5184 cards found
Wild Elephant

Wild Elephant {3}{G}

Creature - Elephant
Trample
"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
—"Love Song of Night and Day"
3/3
  • Mirage
Wild Jhovall

Wild Jhovall {3}{R}

Creature - Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
  • Mercadian Masques
Wild Mammoth

Wild Mammoth {2}{G}

Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
3/4
  • Nemesis
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy
Wild Wurm

Wild Wurm {3}{R}

Creature - Wurm
When Wild Wurm enters the battlefield, flip a coin. If you lose the flip, return Wild Wurm to its owner's hand.
Wurm heads appear
Wild wurm near
Wurm tails you see
Wild wurm flee
5/4
  • Tempest
Willow Elf

Willow Elf {G}

Creature - Elf
The forest lives in the elf as the elf lives in the forest.
1/1
Willow Faerie

Willow Faerie {1}{G}

Creature - Faerie
Flying
"The Autumn Willow cannot be everywhere at once—that's what her grandchildren are for."
—Gulsen, Abbey Matron
1/2
Related card: Apocalypse Chime
  • Homelands 99a 99b
Wind Sail

Wind Sail {1}{U}

Sorcery
One or two target creatures gain flying until end of turn.
It pays to be at home both on the sea and in the sky.
Wind Shear

Wind Shear {2}{G}

Instant
Attacking creatures with flying get -2/-2 and lose flying until end of turn.
"As the winds abated, there was a shower of dragonscales, then nothing more."
—Azeworai, "The Unruly Wind"
  • Visions
Winding Canyons

Winding Canyons

Land
{T}: Add {C}.
{2}, {T}: You may cast creature spells this turn as though they had flash.
  • Weatherlight
Winding Wurm

Winding Wurm {4}{G}

Creature - Wurm
Echo {4}{G}
Entire trees were stripped of their bark and branches by the wurm's writhing path.
6/6
  • Urza's Saga
Windreaper Falcon

Windreaper Falcon {1}{R}{G}

Creature - Bird
Flying, protection from blue
Watching the windreaper
—Zhalfirin phrase meaning "daydreaming"
1/1
  • Mirage
Windscouter

Windscouter {3}{U}

Creature - Human Scout
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
3/3
  • Prophecy
Wine of Blood and Iron

Wine of Blood and Iron {3}

Artifact
{4}: Target creature gets +X/+0 until end of turn, where X is its power. Sacrifice Wine of Blood and Iron at the beginning of the next end step.
Godo never revealed what went into his special brew, but he always had more of it after great victories.
  • Saviors of Kamigawa
Wing Storm

Wing Storm {2}{G}

Sorcery
Wing Storm deals damage to each player equal to twice the number of creatures with flying that player controls.
A thousand wings beating as one can choke the sky itself.
  • Prophecy
Wingbeat Warrior

Wingbeat Warrior {2}{W}

Creature - Bird Soldier Warrior
Flying
Morph {2}{W}
When Wingbeat Warrior is turned face up, target creature gains first strike until end of turn.
2/1
  • Legions
Wings of Hope

Wings of Hope {W}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
Urza knew Phyrexians would come through the air and sent his soldiers to greet them.
  • Invasion
Winnow

Winnow {1}{W}

Instant
Destroy target nonland permanent if another permanent with the same name is on the battlefield.
Draw a card.
"Strength in numbers? I think not."
—Gerrard
  • Invasion
Winter Blast

Winter Blast {X}{G}

Sorcery
Tap X target creatures. Winter Blast deals 2 damage to each of those creatures with flying.
"Blow, winds, and crack your cheeks! rage! blow!"
—William Shakespeare, King Lear
Winter Sky

Winter Sky {R}

Sorcery
Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card.
Related card: Apocalypse Chime
  • Homelands
Winter's Chill

Winter's Chill {X}{U}

Instant
Cast this spell only during combat before blockers are declared.
X can't be greater than the number of snow lands you control.
Choose X target attacking creatures. For each of those creatures, its controller may pay {1} or {2}. If that player doesn't, destroy that creature at end of combat. If that player pays only {1}, prevent all combat damage that would be dealt to and dealt by that creature this combat.
  • Ice Age
Winter's Grasp

Winter's Grasp {1}{G}{G}

Sorcery
Destroy target land.
Summer is buried there, centuries deep;
A crypt of years where seasons sleep.
Wintermoon Mesa

Wintermoon Mesa

Land
Wintermoon Mesa enters the battlefield tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Wintermoon Mesa: Tap two target lands.
Dark is light and day is night When the winter moon shines.
  • Prophecy
Wipe Clean

Wipe Clean {1}{W}

Instant
Exile target enchantment.
Cycling {3}
"The light of the Ancestor will scour the taint of darkness from the land."
  • Scourge
Wirecat

Wirecat {4}

Artifact Creature - Cat
Wirecat can't attack or block if an enchantment is on the battlefield.
Its purr is the sound of iron filings sliding down satin.
4/3
  • Urza's Saga