29661 cards found
Boneyard Desecrator

Boneyard Desecrator {3}{B}

Creature - Zombie Mercenary
Menace
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Boneyard Desecrator. If an outlaw was sacrificed this way, create a Treasure token.
It's never too late to start an afterlife of crime.
3/4
  • Outlaws of Thunder Junction
Bonny Pall, Clearcutter

Bonny Pall, Clearcutter {3}{G}{U}{U}

Legendary Creature - Giant Scout
Reach
When Bonny Pall, Clearcutter enters the battlefield, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
6/5
  • Outlaws of Thunder Junction 196 349
Boom Box

Boom Box {2}

Artifact
{6}, {T}, Sacrifice Boom Box: Destroy up to one target artifact, up to one target creature, and up to one target land.
The cruel irony of explosives is they're most interesting exactly when you should be running away as fast as you can.
  • Outlaws of Thunder Junction
Botanical Sanctum

Botanical Sanctum

Land
Botanical Sanctum enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Bounding Felidar

Bounding Felidar {5}{W}

Creature - Cat Beast Mount
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2
4/7
  • Outlaws of Thunder Junction
Bovine Intervention

Bovine Intervention {1}{W}

Instant
Destroy target artifact or creature. Its controller creates a 2/2 white Ox creature token.
No one could prove the ox did it, but no one tried to harness it again either.
  • Outlaws of Thunder Junction
Breeches, the Blastmaker

Breeches, the Blastmaker {1}{U}{R}

Legendary Creature - Goblin Pirate
Menace
Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell's mana value to any target.
3/3
  • Outlaws of Thunder Junction 197 292
Bridled Bighorn

Bridled Bighorn {3}{W}

Creature - Sheep Mount
Vigilance
Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token.
Saddle 2
3/4
  • Outlaws of Thunder Junction
Brimstone Roundup

Brimstone Roundup {1}{R}

Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R}
  • Outlaws of Thunder Junction
Bristlebud Farmer

Bristlebud Farmer {2}{G}{G}

Creature - Plant Druid
Trample
When Bristlebud Farmer enters the battlefield, create two Food tokens.
Whenever Bristlebud Farmer attacks, you may sacrifice a Food. If you do, mill three cards. You may put a permanent card from among them into your hand.
5/5
Bristlepack Sentry

Bristlepack Sentry {1}{G}

Creature - Plant Wolf
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
As she defends them in their youth, they shall someday defend her in her old age.
3/3
  • Outlaws of Thunder Junction
Bristling Backwoods

Bristling Backwoods

Land - Desert
Bristling Backwoods enters the battlefield tapped.
When Bristling Backwoods enters the battlefield, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
  • Outlaws of Thunder Junction
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}

Legendary Creature - Plant Druid
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
"Wake up, little ones. There's a new day ahead."
2/2
  • Outlaws of Thunder Junction 157 338
Bruse Tarl, Roving Rancher

Bruse Tarl, Roving Rancher {2}{R}{W}

Legendary Creature - Human Warrior
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
"I find a world where the herds finally listen to me, but now the plants have an attitude?"
4/3
  • Outlaws of Thunder Junction 198 350
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
  • Outlaws of Thunder Junction
Cactarantula

Cactarantula {4}{G}{G}

Creature - Plant Spider
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
  • Outlaws of Thunder Junction
Cactusfolk Sureshot

Cactusfolk Sureshot {2}{R}{G}

Creature - Plant Mercenary
Reach
Ward {2}
At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn.
4/4
  • Outlaws of Thunder Junction
Calamity, Galloping Inferno

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature - Horse Mount
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
  • Outlaws of Thunder Junction 116 330
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: Canyon Crab gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
  • Outlaws of Thunder Junction
Caught in the Crossfire

Caught in the Crossfire {R}{R}

Instant
Spree
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature.
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
  • Outlaws of Thunder Junction
Caustic Bronco

Caustic Bronco {1}{B}

Creature - Snake Horse Mount
Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life.
Saddle 3
2/2
  • Outlaws of Thunder Junction 82 324
Claim Jumper

Claim Jumper {2}{W}

Creature - Rabbit Mercenary
Vigilance
When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.
3/3
  • Outlaws of Thunder Junction 8 310
Collector's Cage

Collector's Cage {1}{W}

Artifact
Hideaway 5
{1}, {T}: Put a +1/+1 counter on target creature you control. Then if you control three or more creatures with different powers, you may play the exiled card without paying its mana cost.
Colossal Rattlewurm

Colossal Rattlewurm {2}{G}{G}

Creature - Wurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
  • Outlaws of Thunder Junction 159 339
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.