10676 cards found
Languish

Languish {2}{B}{B}

Sorcery
All creatures get -4/-4 until end of turn.
Life is such a fragile thing.
Lantern Flare

Lantern Flare {1}{W}

Instant
Cleave {X}{R}{W}
Lantern Flare deals X damage to target creature or planeswalker and you gain X life. [X is the number of creatures you control.]
Lantern Scout

Lantern Scout {2}{W}

Creature - Human Scout Ally
Rally — Whenever this creature or another Ally you control enters, creatures you control gain lifelink until end of turn.
Hedron lanterns fend off more than just the darkness.
3/2
Lantern of Insight

Lantern of Insight {1}

Artifact
Players play with the top card of their libraries revealed.
{T}, Sacrifice this artifact: Target player shuffles.
Each eye sees a different possibility for tomorrow.
Lapse of Certainty

Lapse of Certainty {2}{W}

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Without a connection of mind and body, magic is just an idea stuck in the head, a word on the tip of a tongue.
Laquatus's Champion

Laquatus's Champion {4}{B}{B}

Creature - Nightmare Horror
When this creature enters, target player loses 6 life.
When this creature leaves the battlefield, that player gains 6 life.
{B}: Regenerate this creature.
Темный дар Чейнера еще более темной душе.
6/3
Lara Croft, Tomb Raider

Lara Croft, Tomb Raider {G}{U}{R}

Legendary Creature - Human Ranger
First strike, reach
Whenever Lara Croft attacks, exile up to one target legendary artifact card or legendary land card from a graveyard and put a discovery counter on it. You may play a card from exile with a discovery counter on it this turn.
Raid — At end of combat on your turn, if you attacked this turn, create a Treasure token.
3/4
  • Secret Lair Drop
Larceny

Larceny {3}{B}{B}

Enchantment
Whenever a creature you control deals combat damage to a player, that player discards a card.
Opportunity makes the thief.
—Roman proverb
Larger Than Life

Larger Than Life {1}{G}

Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
—Jehvani, Vahadar artificer
Lash Out

Lash Out {1}{R}

Instant
Lash Out deals 3 damage to target creature. Clash with an opponent. If you win, Lash Out deals 3 damage to that creature's controller.
Lash of Malice

Lash of Malice {B}

Instant
Target creature gets +2/-2 until end of turn.
"The strongest shadow spells come from disdain for someone else, not frustration with yourself."
—Embrose, Silverquill dean
Lashknife Barrier

Lashknife Barrier {2}{W}

Enchantment
When this enchantment enters, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
Lashweed Lurker

Lashweed Lurker {8}

Creature - Eldrazi Horror
Emerge {5}{G}{U}
When you cast this spell, you may put target nonland permanent on top of its owner's library.
5/4
Last Breath

Last Breath {1}{W}

Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
Last Chance

Last Chance {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Li'l Giri defeated the dastardly villain . . . or had he? Find out what is in store for our hero next time!
Last March of the Ents

Last March of the Ents {6}{G}{G}

Sorcery
This spell can't be countered.
Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.
"To Isengard with doom we come!
With doom we come, with doom we come!"
Lasting Fayth

Lasting Fayth

Sorcery - Adventure
Create a 1/1 colorless Hero creature token. Put a +1/+1 counter on it for each land you control.
A city dead for a thousand years. The end of Yuna's journey.
Card has other part: Zanarkand, Ancient Metropolis
  • Final Fantasy Promos
  • Final Fantasy 293b 314b
Lasyd Prowler

Lasyd Prowler {2}{G}{G}

Creature - Snake Ranger
When this creature enters, you may mill cards equal to the number of lands you control.
Renew{1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
5/5
  • Tarkir: Dragonstorm 149 348
  • Tarkir: Dragonstorm Promos 149p 149s
Latch Seeker

Latch Seeker {1}{U}{U}

Creature - Spirit
This creature can't be blocked.
3/1
Latchkey Faerie

Latchkey Faerie {3}{U}

Creature - Faerie Rogue
Flying
Prowl {2}{U}
When this creature enters, if its prowl cost was paid, draw a card.
3/1
Late to Dinner

Late to Dinner {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token.
Mood: A friendship that can outlast death.
Lathiel, the Bounteous Dawn

Lathiel, the Bounteous Dawn {2}{G}{W}

Legendary Creature - Unicorn
Lifelink
At the beginning of each end step, if you gained life this turn, distribute up to that many +1/+1 counters among any number of other target creatures.
2/2
Lathliss, Dragon Queen

Lathliss, Dragon Queen {4}{R}{R}

Legendary Creature - Dragon
Flying
Whenever another nontoken Dragon you control enters, create a 5/5 red Dragon creature token with flying.
{1}{R}: Dragons you control get +1/+0 until end of turn.
If you saw her, you'd go, "AAAHHHH!"
6/6
Lathnu Hellion

Lathnu Hellion {2}{R}

Creature - Hellion
Haste
When this creature enters, you get {E}{E}.
At the beginning of your end step, sacrifice this creature unless you pay {E}{E}.
4/4
Lathril, Blade of the Elves

Lathril, Blade of the Elves {2}{B}{G}

Legendary Creature - Elf Noble
Menace
Whenever Lathril deals combat damage to a player, create that many 1/1 green Elf Warrior creature tokens.
{T}, Tap ten untapped Elves you control: Each opponent loses 10 life and you gain 10 life.
2/3