546 cards found
Trespassing Souleater

Trespassing Souleater {3}

Artifact Creature - Phyrexian Construct
{U/P}: Trespassing Souleater can't be blocked this turn.
"We thank the souleaters for surveilling our lives that we may be preserved from our own ignorance."
—Drones' hymn of gratitude
2/2
  • New Phyrexia
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Tunnel Ignus

Tunnel Ignus {1}{R}

Creature - Elemental
Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, Tunnel Ignus deals 3 damage to that player.
Fight mischief with mischief.
2/1
  • Scars of Mirrodin
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
Kidnappers caught in Havengul are given two choices: languish in prison or become rat catchers. The smart ones go to prison.
1/1
Ulvenwald Mystics
Ulvenwald Primordials

Ulvenwald Mystics {2}{G}{G}

Creature - Human Shaman Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Ulvenwald Mystics.
"With this ritual, we cast aside our fragile humanity . . ."
3/3
Card has other part: Ulvenwald Primordials
  • Innistrad
Ulvenwald Primordials
Ulvenwald Mystics

Ulvenwald Primordials

Creature - Werewolf
(Color indicator: Ulvenwald Primordials is green)
{G}: Regenerate Ulvenwald Primordials.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ulvenwald Primordials.
". . . and embrace the ancient ferocity of the undying Wild."
5/5
Card has other part: Ulvenwald Mystics
  • Innistrad
Unbreathing Horde

Unbreathing Horde {2}{B}

Creature - Zombie
Unbreathing Horde enters with a +1/+1 counter on it for each other Zombie you control and each Zombie card in your graveyard.
If Unbreathing Horde would be dealt damage, prevent that damage and remove a +1/+1 counter from it.
0/0
Undead Alchemist

Undead Alchemist {3}{U}

Creature - Zombie
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards.
Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
4/2
Unholy Fiend
Cloistered Youth

Unholy Fiend

Creature - Horror
(Color indicator: Unholy Fiend is black)
At the beginning of your end step, you lose 1 life.
The fiend tormented them by recounting the girl's memories, as if some part of her remained inside that twisted shell.
3/3
Card has other part: Cloistered Youth
  • Innistrad
Unruly Mob

Unruly Mob {1}{W}

Creature - Human
Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob.
"Who says werewolves are the only ones who can hunt as a pack?"
—Kolman, elder of Gatstaf
1/1
Urabrask the Hidden

Urabrask the Hidden {3}{R}{R}

Legendary Creature - Phyrexian Praetor
Creatures you control have haste.
Creatures your opponents control enter tapped.
When the Mirran resistance arrived, the furnace dwellers looked to Urabrask for guidance. His decree stunned the others: "Let them be."
4/4
Vampire Interloper

Vampire Interloper {1}{B}

Creature - Vampire Scout
Flying
Vampire Interloper can't block.
He listens to every heartbeat, deciding which one of hundreds he will stop.
2/1
Vampire Outcasts

Vampire Outcasts {2}{B}{B}

Creature - Vampire
Bloodthirst 2
Lifelink
2/2
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
The gorger's insect-like eyes pick up the slightest movement in any direction. Its body then whips toward its prey with startling speed, swallowing it in one engulfing gulp.
5/6
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Vector Asp

Vector Asp {1}

Artifact Creature - Phyrexian Snake
{B}: Vector Asp gains infect until end of turn.
Phyrexia's machines take inspiration from nature. Twisted, disturbing inspiration.
1/1
  • Scars of Mirrodin
Vedalken Anatomist

Vedalken Anatomist {2}{U}

Creature - Phyrexian Vedalken Wizard
{2}{U}, {T}: Put a -1/-1 counter on target creature. You may tap or untap that creature.
"Specimen 211 examination report. Observation: graft sublimation incomplete. Result: death. Prepare specimen 212."
1/2
  • Mirrodin Besieged
Vedalken Certarch

Vedalken Certarch {U}

Creature - Vedalken Wizard
Metalcraft{T}: Tap target artifact, creature, or land. Activate only if you control three or more artifacts.
"An appropriately detailed model is indistinguishable from reality, and much easier to control."
1/1
Vedalken Infuser

Vedalken Infuser {3}{U}

Creature - Vedalken Wizard
At the beginning of your upkeep, you may put a charge counter on target artifact.
"All plans begin as dreams. I intend to awaken them."
1/4
Vengeful Pharaoh

Vengeful Pharaoh {2}{B}{B}{B}

Creature - Zombie
Deathtouch
Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library.
5/4
  • Magic 2012
Victory's Herald

Victory's Herald {3}{W}{W}{W}

Creature - Angel
Flying
Whenever Victory's Herald attacks, attacking creatures gain flying and lifelink until end of turn.
The corruption stirred the heavens above, awaking a shining champion.
4/4
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Village Cannibals

Village Cannibals {2}{B}

Creature - Human
Whenever another Human creature dies, put a +1/+1 counter on Village Cannibals.
Some have endured the horrors of Innistrad by becoming the worst monsters of all.
2/2
  • Innistrad
Village Ironsmith
Ironfang

Village Ironsmith {1}{R}

Creature - Human Werewolf
First strike
At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith.
Each night, he abandons the trappings of civilization.
1/1
Card has other part: Ironfang
  • Innistrad
Villagers of Estwald
Howlpack of Estwald

Villagers of Estwald {2}{G}

Creature - Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Villagers of Estwald.
You can spot a werewolf-infested town by its lack of butcher shops.
2/3
Card has other part: Howlpack of Estwald
  • Innistrad