2787 cards found
Cutthroat il-Dal

Cutthroat il-Dal {3}{B}

Creature - Human Rogue
Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand.
Her blades slashed across the noble's shadow. He scoffed, then fell over dead.
4/1
Cybernetica Datasmith

Cybernetica Datasmith {1}{U}{B}

Artifact Creature - Human Artificer
Protection from Robots
Field Reprogramming{U}, {T}: Target player draws a card. Another target player creates a 4/4 colorless Robot artifact creature token with "This creature can't block."
"Engaging Protector protocol."
0/1
  • Warhammer 40,000 Commander 114 114★
Cyclical Evolution

Cyclical Evolution {3}{G}{G}

Sorcery
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.
Suspend 3—{2}{G}
  • Future Sight
Cynical Loner

Cynical Loner {1}{B}

Creature - Human Survivor
Cynical Loner can't be blocked by Glimmers.
Survival — At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.
"Thanks, but no thanks. I'm done with hope."
3/1
  • Duskmourn: House of Horror
Círdan the Shipwright

Círdan the Shipwright {3}{G}{U}

Legendary Creature - Elf Noble
Vigilance
Secret council — Whenever Círdan the Shipwright enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
3/4
  • Tales of Middle-earth Commander 50 133 453
Dalek Drone

Dalek Drone {3}{B}{B}

Artifact Creature - Dalek
Flying, menace
Exterminate! — When Dalek Drone enters, destroy target creature an opponent controls. That player loses 3 life.
"Elevate."
3/3
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
  • Outlaws of Thunder Junction
Danse Macabre

Danse Macabre {3}{B}{B}

Sorcery
Each player sacrifices a nontoken creature. Roll a d20 and add the toughness of the creature you sacrificed this way.
1—14 | Return a creature card put into a graveyard this way to the battlefield under your control.
15+ | Return up to two creature cards put into graveyards this way to the battlefield under your control.
  • Forgotten Realms Commander 22 291
Darigaaz's Charm

Darigaaz's Charm {B}{R}{G}

Instant
Choose one —
• Return target creature card from your graveyard to your hand.
• Darigaaz's Charm deals 3 damage to any target.
• Target creature gets +3/+3 until end of turn.
Daring Skyjek

Daring Skyjek {1}{W}

Creature - Human Knight
Battalion — Whenever Daring Skyjek and at least two other creatures attack, Daring Skyjek gains flying until end of turn.
"The hard part isn't landing in the saddle. The hard part is leaping before you see it."
3/1
Daring Thief

Daring Thief {2}{U}

Creature - Human Rogue
Inspired — Whenever Daring Thief becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.
Honesty is the first casualty of war.
2/3
  • Journey into Nyx
Dark Apostle

Dark Apostle {3}{R}

Creature - Astartes Warlock
Gift of Chaos{3}, {T}: The next noncreature spell you cast this turn has cascade.
3/3
  • Warhammer 40,000 Commander 75 75★
Dark Dabbling

Dark Dabbling {2}{B}

Instant
Regenerate target creature. Draw a card.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, also regenerate each other creature you control.
Dark Petition

Dark Petition {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Dart Throw

Dart Throw

Artifact - Attraction
Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize!
Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.
Attraction Lights: 2, 3, 4, 6
Dashing Bloodsucker

Dashing Bloodsucker {3}{B}

Creature - Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Dashing Bloodsucker gets +2/+0 and gains lifelink until end of turn.
"There are worse things here than vampires."
2/5
  • Duskmourn: House of Horror
Davros, Dalek Creator

Davros, Dalek Creator {1}{U}{B}{R}

Legendary Artifact Creature - Alien Scientist
Menace
At the beginning of your end step, create a 3/3 black Dalek artifact creature token with menace if an opponent lost 3 or more life this turn. Then each opponent who lost 3 or more life this turn faces a villainous choice — You draw a card, or that player discards a card.
3/4
Dawn Charm

Dawn Charm {1}{W}

Instant
Choose one —
• Prevent all combat damage that would be dealt this turn.
• Regenerate target creature.
• Counter target spell that targets you.
Dawn to Dusk

Dawn to Dusk {2}{W}{W}

Sorcery
Choose one or both —
• Return target enchantment card from your graveyard to your hand.
• Destroy target enchantment.
"The numbers of Nyxborn among us have swelled. Is this a sign of the gods' favor, or does it portend something else?"
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Dawnbringer Cleric (Alchemy)

Dawnbringer Cleric (Alchemy) {1}{W}

Creature - Human Cleric
When Dawnbringer Cleric enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/4
Related card: Dawnbringer Cleric
Dawnhart Mentor

Dawnhart Mentor {2}{G}

Creature - Human Warlock
When Dawnhart Mentor enters, create a 1/1 white Human creature token.
Coven{5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
0/4
Dawnhart Wardens

Dawnhart Wardens {1}{G}{W}

Creature - Human Warlock
Vigilance
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
"The balance of day and night is shattered. We must find the Moonsilver Key."
3/3
Daxiver, Izzet Electromancer

Daxiver, Izzet Electromancer {1}{U}{R}

Legendary Creature - Goblin Wizard
Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity.
{T}: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
2/4
  • Unknown Event