548 cards found
Syndicate Heavy

Syndicate Heavy {2}{W/B}{W/B}

Creature - Giant Rogue
Extort
At the beginning of each end step, if you gained 4 or more life this turn, investigate.
4/4
  • Ravnica: Clue Edition
Taeko, the Patient Avalanche

Taeko, the Patient Avalanche {3}{U}

Legendary Creature - Turtle Ninja
Taeko enters tapped.
Whenever another creature you control leaves the battlefield, if it didn't die, scry 1 and put a +1/+1 counter on Taeko.
Whenever Taeko attacks, you may pay {U/B}. When you do, target attacking creature can't be blocked this turn.
4/5
  • Foundations Jumpstart
Talonrend

Talonrend {4}{U}

Creature - Elemental
Flying
{U/R}: This creature gets +1/-1 until end of turn.
Change is a denizen of Shadowmoor as much as ouphes and noggles are.
0/5
  • Eventide
Tasigur, the Golden Fang

Tasigur, the Golden Fang {5}{B}

Legendary Creature - Human Shaman
Delve
{2}{G/U}{G/U}: Mill two cards, then return a nonland card of an opponent's choice from your graveyard to your hand.
4/5
Tatsunari, Toad Rider

Tatsunari, Toad Rider {2}{B}

Legendary Creature - Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
{1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
3/3
Tattermunge Duo

Tattermunge Duo {2}{R/G}

Creature - Goblin Warrior Shaman
Whenever you cast a red spell, this creature gets +1/+1 until end of turn.
Whenever you cast a green spell, this creature gains forestwalk until end of turn.
2/3
  • Shadowmoor
Tattermunge Maniac

Tattermunge Maniac {R/G}

Creature - Goblin Warrior
This creature attacks each combat if able.
It shows up at one meal wearing the carcass of the last.
2/1
  • Shadowmoor
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Teach by Example

Teach by Example {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
"Learning to imitate a master is the first step in becoming one."
—Uvilda, Prismari dean
Tempest Angler

Tempest Angler {1}{U/R}{U/R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
"Castin' lines or castin' spells, ain't no one better than me."
2/2
  • Bloomburrow
The Big Idea

The Big Idea {4}{R}{R}

Legendary Creature - Brainiac Villain
{2}{B/R}{B/R}, {T}: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.
Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.
4/4
The Covert Blue Mage

The Covert Blue Mage {2}{U}

Legendary Creature - Human Rogue
If The Covert Blue Mage is your commander, your starting deck can contain any number of cards beyond the maximum deck size. (For example, your deck can be 120 cards.)
When The Covert Blue Mage enters, create a colorless Equipment artifact token named Covert Sunglasses. It has "Equipped creature can't be blocked" and equip {2}{W/U}.
1/1
  • Unknown Event
The Fourteenth Doctor

The Fourteenth Doctor {R/G}{W}{U}

Legendary Creature - Time Lord Doctor
When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order.
You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
3/4
  • Secret Lair Drop
The Milling Runner

The Milling Runner {U/B}{U/B}{U/B}

Legendary Creature - Cat Gamer
Islandwalk, swampwalk (This creature can't be blocked if defending player controls an Island or a Swamp)
Whenever The Milling Runner deals combat damage to a player, target player mills three cards.
Ready to run (You can have two commanders if both have ready to run.)
1/2
  • Unknown Event
Third Little Pig

Third Little Pig {1}{B/G}

Creature - Boar
Whenever you conjure one or more other cards, Third Little Pig perpetually gets +1/+1. This ability also triggers if Third Little Pig is in your graveyard.
2/2
Related cards: Drover of the Swine Lend a Ham Porcine Portent Swine Rebellion
  • Alchemy: Wilds of Eldraine
Thistledown Duo

Thistledown Duo {2}{W/U}

Creature - Kithkin Soldier Wizard
Whenever you cast a white spell, this creature gets +1/+1 until end of turn.
Whenever you cast a blue spell, this creature gains flying until end of turn.
2/2
  • Shadowmoor
Thistledown Liege

Thistledown Liege {1}{W/U}{W/U}{W/U}

Creature - Kithkin Knight
Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
The thoughtweft is his informant, and he its devoted guardian.
1/3
  • Double Masters 2022 285 544
  • Shadowmoor
Thopter Foundry

Thopter Foundry {W/B}{U}

Artifact
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
"Etherium is limited. Innovation is not."
—Tezzeret
Thoughtweft Gambit

Thoughtweft Gambit {4}{W/U}{W/U}

Instant
Tap all creatures your opponents control and untap all creatures you control.
The kithkin mind-bond is even tighter in Shadowmoor, reinforcing the unity of their community to the point of xenophobia.
  • Shadowmoor
Thrash

Thrash {R/G}{R/G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Card has other part: Threat
Thunderous Snapper

Thunderous Snapper {G/U}{G/U}{G/U}{G/U}

Creature - Turtle Hydra
Whenever you cast a spell with mana value 5 or greater, draw a card.
While humans hear only a deafening roar, the fae hear music of breathtaking beauty.
4/4
  • Throne of Eldraine
Toluz, Clever Conductor

Toluz, Clever Conductor {W/U}{U}{U/B}

Legendary Creature - Human Rogue
When Toluz enters, it connives.
Whenever you discard one or more cards, exile them from your graveyard.
When Toluz dies, put the cards exiled with it into their owner's hand.
3/1
Torpor Dust

Torpor Dust {2}{U/B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
"Some folk these days are too restless to dream the dreams we need. We need to teach them to stop and catch their breath."
  • Shadowmoor
Torrent Elemental

Torrent Elemental {4}{U}

Creature - Elemental
Flying
Whenever this creature attacks, tap all creatures defending player controls.
{3}{B/G}{B/G}: Put this card from exile onto the battlefield tapped. Activate only as a sorcery.
3/5
Torrent of Souls

Torrent of Souls {4}{B/R}

Sorcery
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell.