573 cards found
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Provider

The Provider

Hero
Exile The Provider: Put two +1/+1 counters on target creature you control. You gain life equal to that creature's toughness.
  • Born of the Gods Hero's Path
The Pyramid of Mars

The Pyramid of Mars

Plane - Mars
When you planeswalk to The Pyramid of Mars and at beginning of your upkeep, surveil 2.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
  • Doctor Who
The Savant

The Savant

Hero
Exile The Savant: Tap all creatures your opponents control. Those creatures don't untap during their controllers' next untap steps.
  • Born of the Gods Hero's Path
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Superlatorium (a)

The Superlatorium (a)

Artifact - Attraction
Visit — An opponent chooses "the fastest," "the scariest," or "the weakest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 3, 6
  • Unfinity
The Superlatorium (b)

The Superlatorium (b)

Artifact - Attraction
Visit — An opponent chooses "the cutest," "the loudest," or "the strongest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 4, 6
  • Unfinity
The Superlatorium (c)

The Superlatorium (c)

Artifact - Attraction
Visit — An opponent chooses "the quietest," "the slowest," or "the ugliest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 2, 5, 6
  • Unfinity
The Superlatorium (d)

The Superlatorium (d)

Artifact - Attraction
Visit — An opponent chooses "the cleanest," "the hungriest," or "the strangest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 4, 6
  • Unfinity
The Superlatorium (e)

The Superlatorium (e)

Artifact - Attraction
Visit — An opponent chooses "the friendliest," "the smartest," or "the wildest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 3, 5, 6
  • Unfinity
The Superlatorium (f)

The Superlatorium (f)

Artifact - Attraction
Visit — An opponent chooses "the funniest," "the smelliest," or "the sturdiest." You choose a creature, then ask a person outside the game to choose the creature that best fits the chosen criteria. If they chose the same creature you chose, claim the prize!
Prize — Create two 1/1 red Balloon creature tokens with flying, then sacrifice The Superlatorium and open an Attraction.
Attraction Lights: 4, 5, 6
  • Unfinity
The Tyrant

The Tyrant

Hero
Exile The Tyrant: Creatures your opponents control get -1/-1 until end of turn.
  • Born of the Gods Hero's Path
The Vanquisher

The Vanquisher

Hero
Your starting hand size is increased by one.
Your maximum hand size is increased by one.
  • Born of the Gods Hero's Path
The Very Soil Shall Shake

The Very Soil Shall Shake

Ongoing Scheme
Creatures you control get +2/+2 and have trample.
When a creature you control dies, abandon this scheme.
  • Archenemy Schemes
The Warmonger

The Warmonger

Hero
Exile The Warmonger: Creatures you control get +2/+0 and gain haste until end of turn.
  • Born of the Gods Hero's Path
The Warrior

The Warrior

Hero
{T}: Target creature you control gains haste until end of turn.
  • Theros Hero's Path
The Western Cloud

The Western Cloud

Plane - Gobakhan
Prevent all damage that would be dealt to creatures and planeswalkers you control.
Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
  • March of the Machine Commander
The Wilds

The Wilds

Plane - Eldraine
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token.
Whenever chaos ensues, target player sacrifices a creature. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
  • March of the Machine Commander
The Windy City

The Windy City

Plane - Chicago
When you planeswalk here, at the beginning of your upkeep, or whenever chaos ensues, put a flying counter on target creature you control without flying.
When you planeswalk away, exile all creatures with flying until the beginning of the next end step.
  • Unknown Event
The Zephyr Maze

The Zephyr Maze

Plane - Kyneth
Creatures with flying get +2/+0.
Creatures without flying get -2/-0.
Whenever chaos ensues, target creature gains flying until end of turn.
There Is No Refuge

There Is No Refuge

Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
"The dunes smell spilled blood."
  • Archenemy: Nicol Bolas Schemes
This World Belongs to Me

This World Belongs to Me

Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
"Little insects, I have created entire worlds and extinguished twice as many."
  • Archenemy: Nicol Bolas Schemes
Thud-for-Duds

Thud-for-Duds

Artifact - Contraption
Whenever you crank Thud-for-Duds, roll two six-sided dice. Thud-for-Duds deals damage to target creature equal to the difference between those results.
  • Unstable
Time Bends to My Will

Time Bends to My Will

Scheme
When you set this scheme in motion, take an extra turn after this one. Skip the untap step of that turn.
"I can stretch a single moment of agony into centuries."
  • Duskmourn: House of Horror Commander
Time Distortion

Time Distortion

Phenomenon
When you encounter Time Distortion, reverse the game's turn order.