, it endures 1.
"Thank the ancestors. A few more weeks, and we would have discovered nothing but dead wood and lost kin."
2/1
  • Tarkir: Dragonstorm
This Is How It Ends

This Is How It Ends {3}{B}

Instant
Target creature's owner shuffles it into their library, then faces a villainous choice — They lose 5 life, or they shuffle another creature they own into their library.
"There's a gravestone here for someone with the same name as me."
Cliffhaven Kitesail

Cliffhaven Kitesail {1}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature has flying.
Equip {2}
Made from canvas, wood, and hope.
Related card: Arms Scavenger
You're Ambushed on the Road

You're Ambushed on the Road {W}

Instant
Choose one —
• Make a Retreat — Return target creature you control to its owner's hand.
• Stand and Fight — Target creature gets +1/+3 until end of turn.
"Hand over your loot and no one gets hurt!"
Rattleclaw Mystic

Rattleclaw Mystic {1}{G}

Creature - Human Shaman
{T}: Add {G}, {U}, or {R}.
Morph {2}
When this creature is turned face up, add {G}{U}{R}.
2/1
Stone Haven Outfitter

Stone Haven Outfitter {1}{W}

Creature - Kor Artificer Ally
Equipped creatures you control get +1/+1.
Whenever an equipped creature you control dies, draw a card.
The makers and menders are the first called to battle and the last to leave.
2/2
Warning

Warning {W}

Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
"The folk of the Karplusan Mountains are impossible to ambush."
—Lovisa Coldeyes, Balduvian Chieftain
Resuscitate

Resuscitate {1}{G}

Instant
Until end of turn, creatures you control gain "{1}: Regenerate this creature."
"It is the art of convincing someone to live."
—Orim, Samite healer
  • Exodus
Grollub

Grollub {2}{B}

Creature - Beast
Whenever this creature is dealt damage, each opponent gains that much life.
Mogglings caught in a misdeed often blame the grollub. Even though the creature is usually innocent, no taskmaster can resist an excuse to beat it.
3/3
  • Exodus
Obstinate Familiar

Obstinate Familiar {R}

Creature - Lizard
If you would draw a card, you may skip that draw instead.
"Lizards make excellent familiars. They never know when they've lost."
—Matoc, lavamancer
1/1
  • Odyssey
Static Orb

Static Orb {3}

Artifact
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
The warriors fought against the paralyzing waves until even their thoughts froze in place.
Noggle Ransacker

Noggle Ransacker {2}{U/R}

Creature - Noggle Rogue
When this creature enters, each player draws two cards, then discards a card at random.
Noggles live purely by what they can scavenge. There is not a single thing a noggle eats, wears, or uses that did not once belong to another.
2/1
Naban, Dean of Iteration

Naban, Dean of Iteration {1}{U}

Legendary Creature - Human Wizard
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
"Perfect. Now do it again."
2/1
Squeak By

Squeak By {W}

Sorcery - Adventure
Target creature you control gets +1/+1 until end of turn. It can't be blocked by creatures with power 3 or greater this turn.
"Get back here, vile rodent! I was almost done cursing that ring!"
Card has other part: Cheeky House-Mouse
Related card: Recruit Instructor
  • Wilds of Eldraine
Restore

Restore {1}{G}

Sorcery
Put target land card from a graveyard onto the battlefield under your control.
"See, the land itself raises an altar to the ascendancy of nature."
—Mayael the Anima
Thrash of Raptors

Thrash of Raptors {3}{R}

Creature - Dinosaur
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
They glide through the undergrowth, drawn to sounds of disturbance. They attack in unison and all share in the kill. And then they move on.
3/3
  • Ixalan
Howl of the Night Pack

Howl of the Night Pack {6}{G}

Sorcery
Create a 2/2 green Wolf creature token for each Forest you control.
The murderous horrors of Raven's Run are legendary, but even that haunted place goes quiet when the night wolves howl.
Relic's Roar

Relic's Roar {U}

Instant
Until end of turn, target artifact or creature becomes a Dinosaur artifact creature with base power and toughness 4/3 in addition to its other types.
"Well, that's one less share to divide up."
—Dranach, Dire Fleet boatswain
  • The Lost Caverns of Ixalan
Death Wish

Death Wish {1}{B}{B}

Sorcery
You may put a card you own from outside the game into your hand. You lose half your life, rounded up. Exile Death Wish.
He wished for power, but not for the longevity to abuse it.
  • Judgment
Mutagen Connoisseur

Mutagen Connoisseur {1}{G}{U}

Creature - Vedalken Mutant
Flying, vigilance
This creature gets +1/+0 for each transformed permanent you control.
Much to the Phyrexians' delight, sheer curiosity drove many to willingly surrender to compleation.
0/5
  • March of the Machine
Traitorous Greed

Traitorous Greed {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Add two mana of any one color.
"Remind me again, what's the going rate for betrayal these days?"
—Captain Rhenmir
  • Core Set 2021