528 cards found
Threaten

Threaten {2}{R}

Sorcery
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Goblins' motivational techniques are crude, but effective.
Three Tree City

Three Tree City

Legendary Land
As Three Tree City enters, choose a creature type.
{T}: Add {C}.
{2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Thundering Giant

Thundering Giant {3}{R}{R}

Creature - Giant
Haste
The giant was felt a few seconds before he was seen.
4/3
Tiamat

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature - Dragon God
Flying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
"My children will rule over all!"
7/7
Time Stop

Time Stop {4}{U}{U}

Instant
End the turn.
Time Warp

Time Warp {3}{U}{U}

Sorcery
Target player takes an extra turn after this one.
Just when you thought you'd survived the first wave.
Related card: Key to the Archive
Tireless Provisioner

Tireless Provisioner {2}{G}

Creature - Elf Scout
Landfall — Whenever a land you control enters, create a Food token or a Treasure token.
3/2
Tom Bombadil

Tom Bombadil {W}{U}{B}{R}{G}

Legendary Creature - God Bard
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.
4/4
Tormented Soul

Tormented Soul {B}

Creature - Spirit
Tormented Soul can't block and can't be blocked.
Those who raged most bitterly at the world in life are cursed to roam the nether realms in death.
1/1
Toski, Bearer of Secrets

Toski, Bearer of Secrets {3}{G}

Legendary Creature - Squirrel
This spell can't be countered.
Indestructible
Toski, Bearer of Secrets attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.
1/1
Tranquil Expanse

Tranquil Expanse

Land
Tranquil Expanse enters tapped.
{T}: Add {G} or {W}.
Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.
Trinket Mage

Trinket Mage {2}{U}

Creature - Human Wizard
When Trinket Mage enters, you may search your library for an artifact card with mana value 1 or less, reveal that card, put it into your hand, then shuffle.
2/2
Trostani, Three Whispers

Trostani, Three Whispers {G}{G/W}{W}

Legendary Creature - Dryad
{1}{G}: Target creature gains deathtouch until end of turn.
{G/W}: Target creature gains vigilance until end of turn.
{2}{W}: Target creature gains double strike until end of turn.
Tangled in the heart of Vitu-Ghazi, they guard their secrets from eager ears.
4/4
Twinflame Tyrant

Twinflame Tyrant {3}{R}{R}

Creature - Dragon
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
"Job only paid enough for one head. I'm out."
—Peren, veteran mercenary
3/5
Two-Headed Dragon

Two-Headed Dragon {4}{R}{R}

Creature - Dragon
Flying
Menace
Two-Headed Dragon can block an additional creature each combat.
{1}{R}: Two-Headed Dragon gets +2/+0 until end of turn.
4/4
Tymaret, Chosen from Death

Tymaret, Chosen from Death {B}{B}

Legendary Enchantment Creature - Demigod
Tymaret's toughness is equal to your devotion to black.
{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
2/*
Typhoid Rats

Typhoid Rats {B}

Creature - Rat
Deathtouch
When Tasigur sent his ambassadors to the Abzan outpost, the true envoys were not the naga but the infectious rats they carried with them.
1/1
Ultimate Price

Ultimate Price {1}{B}

Instant
Destroy target monocolored creature.
"The realization that one is dying is far more terrifying than death itself."
—Sidisi, Silumgar vizier
Unburial Rites

Unburial Rites {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield.
Flashback {3}{W}
All crave the Blessed Sleep. Few receive it.
Urza's Rage

Urza's Rage {2}{R}

Instant
Kicker {8}{R}
This spell can't be countered.
Urza's Rage deals 3 damage to any target. If this spell was kicked, instead it deals 10 damage to that permanent or player and the damage can't be prevented.
Vannifar, Evolved Enigma

Vannifar, Evolved Enigma {2}{G}{U}

Legendary Creature - Elf Ooze Wizard
At the beginning of combat on your turn, choose one —
• Cloak a card from your hand.
• Put a +1/+1 counter on each colorless creature you control.
3/4
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vedalken Entrancer

Vedalken Entrancer {3}{U}

Creature - Vedalken Wizard
{U}, {T}: Target player mills two cards.
"Don't get any ideas."
1/4
Vendilion Clique

Vendilion Clique {1}{U}{U}

Legendary Creature - Faerie Wizard
Flash
Flying
When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
3/1
Vengevine

Vengevine {2}{G}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if it's the second creature spell you cast this turn, you may return Vengevine from your graveyard to the battlefield.
Leave but a shred of root and it will return, bursting with vigor.
4/3