6390 cards found
Sorcerer Class

Sorcerer Class {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{3}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class (Alchemy)
  • Adventures in the Forgotten Realms Promos 233a 233p 233s
  • Adventures in the Forgotten Realms
Sorcerer Class (Alchemy)

Sorcerer Class (Alchemy) {U}{R}

Enchantment - Class
When Sorcerer Class enters the battlefield, draw two cards, then discard two cards.
{U}{R}: Level 2
Creatures you control have "{T}: Add {U} or {R}. Spend this mana only to cast an instant or sorcery spell or to gain a Class level."
{1}{U}{R}: Level 3
Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn.
Related card: Sorcerer Class
  • Adventures in the Forgotten Realms
Sorcerer of the Fang

Sorcerer of the Fang {1}{B}

Creature - Human Wizard
{5}{B}, {T}: Sorcerer of the Fang deals 2 damage to target opponent or planeswalker.
"The Great Serpent slumbers now, but all warmbloods will grovel in the dirt at its awakening!"
1/3
  • Core Set 2020
Sorcerer's Broom

Sorcerer's Broom {2}

Artifact Creature - Spirit
Whenever you sacrifice another permanent, you may pay {3}. If you do, create a token that's a copy of Sorcerer's Broom.
"Reynald wished for an army to sweep away his enemies. The fae king smiled."
—Beyond the Great Henge
2/1
Related card: Cursebound Witch
Sorcerous Spyglass

Sorcerous Spyglass {2}

Artifact
As Sorcerous Spyglass enters the battlefield, look at an opponent's hand, then choose any card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
Sorin's Thirst

Sorin's Thirst {B}{B}

Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.
"All your steel won't protect you if your will is weak."
Sorry

Sorry {U}{U}

Enchantment
Before any player casts a spell with the same name as a card in any graveyard, that player may say "sorry." If they don't, any other player may say "sorry" as the spell is being cast. When another player says "sorry" this way, counter the spell.
Whenever a player says "sorry" at any other time, Sorry deals 2 damage to that player.
  • Unglued
Soul Diviner

Soul Diviner {U}{B}

Creature - Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.
As the Eternal's cold fingers tightened around his throat, Domri realized what kind of master he had rushed to serve.
2/3
  • War of the Spark
  • War of the Spark Promos 218p 218s
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Soul Exchange

Soul Exchange {B}{B}

Sorcery
As an additional cost to cast this spell, exile a creature you control.
Return target creature card from your graveyard to the battlefield. Put a +2/+2 counter on that creature if the exiled creature was a Thrull.
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel
Soul Partition

Soul Partition {1}{W}

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.
Teferi's body couldn't travel through time far enough, but with Kaya's help, his spirit could.
Soul Reap

Soul Reap {1}{B}

Sorcery
Destroy target nongreen creature. Its controller loses 3 life if you've cast another black spell this turn.
Their thoughtweft carried Darial's last thoughts back to his doun. They sorely wished it had not.
  • Eventide
Soul Rend

Soul Rend {1}{B}

Instant
Destroy target creature if it's white. A creature destroyed this way can't be regenerated.
Draw a card at the beginning of the next turn's upkeep.
"Since I cannot stop death, I choose to stop life."
—Kaervek
  • Mirage
Soul Search

Soul Search {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Taking a secret to your grave still doesn't make it safe from the Orzhov.
  • Murders at Karlov Manor
Soul Shepherd

Soul Shepherd {1}{W}

Creature - Human Cleric
{W}, Exile a creature card from your graveyard: You gain 1 life.
"The sidar who raised me had a saying: 'The first step into death is the hardest.'"
—Gerrard of the Weatherlight
2/1
  • Weatherlight
Soul Summons

Soul Summons {1}{W}

Sorcery
Manifest the top card of your library.
Ugin's magic reaches beyond the dragons. The clans have adapted it for war.
Soul Tithe

Soul Tithe {1}{W}

Enchantment - Aura
Enchant nonland permanent
At the beginning of the upkeep of enchanted permanent's controller, that player sacrifices it unless they pay {X}, where X is its mana value.
  • Return to Ravnica
Soul's Grace

Soul's Grace {1}{W}

Instant
You gain life equal to target creature's power.
An avatar he sculpts of fellowship and light.
  • Shards of Alara
Soul-Strike Technique

Soul-Strike Technique {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
When enchanted creature dies, manifest the top card of your library.
Soulbright Flamekin

Soulbright Flamekin {1}{R}

Creature - Elemental Shaman
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
When provoked, a flamekin's inner fire burns far hotter than any giant's forge.
2/1
Soulcatcher

Soulcatcher {1}{W}

Creature - Bird Soldier
Flying
Whenever a creature with flying dies, put a +1/+1 counter on Soulcatcher.
"Their spirits walk the winds and fill my soul."
1/1
Soulcatchers' Aerie

Soulcatchers' Aerie {1}{W}

Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on Soulcatchers' Aerie.
Bird creatures get +1/+1 for each feather counter on Soulcatchers' Aerie.
Soulcipher Board
Cipherbound Spirit

Soulcipher Board {1}{U}

Artifact
Soulcipher Board enters the battlefield with three omen counters on it.
{1}{U}, {T}: Look at the top two cards of your library. Put one of them into your graveyard.
Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it.
Card has other part: Cipherbound Spirit
Soulfire Grand Master

Soulfire Grand Master {1}{W}

Creature - Human Monk
Lifelink
Instant and sorcery spells you control have lifelink.
{2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from your hand this turn, put that card into your hand instead of into your graveyard as it resolves.
2/2