5180 cards found
Whim of Volrath

Whim of Volrath {U}

Instant
Buyback {2}
Change the text of target permanent by replacing all instances of one color word with another or one basic land type with another until end of turn.
  • Tempest
Whimsy

Whimsy {X}{U}{U}

Sorcery
Play X random fast effects.
  • Astral Cards
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Whip Silk

Whip Silk {G}

Enchantment - Aura
Enchant creature
Enchanted creature has reach.
{G}: Return Whip Silk to its owner's hand.
Llanowar forges weapons of steel. Yavimaya grows her weapons within.
  • Invasion
Whip Vine

Whip Vine {2}{G}

Creature - Plant Wall
Defender; reach
You may choose not to untap Whip Vine during your untap step.
{T}: Tap target creature with flying blocked by Whip Vine. That creature doesn't untap during its controller's untap step for as long as Whip Vine remains tapped.
1/4
  • Alliances 103a 103b
Whipgrass Entangler

Whipgrass Entangler {2}{W}

Creature - Human Cleric
{1}{W}: Until end of turn, target creature gains "This creature can't attack or block unless its controller pays {1} for each Cleric on the battlefield."
"Now that I have your attention, perhaps I can tell you of the Order."
1/3
  • Legions
Whipkeeper

Whipkeeper {2}{R}{R}

Creature - Dwarf
{T}: Whipkeeper deals damage to target creature equal to the damage already dealt to it this turn.
"If you don't hit your adversaries while they're down, they might get up again."
1/1
  • Odyssey
Whippoorwill

Whippoorwill {G}

Creature - Bird
{G}{G}, {T}: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.
If the Whippoorwill remains silent, the soul has not reached its reward.
1/1
  • The Dark
Whipstitched Zombie

Whipstitched Zombie {1}{B}

Creature - Zombie
At the beginning of your upkeep, sacrifice Whipstitched Zombie unless you pay {B}.
Pity the tailor.
2/2
  • Prophecy
Whiptail Moloch

Whiptail Moloch {4}{R}

Creature - Lizard
When Whiptail Moloch enters the battlefield, it deals 3 damage to target creature you control.
"It wags its tail when it's happy. It wags its tail when it's angry. Nope, there's no good time to be around a whiptail."
—Rugar, Leaguehall Infirmary patient
6/3
  • Dissension
Whiptongue Frog

Whiptongue Frog {2}{U}

Creature - Frog
{U}: Whiptongue Frog gains flying until end of turn.
Their favorite food? Wind dancers.
1/3
  • Exodus
Whirlpool Drake

Whirlpool Drake {3}{U}

Creature - Drake
Flying
When Whirlpool Drake enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
When Whirlpool Drake dies, shuffle the cards from your hand into your library, then draw that many cards.
2/2
  • Apocalypse
Whirlpool Rider

Whirlpool Rider {1}{U}

Creature - Merfolk
When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.
Where the wind meets the water, change is inevitable.
1/1
  • Apocalypse
Whispering Shade

Whispering Shade {3}{B}

Creature - Shade
Swampwalk
{B}: Whispering Shade gets +1/+1 until end of turn.
It glides through the shadows until it reaches yours.
1/1
  • Odyssey
White Mana Battery

White Mana Battery {4}

Artifact
{2}, {T}: Put a charge counter on White Mana Battery.
{T}, Remove any number of charge counters from White Mana Battery: Add {W}, then add an additional {W} for each charge counter removed this way.
White Scarab

White Scarab {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked by white creatures.
Enchanted creature gets +2/+2 as long as an opponent controls a white permanent.
  • Ice Age
White Shield Crusader

White Shield Crusader {W}{W}

Creature - Human Knight
Protection from black
{W}: White Shield Crusader gains flying until end of turn.
{W}{W}: White Shield Crusader gets +1/+0 until end of turn.
"Honor your steed and it will carry you to great deeds—and bring you home to tell of them."
2/1
  • Coldsnap
Wicked Akuba

Wicked Akuba {B}{B}

Creature - Spirit
{B}: Target player dealt damage by Wicked Akuba this turn loses 1 life.
The sound of children weeping is a song that fills its heart with joy.
2/2
  • Champions of Kamigawa
Wicked Reward

Wicked Reward {1}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Target creature gets +4/+2 until end of turn.
"The blood on my hands is merely proof of my ambition."
—Kaervek
Wielding the Green Dragon

Wielding the Green Dragon {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Named for the eastern part of the sky, the source of energy and renewal, Guan Yu's crescent-moon blade weighed over 100 pounds.
  • Portal Three Kingdoms
Wild Colos

Wild Colos {2}{R}

Creature - Goat Beast
Haste
You'll never get a Keldon's goat.
2/2
  • Urza's Destiny
Wild Elephant

Wild Elephant {3}{G}

Creature - Elephant
Trample
"I will tell my father's stories . . . . How the elephants trampled the leopard cub, and its father, though he knew, killed nine goats instead."
—"Love Song of Night and Day"
3/3
  • Mirage
Wild Jhovall

Wild Jhovall {3}{R}

Creature - Cat
Jhovalls sharpen their claws on trees—or on Mercadians, if no trees are handy.
3/3
  • Mercadian Masques
Wild Mammoth

Wild Mammoth {2}{G}

Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
3/4
  • Nemesis
Wild Might

Wild Might {1}{G}

Instant
Target creature gets +1/+1 until end of turn. That creature gets an additional +4/+4 until end of turn unless any player pays {2}.
The hunted can become the fiercest hunters.
  • Prophecy