7416 cards found
Revival

Revival {W/B}{W/B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield.
Card has other part: Revenge
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Reviving Dose

Reviving Dose {2}{W}

Instant
You gain 3 life.
Draw a card.
Samite healers never mix their pungent elixir with sweetener or tea. The threat of a second dose is enough to get most warriors back on their feet.
Reviving Vapors

Reviving Vapors {2}{W}{U}

Instant
Reveal the top three cards of your library and put one of them into your hand. You gain life equal to that card's mana value. Put all other cards revealed this way into your graveyard.
Revoke Existence

Revoke Existence {1}{W}

Sorcery
Exile target artifact or enchantment.
"The time has come for us to throw off the chains of tyrannical gods and antiquated superstitions."
—Tikaia, disciple of Uremides
Revoke Privileges

Revoke Privileges {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack, block, or crew Vehicles.
Revolutionary Rebuff

Revolutionary Rebuff {1}{U}

Instant
Counter target nonartifact spell unless its controller pays {2}.
Rewind

Rewind {2}{U}{U}

Instant
Counter target spell. Untap up to four lands.
"The best denials are simply that: a beginning and end unchanged, a dream with no memory."
Reya Dawnbringer

Reya Dawnbringer {6}{W}{W}{W}

Legendary Creature - Angel
Flying
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
"You have not died until I consent."
4/6
Reyav, Master Smith

Reyav, Master Smith {R}{W}

Legendary Creature - Dwarf Artificer
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
"There's always room for improvement."
2/2
Rhet-Crop Spearmaster

Rhet-Crop Spearmaster {2}{W}

Creature - Human Warrior
You may exert Rhet-Crop Spearmaster as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn.
"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"
3/1
Rhonas the Indomitable

Rhonas the Indomitable {2}{G}

Legendary Creature - God
Deathtouch, indestructible
Rhonas the Indomitable can't attack or block unless you control another creature with power 4 or greater.
{2}{G}: Another target creature gets +2/+0 and gains trample until end of turn.
5/5
Rhonas's Monument

Rhonas's Monument {3}

Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
"The worthy shall hone a strong body to endure the boundless energies of the afterlife."
—Monument inscription
Rhonas's Stalwart

Rhonas's Stalwart {1}{G}

Creature - Human Warrior
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn.
2/2
Rhox

Rhox {4}{G}{G}

Creature - Rhino Beast
You may have Rhox assign its combat damage as though it weren't blocked.
{2}{G}: Regenerate Rhox.
It's as solid as the club in its hand—and about as subtle.
5/5
Rhox Maulers

Rhox Maulers {4}{G}

Creature - Rhino Soldier
Trample
Renown 2
4/4
Rhox War Monk

Rhox War Monk {G}{W}{U}

Creature - Rhino Monk
Lifelink
Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
3/4
Rhys the Redeemed

Rhys the Redeemed {G/W}

Legendary Creature - Elf Warrior
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token.
{4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whole again in honor and horn.
1/1
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.
Rhythm of the Wild

Rhythm of the Wild {1}{R}{G}

Enchantment
Creature spells you control can't be countered.
Nontoken creatures you control have riot.
Some view Domri's unlikely ascent as a sign of Ilharg the Raze-Boar's imminent return.
Ribbons

Ribbons {X}{B}{B}

Sorcery
Aftermath
Each opponent loses X life.
Card has other part: Cut
Riches

Riches {5}{U}{U}

Sorcery
Aftermath
Each opponent chooses a creature they control. You gain control of those creatures.
Card has other part: Rags
Riddle of Lightning

Riddle of Lightning {3}{R}{R}

Instant
Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card's mana value to that permanent or player.
Riddleform

Riddleform {1}{U}

Enchantment
Whenever you cast a noncreature spell, you may have Riddleform become a 3/3 Sphinx creature with flying in addition to its other types until end of turn.
{2}{U}: Scry 1.
Riddlesmith

Riddlesmith {1}{U}

Creature - Human Artificer
Whenever you cast an artifact spell, you may draw a card. If you do, discard a card.
The Neurok see the artificer as an archaeologist, clearing away falsehoods to see the truth hidden beneath.
2/1