664 cards found
Shadow Alley Denizen

Shadow Alley Denizen {B}

Creature - Vampire Rogue
Whenever another black creature you control enters, target creature gains intimidate until end of turn.
1/1
Shadow Slice

Shadow Slice {4}{B}

Sorcery
Target opponent loses 3 life.
Cipher
  • Gatecrash
Shambleshark

Shambleshark {G}{U}

Creature - Shark Crab
Flash
Evolve
2/1
Shattering Blow

Shattering Blow {1}{R/W}

Instant
Exile target artifact.
"Aurelia seems too eager to solve her problems by delivering them to oblivion."
—Prime Speaker Zegana
  • Gatecrash
Shielded Passage

Shielded Passage {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.
  • Gatecrash
Showstopper

Showstopper {1}{B}{R}

Instant
Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
The audience quickly realized a few things: it wasn't a magic trick, there wasn't candy in there, and they'd need new clothes.
  • Dragon's Maze
Shrieking Affliction

Shrieking Affliction {B}

Enchantment
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 3 life.
A gargoyle's voice reaches pitches that will shatter glass and warp bone.
  • Return to Ravnica
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash
Simic Charm

Simic Charm {G}{U}

Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
"We measure our progress in heartbeats."
—Prime Speaker Zegana
Simic Cluestone

Simic Cluestone {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}, {T}, Sacrifice Simic Cluestone: Draw a card.
Simic symbols are among the most intricate and fragile, yet few vandalize them for fear of the strange lifeforms that might be released.
  • Dragon's Maze
Simic Fluxmage

Simic Fluxmage {2}{U}

Creature - Merfolk Wizard
Evolve
{1}{U}, {T}: Move a +1/+1 counter from Simic Fluxmage onto target creature.
1/2
  • Gatecrash
Simic Guildgate

Simic Guildgate

Land - Gate
This land enters tapped.
{T}: Add {G} or {U}.
Simic biomancers don't concern themselves with guarding a gate. Their ever-present creations are enough to ward off trespassers.
Simic Keyrune

Simic Keyrune {3}

Artifact
{T}: Add {G} or {U}.
{G}{U}: Simic Keyrune becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn.
Simic Manipulator

Simic Manipulator {1}{U}{U}

Creature - Mutant Wizard
Evolve
{T}, Remove one or more +1/+1 counters from Simic Manipulator: Gain control of target creature with power less than or equal to the number of +1/+1 counters removed this way.
0/1
  • Gatecrash
Sin Collector

Sin Collector {1}{W}{B}

Creature - Human Cleric
When Sin Collector enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
"That must weigh heavily on your soul. Let me purge it for you."
2/1
Sinister Possession

Sinister Possession {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."
—Mezim Magrah, civic healer
  • Dragon's Maze
Sire of Insanity

Sire of Insanity {4}{B}{R}

Creature - Demon
At the beginning of each end step, each player discards their hand.
Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.
6/4
Skarrg Goliath

Skarrg Goliath {6}{G}{G}

Creature - Beast
Trample
Bloodrush{5}{G}{G}, Discard Skarrg Goliath: Target attacking creature gets +9/+9 and gains trample until end of turn.
"They bind us with their laws. We free ourselves with nature's fist."
—Nikya of the Old Ways
9/9
Skarrg Guildmage

Skarrg Guildmage {R}{G}

Creature - Human Shaman
{R}{G}: Creatures you control gain trample until end of turn.
{1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
2/2
  • Gatecrash
Skinbrand Goblin

Skinbrand Goblin {1}{R}

Creature - Goblin Warrior
Bloodrush{R}, Discard Skinbrand Goblin: Target attacking creature gets +2/+1 until end of turn.
"These Gruul skin-runes—discern whether their patterns evoke streets, leylines, or both. You have four days."
—Niv-Mizzet, to his assistant
2/1
Skull Rend

Skull Rend {3}{B}{R}

Sorcery
Skull Rend deals 2 damage to each opponent. Those players each discard two cards at random.
"We could never accept anyone with a face that pretty or a mind that sane."
—Nyoser, Gore-House ringleader
  • Return to Ravnica
Skullcrack

Skullcrack {1}{R}

Instant
Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player or planeswalker.
The lawmage's argument was clever and well reasoned, but Blunk's response proved irrefutable.
Skyblinder Staff

Skyblinder Staff {1}

Artifact - Equipment
Equipped creature gets +1/+0 and can't be blocked by creatures with flying.
Equip {3}
"If bats are the only thing between me and a mountain of Orzhov coins, then I'm about to be a very rich thief."
  • Gatecrash
Skygames

Skygames {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Both Boros and Azorius scout the games in hopes of recruiting the finest athletes.
  • Gatecrash
Skyknight Legionnaire

Skyknight Legionnaire {1}{R}{W}

Creature - Human Knight
Flying, haste
Millennium Platform, once a monument to peace, was quickly seized by the skyknights for its strategic aerial location.
2/2
Related card: Tajic, Legion's Valor