99 cards found
Firemind's Foresight

Firemind's Foresight {5}{U}{R}

Instant
Search your library for an instant card with converted mana cost 3, reveal it, and put it into your hand. Then repeat this process for instant cards with converted mana costs 2 and 1. Then shuffle your library.
Fluxcharger

Fluxcharger {2}{U}{R}

Creature - Weird
Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
One part mizzium, two parts elemental energy, eleven parts danger.
1/5
  • Dragon's Maze
Frostburn Weird

Frostburn Weird {U/R}{U/R}

Creature - Weird
{U/R}: Frostburn Weird gets +1/-1 until end of turn.
Many chemisters are oblivious to the innumerable machinations of their guild, instead focusing obsessively on creating the perfect weird.
1/4
  • Return to Ravnica
Gelectrode

Gelectrode {1}{U}{R}

Creature - Weird
{T}: Gelectrode deals 1 damage to any target.
Whenever you cast an instant or sorcery spell, you may untap Gelectrode.
"Diametrically opposing energies in self-sealed plasmodermic bubbles make great pets!"
—Trivaz, Izzet mage
0/1
Gigadrowse

Gigadrowse {U}

Instant
Replicate {U}
Tap target permanent.
  • Guildpact
Goblin Electromancer

Goblin Electromancer {U}{R}

Creature - Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
"Result 752: Rapid mass redistribution.
"Result 753: Calamitous reverse synthesis.
"Result 754: Acute disarrayment."
—Izzet research notes
2/2
Goblin Flectomancer

Goblin Flectomancer {U}{R}{R}

Creature - Goblin Wizard
Sacrifice Goblin Flectomancer: You may change the targets of target instant or sorcery spell.
Rerouting magic through a goblin's brain is the surest way to throw it wildly off course.
2/2
  • Guildpact
Goblin Test Pilot

Goblin Test Pilot {1}{U}{R}

Creature - Goblin Pilot Wizard
Flying
{T}: Goblin Test Pilot deals 2 damage to any target chosen at random.
"All pilots and prototypes destroyed. Extensive collateral damage inflicted. Conclusion: flawless design."
—Manual of Melek
0/2
  • Dragon's Maze
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
  • Guilds of Ravnica
Hypersonic Dragon

Hypersonic Dragon {3}{U}{R}

Creature - Dragon
Flying, haste
You may cast sorcery spells as though they had flash.
"Even this primitive specimen of my kind is impressive."
—Niv-Mizzet
4/4
Hypothesizzle

Hypothesizzle {3}{U}{R}

Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
"It's like blowing up an arcane library in a thermobaric explosion. But in a good way."
—Bori Andon, Izzet blastseeker
  • Guilds of Ravnica
Invent

Invent {4}{U}{R}

Instant
Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle your library.
Card has other part: Invert
  • Guilds of Ravnica
Invert

Invert {U/R}

Instant
Switch the power and toughness of each of up to two target creatures until end of turn.
Card has other part: Invent
  • Guilds of Ravnica
Invoke the Firemind

Invoke the Firemind {X}{U}{U}{R}

Sorcery
Choose one —
• Draw X cards.
• Invoke the Firemind deals X damage to any target.
To those in tune with the Firemind, there is no difference between knowledge and flame.
Ionize

Ionize {1}{U}{R}

Instant
Counter target spell. Ionize deals 2 damage to that spell's controller.
"Countermagic is a simple process of breaking matter into its elementary particles."
  • Guilds of Ravnica Promos 179p 179s
  • Guilds of Ravnica
Island

Island

Basic Land - Island
({T}: Add {U}.)
Izzet Boilerworks

Izzet Boilerworks

Land
Izzet Boilerworks enters the battlefield tapped.
When Izzet Boilerworks enters the battlefield, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Izzet Charm

Izzet Charm {U}{R}

Instant
Choose one —
• Counter target noncreature spell unless its controller pays {2}.
• Izzet Charm deals 2 damage to target creature.
• Draw two cards, then discard two cards.
Izzet Chronarch

Izzet Chronarch {3}{U}{R}

Creature - Human Wizard
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
He ensures not only whether but also when and where the lightning strikes twice.
2/2
Izzet Cluestone

Izzet Cluestone {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
It holds within it an unsolvable riddle. A creative answer yields an invitation to the guild.
  • Dragon's Maze
Izzet Guildgate

Izzet Guildgate

Land - Gate
Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R}.
Every laboratory buzzes with new experiments, each a piece of Ral's ambitious project.
Izzet Guildmage

Izzet Guildmage {U/R}{U/R}

Creature - Human Wizard
{2}{U}: Copy target instant spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
{2}{R}: Copy target sorcery spell you control with converted mana cost 2 or less. You may choose new targets for the copy.
2/2
Izzet Keyrune

Izzet Keyrune {3}

Artifact
{T}: Add {U} or {R}.
{U}{R}: Until end of turn, Izzet Keyrune becomes a 2/1 blue and red Elemental artifact creature.
Whenever Izzet Keyrune deals combat damage to a player, you may draw a card. If you do, discard a card.
  • Return to Ravnica
Izzet Locket

Izzet Locket {3}

Artifact
{T}: Add {U} or {R}.
{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.
"Remember to discharge your locket every seven hours. Unless you prefer the spontaneous aether overload, of course."
—Daxiver, Izzet electromancer
  • Guilds of Ravnica
Izzet Signet

Izzet Signet {2}

Artifact
{1}, {T}: Add {U}{R}.
The Izzet signet is redesigned often, each time becoming closer to a vanity portrait of Niv-Mizzet.