9386 cards found
Azusa, Lost but Seeking

Azusa, Lost but Seeking {2}{G}

Legendary Creature - Human Monk
You may play two additional lands on each of your turns.
"I do not miss Jukai Forest. It is not my home. My home is Kamigawa, its people my family. Wherever I set my pack and rest my head, I am home."
1/2
B-I-N-G-O

B-I-N-G-O {1}{G}

Creature - Dog
Trample
Whenever a player casts a spell, put a chip counter on its mana value.
B-I-N-G-O gets +9/+9 for each set of three numbers in a row with chip counters on them.
There was a farmer, had a hound . . .
1/1
Back from the Brink

Back from the Brink {4}{U}{U}

Enchantment
Exile a creature card from your graveyard and pay its mana cost: Create a token that's a copy of that card. Activate only as a sorcery.
On Innistrad, death is just a career change.
  • Innistrad
Back to Nature

Back to Nature {1}{G}

Instant
Destroy all enchantments.
"Nature is a mutable cloud which is always and never the same."
—Ralph Waldo Emerson, Essays
Backup Plan

Backup Plan

Conspiracy
Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
"In the market for an alternative, friend?"
  • Conspiracy
Bad Ass

Bad Ass {2}{B}{B}

Creature - Donkey Zombie
{1}{B}, Growl: Regenerate Bad Ass.
He wanders the land in search of Good Ass.
3½/1
Bad Moon

Bad Moon {1}{B}

Enchantment
Black creatures get +1/+1.
Baku Altar

Baku Altar {2}

Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.
{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
  • Betrayers of Kamigawa
Bala Ged Scorpion

Bala Ged Scorpion {3}{B}

Creature - Scorpion
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
Fast and lethal, with a penchant for the weak and infirm.
2/3
Bala Ged Thief

Bala Ged Thief {3}{B}

Creature - Human Rogue Ally
Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
2/2
  • Zendikar
Balance

Balance {1}{W}

Sorcery
Each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Balance of Power

Balance of Power {3}{U}{U}

Sorcery
If target opponent has more cards in hand than you, draw cards equal to the difference.
"To empty your mind is to fill your grave."
—Lat-Nam teaching
Balduvian Barbarians

Balduvian Barbarians {1}{R}{R}

Creature - Human Barbarian
"From the snowy slopes of Kaelor,
To the canyons of Bandu,
We drink and fight and feast and die
As we were born to do."
—Balduvian tavern song
3/2
Balduvian Dead

Balduvian Dead {3}{B}

Creature - Zombie
{2}{R}, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
2/3
Balduvian Fallen

Balduvian Fallen {3}{B}

Creature - Zombie
Cumulative upkeep {1}
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each {B} or {R} spent this way.
3/5
  • Coldsnap
Balduvian Frostwaker

Balduvian Frostwaker {2}{U}

Creature - Human Wizard
{U}, {T}: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.
"Whether frozen or fertile, the land is our ally. It awaits the call to battle."
1/1
  • Coldsnap
Balduvian Rage

Balduvian Rage {X}{R}

Instant
Target attacking creature gets +X/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
"Let your heartbeat be the thunder in the valley. Let your swords be the lightning on the peaks."
—Lothar Lovisason, Balduvian chieftain
Balduvian Warlord

Balduvian Warlord {3}{R}

Creature - Human Barbarian
{T}: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.
3/2
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Balefire Liege

Balefire Liege {2}{R/W}{R/W}{R/W}

Creature - Spirit Horror
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.
Whenever you cast a white spell, you gain 3 life.
2/4
Baleful Eidolon

Baleful Eidolon {1}{B}

Enchantment Creature - Spirit
Bestow {4}{B}
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
1/1
Baleful Force

Baleful Force {5}{B}{B}{B}

Creature - Elemental
At the beginning of each upkeep, you draw a card and you lose 1 life.
"As with any malevolent being, the trick is knowing how long you can afford to keep it in your service."
—Liliana Vess
7/7
Baleful Stare

Baleful Stare {2}{U}

Sorcery
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
"Though there is little to be learned from your dust and stones, I shall wring them dry nevertheless."
Baleful Strix

Baleful Strix {U}{B}

Artifact Creature - Bird
Flying, deathtouch
When Baleful Strix enters, draw a card.
Its beak rends flesh and bone, exposing the tender marrow of dream.
1/1
Ball Lightning

Ball Lightning {R}{R}{R}

Creature - Elemental
Trample
Haste
At the beginning of the end step, sacrifice this creature.
6/1
Related card: Groundbreaker