29335 cards found
Flatline

Flatline {2}{U}

Instant
Creatures your opponents control have base power and toughness 0/1 until end of turn.
"We've found the missing people—they're in the walls!"
—The Twelfth Doctor
Sentry Oak

Sentry Oak {4}{W}

Creature - Treefolk Warrior
Defender
At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn.
3/5
  • Lorwyn
Satsuki, the Living Lore

Satsuki, the Living Lore {G}{W}

Legendary Creature - Human Druid
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki, the Living Lore dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.
1/3
Opal Gargoyle

Opal Gargoyle {1}{W}

Enchantment
When an opponent casts a creature spell, if Opal Gargoyle is an enchantment, Opal Gargoyle becomes a 2/2 Gargoyle creature with flying.
  • Urza's Saga
Shambling Ghoul

Shambling Ghoul {1}{B}

Creature - Zombie
Shambling Ghoul enters the battlefield tapped.
Once he gets up and going, he will forever shamble on.
2/3
Sparring Golem

Sparring Golem {3}

Artifact Creature - Golem
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
"Part drill sergeant, part training dummy," thought Gerrard. "I hope it can stand up to a real war."
2/2
  • Invasion
Kitesail Corsair

Kitesail Corsair {1}{U}

Creature - Human Pirate
Kitesail Corsair has flying as long as it's attacking.
"Why perch in the crow's nest when I can fly like the crows?"
2/1
Trade Routes

Trade Routes {1}{U}

Enchantment
{1}: Return target land you control to its owner's hand.
{1}, Discard a land card: Draw a card.
The wise, the righteous, the mighty—the merchant feeds them all.
Rimewall Protector

Rimewall Protector {1}{U}{U}

Creature - Giant Wizard
Ward {1}
When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.
3/4
  • Alchemy: Innistrad
Warm Welcome

Warm Welcome {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
"Welcome to the family. Chef Rocco sends their congratulations."
Related card: Warm Welcome (Alchemy)
  • Streets of New Capenna
Surreal Memoir

Surreal Memoir {3}{R}

Sorcery
Return an instant card at random from your graveyard to your hand.
Rebound
Sidewinder Sliver

Sidewinder Sliver {W}

Creature - Sliver
All Sliver creatures have flanking.
"They encircled our patrol with the stealth of snakes, corralling us like livestock."
—Merrik Aidar, Benalish patrol
1/1
Tide Shaper

Tide Shaper {U}

Creature - Merfolk Wizard
Kicker {1}
When Tide Shaper enters the battlefield, if it was kicked, target land becomes an Island for as long as Tide Shaper remains on the battlefield.
Tide Shaper gets +1/+1 as long as an opponent controls an Island.
1/1
  • Modern Horizons 2 72 394
Updraft Elemental

Updraft Elemental {2}{U}

Creature - Elemental
Flying
"It slips through the smallest cracks in the mountain, emerging whole and unfettered. There is nowhere it cannot go, for what can hold back the air itself?"
—Chanyi, Ojutai monk
1/4
  • Dragons of Tarkir
Samite Censer-Bearer

Samite Censer-Bearer {W}

Creature - Human Rebel Cleric
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
1/1
  • Future Sight
Ricochet

Ricochet {R}

Enchantment
Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
  • Unglued
Sarevok, Mighty Usurper

Sarevok, Mighty Usurper {3}{B}{G}

Legendary Creature - Human Knight
Trample
At the beginning of combat on your turn, target creature you control gains trample and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard.
4/4
Related cards: Sarevok the Usurper Sarevok, Deadly Usurper Sarevok, Deceitful Usurper Sarevok, Divine Usurper Sarevok, Ferocious Usurper
  • Alchemy Horizons: Baldur's Gate
Crackling Perimeter

Crackling Perimeter {1}{R}

Enchantment
Tap an untapped Gate you control: Crackling Perimeter deals 1 damage to each opponent.
As the path he sought came into focus, Niv-Mizzet took steps to prevent others from approaching it.
  • Gatecrash
Flip the Switch

Flip the Switch {2}{U}

Instant
Counter target spell unless its controller pays {4}. Create a 2/2 black Zombie creature token with decayed.
"Works every time! Well, every time they don't explode, anyway."
—Barton, stitcher
Deflecting Palm

Deflecting Palm {R}{W}

Instant
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Resize

Resize {1}{G}

Instant
Target creature gets +3/+3 until end of turn.
Recover {1}{G}
  • Coldsnap
Leopard-Spotted Jiao

Leopard-Spotted Jiao {1}{R}

Creature - Beast
This strange beast has the hide of a leopard, the howl of a dog, and the horns of an ox.
3/1
Sleek Schooner

Sleek Schooner {3}

Artifact - Vehicle
Crew 1
The pirates had left the open sea behind, but they were still in their element: reckless adventure.
4/3
  • Ixalan
Spectral Lynx

Spectral Lynx {1}{W}

Creature - Cat Spirit
Protection from green
{B}: Regenerate Spectral Lynx.
A shadowy version of its corporeal cousin, this lynx hunts souls, not meals.
2/1
Coastal Wizard

Coastal Wizard {2}{U}{U}

Creature - Human Wizard
{T}: Return Coastal Wizard and another target creature to their owners' hands. Activate only during your turn, before attackers are declared.
1/1
  • Portal Second Age