33454 cards found
Sproutback Trudge

Sproutback Trudge {7}{G}{G}

Creature - Fungus Beast
This spell costs {X} less to cast, where X is the amount of life you gained this turn.
Trample
At the beginning of your end step, if you gained life this turn, you may cast this creature from your graveyard.
9/7
Starwinder

Starwinder {5}{U}{U}

Creature - Leviathan
Whenever a creature you control deals combat damage to a player, you may draw that many cards.
Warp {2}{U}{U}
7/7
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
  • Outlaws of Thunder Junction Promos 147p 147s
  • Outlaws of Thunder Junction 147 336
Stormkeld Vanguard

Stormkeld Vanguard {4}{G}{G}

Creature - Giant Warrior
This creature can't be blocked by creatures with power 2 or less.
He rides like thunder and strikes like lightning.
6/7
Card has other part: Bear Down
  • Wilds of Eldraine
Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl {4}{G}{W}{U}

Legendary Creature - Giant
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
7/7
  • Forgotten Realms Commander 55 327
Strong, the Brutish Thespian

Strong, the Brutish Thespian {4}{G}{G}

Legendary Creature - Mutant Berserker
Ward {2}
Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong.
You gain life rather than lose life from radiation.
"Strong learn secret to human power from Mack Beth."
7/7
Summon: Titan

Summon: Titan {3}{G}{G}

Enchantment Creature - Saga Giant
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample
7/7
Symbiotic Wurm

Symbiotic Wurm {5}{G}{G}{G}

Creature - Wurm
When this creature dies, create seven 1/1 green Insect creature tokens.
The insects keep the wurm's hide free from parasites. In return, the wurm doesn't eat the insects.
7/7
Taniwha

Taniwha {3}{U}{U}

Legendary Creature - Serpent
Trample
Phasing
At the beginning of your upkeep, all lands you control phase out.
"Taniwha rolls in its sleep, and the land is awash with the waves."
—Poetics of Hanan
7/7
  • Mirage
Tariel, Reckoner of Souls

Tariel, Reckoner of Souls {4}{R}{W}{B}

Legendary Creature - Angel
Flying, vigilance
{T}: Choose a creature card at random from target opponent's graveyard. Put that card onto the battlefield under your control.
"After death you face paradise, damnation, or Tariel."
—Priest's teaching
4/7
Tectonic Fiend

Tectonic Fiend {4}{R}{R}

Creature - Elemental
Echo {4}{R}{R}
This creature attacks each combat if able.
The barbarians of Pardia are long dead, but its mountains still smolder with rage.
7/7
  • Time Spiral
Terrian, World Tyrant

Terrian, World Tyrant {2}{G}{G}{G}

Legendary Creature - Dinosaur Ooze
The Fang Druids call it the World Tyrant, for it has consumed entire ecosystems that it keeps suspended in its core. To look upon it is to see the world as it was eons ago.
9/7
  • Aetherdrift
The Balrog, Flame of Udûn

The Balrog, Flame of Udûn {3}{B}{R}

Legendary Creature - Avatar Demon
Trample
When a legendary creature an opponent controls dies, put The Balrog on the bottom of its owner's library.
An evil of the Ancient World, both a shadow and a flame.
7/7
The Capitoline Triad

The Capitoline Triad {10}

Legendary Creature - God Artificer
Those Who Came Before — This spell costs {1} less to cast for each historic card in your graveyard.
Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."
7/7
The Clever Magician

The Clever Magician {4}{U}

Legendary Creature - Human Wizard
Rule Zero — Whenever this creature enters the battlefield, and before the game begins if this creature is your commander, you may propose a new rule that is contained to this game of Magic. If all players in the game agree to it, that rule becomes true for this game. If one or more players decline, instead you scry 2. (If this is your commander, scry after keeping your hand.)
2/7
  • Unknown Event
The Countering Runner

The Countering Runner {3}{U}{U}

Legendary Creature - Merfolk Gamer
Spells you cast that would counter a spell cost {U}{U} less to cast.
Whenever a spell an opponent controls is countered by a spell or ability you control, draw a card. The Countering Runner deals 2 psychic damage to that player. (Psychic damage doesn't cause loss of life, but a player who's been dealt 20 psychic damage loses the game.)
Ready to run (You can have two commanders if both have ready to run.)
3/7
  • Unknown Event
The First Sliver

The First Sliver {W}{U}{B}{R}{G}

Legendary Creature - Sliver
Cascade
Sliver spells you cast have cascade.
7/7
Related card: Sliver Weftwinder
The Grim Captain
Throne of the Grim Captain

The Grim Captain

Legendary Creature - Skeleton Spirit Pirate
(Color indicator: The Grim Captain is black)
Menace, trample, lifelink, hexproof
Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.
7/7
Card has other part: Throne of the Grim Captain
  • The Lost Caverns of Ixalan 266b 313b
The Knight of Commentary

The Knight of Commentary {W}{U}{B}{R}{G}

Legendary Creature - Human Advisor Knight
Eminence — While The Knight of Commentary is in the command zone or on the battlefield, you are freely allowed to ask people for advice on your game while playing. (This includes nearby players, friends around you, and even people you message on your phone, but it all must be done in a timely fashion, courteously, and without causing large interruptions in other games.)
7/7
  • Unknown Event
The Necrobloom

The Necrobloom {1}{W}{B}{G}

Legendary Creature - Plant
Landfall — Whenever a land you control enters, create a 0/1 green Plant creature token. If you control seven or more lands with different names, create a 2/2 black Zombie creature token instead.
Land cards in your graveyard have dredge 2.
2/7
The Unspeakable

The Unspeakable {6}{U}{U}{U}

Legendary Creature - Spirit
Flying, trample
Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
It is madness that drives men to seek forbidden knowledge, and madness has given it form.
6/7
Related card: Sift Through Sands
Thieving Amalgam

Thieving Amalgam {5}{B}{B}

Creature - Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library.
Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.
6/7
Thorn Elemental

Thorn Elemental {5}{G}{G}

Creature - Elemental
You may have this creature assign its combat damage as though it weren't blocked.
The first law of Yavimaya is that guests may kill only to survive. As fires aren't needed in the warm weather, cutting trees for wood means death.
7/7
Thrasta, Tempest's Roar

Thrasta, Tempest's Roar {10}{G}{G}

Legendary Creature - Dinosaur
This spell costs {3} less to cast for each other spell cast this turn.
Trample, haste
Trample over planeswalkers
Thrasta has hexproof as long as it entered this turn.
7/7
Thundersteel Colossus

Thundersteel Colossus {7}

Artifact - Vehicle
Trample, haste
Crew 2
"This is what I needed all that alloy for."
—Arima, to Emire
7/7
  • Kamigawa: Neon Dynasty