9386 cards found
Mirari's Wake

Mirari's Wake {3}{G}{W}

Enchantment
Creatures you control get +1/+1.
Whenever you tap a land for mana, add one mana of any type that land produced.
The land drank power from the Mirari as though it had thirsted forever.
Mire Blight

Mire Blight {B}

Enchantment - Aura
Enchant creature
When enchanted creature is dealt damage, destroy it.
"Is there anything in Guul Draz that doesn't suck the life out of you?"
—Tarsa, Sea Gate sell-sword
Mire Boa

Mire Boa {1}{G}

Creature - Snake
Swampwalk
{G}: Regenerate Mire Boa.
Mire slime courses through its veins in place of blood. No sooner does it bleed than it opens its mouth to replace the loss.
2/1
Mire's Toll

Mire's Toll {B}

Sorcery
Target player reveals a number of cards from their hand equal to the number of Swamps you control. You choose one of them. That player discards that card.
As the bridge snapped, Berko was sure he heard the swamp laughing at him.
Miren, the Moaning Well

Miren, the Moaning Well

Legendary Land
{T}: Add {C}.
{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
Mirko Vosk, Mind Drinker

Mirko Vosk, Mind Drinker {3}{U}{B}

Legendary Creature - Vampire
Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.
2/4
Mirran Crusader

Mirran Crusader {1}{W}{W}

Creature - Human Knight
Double strike, protection from black and from green
A symbol of what Mirrodin once was and hope for what it will be again.
2/2
Related card: Bladehold Cleaver
Mirran Mettle

Mirran Mettle {G}

Instant
Target creature gets +2/+2 until end of turn.
Metalcraft — That creature gets +4/+4 until end of turn instead if you control three or more artifacts.
"Our land will not yield to Phyrexian corruption!"
  • Mirrodin Besieged
Mirran Spy

Mirran Spy {2}{U}

Creature - Drone
Flying
Whenever you cast an artifact spell, you may untap target creature.
Accurate information is a precious commodity in times of war.
1/3
  • Mirrodin Besieged
Mirri the Cursed

Mirri the Cursed {2}{B}{B}

Legendary Creature - Vampire Cat
Flying, first strike, haste
Whenever Mirri the Cursed deals combat damage to a creature, put a +1/+1 counter on Mirri the Cursed.
A hero fails, a martyr falls. Time twists and destinies interchange.
3/2
Mirri, Cat Warrior

Mirri, Cat Warrior {1}{G}{G}

Legendary Creature - Cat Warrior
First strike, forestwalk, vigilance
2/3
Mirrodin's Core

Mirrodin's Core

Land
{T}: Add {C}.
{T}: Put a charge counter on Mirrodin's Core.
{T}, Remove a charge counter from Mirrodin's Core: Add one mana of any color.
Mirror Entity

Mirror Entity {2}{W}

Creature - Shapeshifter
Changeling
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
1/1
Mirror Gallery

Mirror Gallery {5}

Artifact
The "legend rule" doesn't apply.
Only in mirrors do heroes find their equal.
Mirror Golem

Mirror Golem {6}

Artifact Creature - Golem
Imprint — When Mirror Golem enters, you may exile target card from a graveyard.
Mirror Golem has protection from each of the exiled card's card types.
3/4
  • Mirrodin
Mirror Sheen

Mirror Sheen {1}{U/R}{U/R}

Enchantment
{1}{U/R}{U/R}: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Even treefolk witches steer clear of the unpredictable woods near Glen Elendra. Spells refract off the glamer-polished trees and the eyes of lurking pucas.
  • Eventide
Mirror of Fate

Mirror of Fate {5}

Artifact
{T}, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.
As the glass shattered, forgotten realities and dead memories came flooding back.
  • Magic 2010
Mirror-Mad Phantasm

Mirror-Mad Phantasm {3}{U}{U}

Creature - Spirit
Flying
{1}{U}: Mirror-Mad Phantasm's owner shuffles it into their library. If that player does, they reveal cards from the top of that library until a card named Mirror-Mad Phantasm is revealed. The player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
5/1
  • Innistrad
Mirror-Sigil Sergeant

Mirror-Sigil Sergeant {5}{W}

Creature - Rhino Soldier
Trample
At the beginning of your upkeep, if you control a blue permanent, you may create a token that's a copy of Mirror-Sigil Sergeant.
"If I had many lives, I would give them all for Bant."
4/4
  • Conflux
Mirrored Depths

Mirrored Depths

Plane - Karsus
Whenever a player casts a spell, that player flips a coin. If the player loses the flip, counter that spell.
Whenever chaos ensues, target player reveals the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
Mirrorweave

Mirrorweave {2}{W/U}{W/U}

Instant
Each other creature becomes a copy of target nonlegendary creature until end of turn.
"Those who are different are untrustworthy, unpredictable. Put your safety in the hands of your own kind."
—Bowen, Barrenton guardcaptain
Mirrorworks

Mirrorworks {5}

Artifact
Whenever another nontoken artifact you control enters, you may pay {2}. If you do, create a token that's a copy of that artifact.
The faces of Geth's corpse-dredgers are disturbingly similar.
Mischief and Mayhem

Mischief and Mayhem {4}{G}

Sorcery
Up to two target creatures each get +4/+4 until end of turn.
"The false god Xenagos treats the whole world as his rollick site. If his whims are left unchecked, Theros will be reduced to rubble and ashes."
—Elspeth
  • Born of the Gods
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Mise

Mise {U}

Instant
Choose a nonland card name, then reveal the top card of your library. If that card has the chosen name, you draw three cards.
mise 'mīz v [alter. of might as well] (1997) 1: to win when you don't deserve to 2: to top-deck the "tings" you need 3: to be rewarded by an opponent's bad luck 4: to coin a phrase that spreads through the tournament scene like wildfire 5: to fling a monkey 6: to split firewood using a sharp instrument 7: To burn