546 cards found
Assault Griffin

Assault Griffin {3}{W}

Creature - Griffin
Flying
"Griffins do not serve. They give freely to those they trust."
—Amira, skycaptain of Thune
3/2
Auramancer

Auramancer {2}{W}

Creature - Human Wizard
When Auramancer enters, you may return target enchantment card from your graveyard to your hand.
"In memories, we can find our deepest reserves of strength."
2/2
Auriok Edgewright

Auriok Edgewright {W}{W}

Creature - Human Soldier
Metalcraft — Auriok Edgewright has double strike as long as you control three or more artifacts.
Auriok soldiers craft their own weapons, forging a connection to the steel with each blow of the hammer.
2/2
  • Scars of Mirrodin
Auriok Replica

Auriok Replica {3}

Artifact Creature - Cleric
{W}, Sacrifice Auriok Replica: Prevent all damage a source of your choice would deal to you this turn.
All the loyalty of the Auriok with only a trace of their self-righteousness.
2/2
  • Scars of Mirrodin
Auriok Sunchaser

Auriok Sunchaser {1}{W}

Creature - Human Soldier
Metalcraft — As long as you control three or more artifacts, Auriok Sunchaser gets +2/+2 and has flying.
"Grant me loft. Grant me light. Grant me the accuracy I need to kill all who threaten Bladehold."
—Prayer to the Whitesun
1/1
Related card: Bladehold Cleaver
  • Scars of Mirrodin
Auriok Survivors

Auriok Survivors {5}{W}

Creature - Human Soldier
When Auriok Survivors enters, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
"We are Mirrodin's children. We will reclaim her—one scrap at a time, if we have to."
4/6
  • New Phyrexia
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Avacynian Priest

Avacynian Priest {1}{W}

Creature - Human Cleric
{1}, {T}: Tap target non-Human creature.
Moorlanders speak in awe of the priests' talent for arriving just in time to drive off the wicked things that prowl the ravished parish.
1/2
  • Innistrad
Aven Fleetwing

Aven Fleetwing {3}{U}

Creature - Bird Soldier
Flying
Hexproof
"It was too fast, even for our veteran archers. They might as well have been blowing it kisses."
—Vulok, elvish archer
2/2
  • Magic 2012
Azure Mage

Azure Mage {1}{U}

Creature - Human Wizard
{3}{U}: Draw a card.
"We draw our power from the infinite ocean of the mind, where all manner of things can be conceived."
—Azure creed
2/1
Balefire Dragon

Balefire Dragon {5}{R}{R}

Creature - Dragon
Flying
Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.
If it comes for you, die boldly or die swiftly—for die you will.
6/6
Bane of Hanweir
Hanweir Watchkeep

Bane of Hanweir

Creature - Werewolf
(Color indicator: Bane of Hanweir is red)
Bane of Hanweir attacks each combat if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.
Technically he never left his post. He looks after the wolf wherever it goes.
5/5
Card has other part: Hanweir Watchkeep
  • Innistrad
Barrage Ogre

Barrage Ogre {3}{R}{R}

Creature - Ogre Warrior
{T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to any target.
The elves had devised countless strategies to combat Memnarch's war machines, but they had no idea what to do when one was thrown at them.
3/3
Battleground Geist

Battleground Geist {4}{U}

Creature - Spirit
Flying
Other Spirit creatures you control get +1/+0.
Not content to nudge vases and chill drawing rooms, some geists muster spectral armies to claw at the hearts of the living.
3/3
Bellowing Tanglewurm

Bellowing Tanglewurm {3}{G}{G}

Creature - Wurm
Intimidate
Other green creatures you control have intimidate.
4/4
Belltower Sphinx

Belltower Sphinx {4}{U}

Creature - Sphinx
Flying
Whenever a source deals damage to Belltower Sphinx, that source's controller mills that many cards.
2/5
Benalish Veteran

Benalish Veteran {2}{W}

Creature - Human Soldier
Whenever Benalish Veteran attacks, it gets +1/+1 until end of turn.
"One day I will rest and join my comrades in the afterlife, but not while scum like you still sully this world."
2/2
  • Magic 2012
Birds of Paradise

Birds of Paradise {G}

Creature - Bird
Flying
{T}: Add one mana of any color.
"The gods used their feathers to paint all the colors of the world."
—Yare-Tiva, warden of Gramur forest
0/1
Bitterheart Witch

Bitterheart Witch {4}{B}

Creature - Human Shaman
Deathtouch
When Bitterheart Witch dies, you may search your library for a Curse card, put it onto the battlefield attached to target player, then shuffle.
1/2
  • Innistrad
Blackcleave Goblin

Blackcleave Goblin {3}{B}

Creature - Phyrexian Goblin Zombie
Haste
Infect
"Bitten? Save time, amputate now."
—Lephar, loxodon surgeon
2/1
  • Scars of Mirrodin
Blade Splicer

Blade Splicer {2}{W}

Creature - Phyrexian Human Artificer
When Blade Splicer enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.
1/1
Blade-Tribe Berserkers

Blade-Tribe Berserkers {3}{R}

Creature - Human Berserker
Metalcraft — When Blade-Tribe Berserkers enters, if you control three or more artifacts, Blade-Tribe Berserkers gets +3/+3 and gains haste until end of turn.
3/3
Related card: Bladehold Cleaver
  • Scars of Mirrodin
Bladed Sentinel

Bladed Sentinel {4}

Artifact Creature - Construct
{W}: Bladed Sentinel gains vigilance until end of turn.
The Mirran partisans created hundreds of patrol sentinels to divert Phyrexian assaults from the Tangle.
2/4
  • Mirrodin Besieged
Bleak Coven Vampires

Bleak Coven Vampires {3}{B}{B}

Creature - Vampire Warrior
Metalcraft — When Bleak Coven Vampires enters, if you control three or more artifacts, target player loses 4 life and you gain 4 life.
As the shadow of the Mephidross spread over the Tangle, the vampires' territory expanded.
4/3
Blight Mamba

Blight Mamba {1}{G}

Creature - Phyrexian Snake
Infect
{1}{G}: Regenerate Blight Mamba.
Its venom drips with Phyrexia's hate.
1/1