4572 cards found
Aeromoeba

Aeromoeba {3}{U}

Creature - Elemental Beast
Flying
Discard a card: Switch Aeromoeba's power and toughness until end of turn.
Some clouds heed no wind.
2/4
Aeromunculus

Aeromunculus {1}{G}{U}

Creature - Homunculus Mutant
Flying
{2}{G}{U}: Adapt 1.
"The absence of binocular vision imposes certain challenges for a flying creature, which are overcome via echolocation."
—Simic research notes
2/3
  • Ravnica Allegiance
Aeronaut Tinkerer

Aeronaut Tinkerer {2}{U}

Creature - Human Artificer
Aeronaut Tinkerer has flying as long as you control an artifact.
"All tinkerers have their heads in the clouds. I don't intend to stop there."
2/3
Aether Swooper

Aether Swooper {1}{U}

Creature - Vedalken Artificer
Flying
When Aether Swooper enters the battlefield, you get {E}{E}.
Whenever Aether Swooper attacks, you may pay {E}{E}. If you do, create a 1/1 colorless Servo artifact creature token.
1/2
Aetherstream Leopard

Aetherstream Leopard {2}{G}

Creature - Cat
Trample
When Aetherstream Leopard enters the battlefield, you get {E}.
Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn.
2/3
Aetherwind Basker

Aetherwind Basker {4}{G}{G}{G}

Creature - Lizard
Trample
Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} for each creature you control.
Pay {E}: Aetherwind Basker gets +1/+1 until end of turn.
Its frill inspired the design of efficient aether collectors.
7/7
Ageless Sentinels

Ageless Sentinels {3}{W}

Creature - Wall
Defender
Flying
When Ageless Sentinels blocks, it becomes a Bird Giant, and it loses defender.
4/4
  • Scourge
Agent of Stromgald

Agent of Stromgald {R}

Creature - Human Knight
{R}: Add {B}.
"The Order of Stromgald spreads its poisonous lies from within Varchild's troops, and still she sees only visions of conquest."
—Lovisa Coldeyes, Balduvian Chieftain
1/1
  • Alliances 64a 64b
Agrus Kos, Eternal Soldier

Agrus Kos, Eternal Soldier {3}{W}

Legendary Creature - Spirit Soldier
Vigilance
Whenever Agrus Kos, Eternal Soldier becomes the target of an ability that targets only it, you may pay {1}{R/W}. If you do, copy that ability for each other creature you control that ability could target. Each copy targets a different one of those creatures.
3/4
  • Jumpstart 2022
Agrus Kos, Spirit of Justice

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature - Spirit Detective
Double strike, vigilance
Whenever Agrus Kos, Spirit of Justice enters the battlefield or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it.
"Eventually I'll give retirement another shot. But not today."
2/4
Ahn-Crop Champion

Ahn-Crop Champion {2}{G}{W}

Creature - Human Warrior
You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control.
"The Second Sun nears its destination! Let it light the way to ours!"
4/4
Aisling Leprechaun

Aisling Leprechaun {G}

Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green.
1/1
Ajani's Comrade

Ajani's Comrade {1}{G}

Creature - Elf Soldier
Trample
At the beginning of combat on your turn, if you control an Ajani planeswalker, put a +1/+1 counter on Ajani's Comrade.
"I will go where the lion-man leads."
2/2
  • Aether Revolt
Ajani's Pridemate

Ajani's Pridemate {1}{W}

Creature - Cat Soldier
Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
Planeswalkers conjured replicas of old allies, reminders of the homeworlds that would fall next if Bolas prevailed.
2/2
Related card: Ajani, Strength of the Pride
Ajani's Sunstriker

Ajani's Sunstriker {W}{W}

Creature - Cat Cleric
Lifelink
"Ajani goes where he is needed most and in his name we keep his lands safe."
2/2
Akawalli, the Seething Tower

Akawalli, the Seething Tower {1}{B}{G}

Legendary Creature - Fungus
Descend 4 — As long as there are four or more permanent cards in your graveyard, Akawalli, the Seething Tower gets +2/+2 and has trample.
Descend 8 — As long as there are eight or more permanent cards in your graveyard, Akawalli gets an additional +2/+2 and can't be blocked by more than one creature.
3/3
  • The Lost Caverns of Ixalan 220 298
Akiri, Fearless Voyager

Akiri, Fearless Voyager {1}{R}{W}

Legendary Creature - Kor Warrior
Whenever you attack a player with one or more equipped creatures, draw a card.
{W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
"No angel bars our ascent. Emeria waits above!"
3/3
Akki Avalanchers

Akki Avalanchers {R}

Creature - Goblin Warrior
Sacrifice a land: Akki Avalanchers gets +2/+0 until end of turn. Activate only once each turn.
Among Godo's hordes, "beware of falling rocks" came to mean "akki live nearby."
1/1
  • Champions of Kamigawa
Akki Battle Squad

Akki Battle Squad {5}{R}

Creature - Goblin Samurai
Whenever one or more modified creatures you control attack, untap all modified creatures you control. After this combat phase, there is an additional combat phase. This ability triggers only once each turn.
6/6
  • Neon Dynasty Commander 18 57
Akki Scrapchomper

Akki Scrapchomper {R}

Creature - Phyrexian Goblin
{1}{R}, {T}, Sacrifice an artifact or land: Draw a card.
The Furnace Host found great value in the chaotic ingenuity of Kamigawa's akki and allowed willing converts to "experiment" however they saw fit.
1/1
  • March of the Machine
Akoum Hellhound

Akoum Hellhound {R}

Creature - Elemental Dog
Landfall — Whenever a land enters the battlefield under your control, Akoum Hellhound gets +2/+2 until end of turn.
Hellhound packs roam the Spikefields, basking in the harsh sunlight and lighting the night with their flames.
0/1
Akrasan Squire

Akrasan Squire {W}

Creature - Human Soldier
Exalted
Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.
1/1
  • Shards of Alara
Akroan Crusader

Akroan Crusader {R}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.
An Akroan soldier's worth is measured by the number of swords raised by his battle cry.
1/1
Akroan Hoplite

Akroan Hoplite {R}{W}

Creature - Human Soldier
Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.
"Fair fight? How could it be a fair fight? We're Akroans. They're not."
1/2
Akroan Horse

Akroan Horse {4}

Artifact Creature - Horse
Defender
When Akroan Horse enters the battlefield, an opponent gains control of it.
At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.
0/4