29335 cards found
Reverse Polarity

Reverse Polarity {W}{W}

Instant
You gain X life, where X is twice the damage dealt to you so far this turn by artifacts.
Related card: Golgothian Sylex
Rocket Launcher

Rocket Launcher {4}

Artifact
{2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn.
What these devices lacked in subtlety, they made up in strength.
Related card: Golgothian Sylex
Adventurers' Guildhouse

Adventurers' Guildhouse

Land
Green legendary creatures you control have "bands with other legendary creatures."
  • Legends
Aerathi Berserker

Aerathi Berserker {2}{R}{R}{R}

Creature - Human Berserker
Rampage 3
Aerathi children who show promise are left to survive for a year in the wilderness. Those who return are shown the way of the Berserker.
2/4
  • Legends
Backdraft

Backdraft {1}{R}

Instant
Choose a player who cast one or more sorcery spells this turn. Backdraft deals damage to that player equal to half the damage dealt by one of those sorcery spells this turn, rounded down.
  • Legends
Barbary Apes

Barbary Apes {1}{G}

Creature - Ape
Unpredictable in the extreme, these carnivorous apes will prey even upon their own kind.
2/2
  • Legends
Blazing Effigy

Blazing Effigy {1}{R}

Creature - Elemental
When Blazing Effigy dies, it deals X damage to target creature, where X is 3 plus the amount of damage dealt to Blazing Effigy this turn by other sources named Blazing Effigy.
0/3
  • Legends
Brine Hag

Brine Hag {2}{U}{U}

Creature - Hag
When Brine Hag dies, change the base power and toughness of all creatures that dealt damage to it this turn to 0/2.
2/2
  • Legends
Cathedral of Serra

Cathedral of Serra

Land
White legendary creatures you control have "bands with other legendary creatures."
  • Legends
Caverns of Despair

Caverns of Despair {2}{R}{R}

World Enchantment
No more than two creatures can attack each combat.
No more than two creatures can block each combat.
  • Legends
Clergy of the Holy Nimbus

Clergy of the Holy Nimbus {W}

Creature - Human Cleric
If Clergy of the Holy Nimbus would be destroyed, regenerate it.
{1}: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
1/1
  • Legends
Crevasse

Crevasse {2}{R}

Enchantment
Creatures with mountainwalk can be blocked as though they didn't have mountainwalk.
  • Legends
Deadfall

Deadfall {2}{G}

Enchantment
Creatures with forestwalk can be blocked as though they didn't have forestwalk.
  • Legends
Devouring Deep

Devouring Deep {2}{U}

Creature - Fish
Islandwalk
"Full fathom five thy father lies;/ Of his bones are coral made;/ Those are pearls that were his eyes;/ Nothing of him that doth fade,/ But doth suffer a sea-change/ Into something rich and strange."
—William Shakespeare, The Tempest
1/2
  • Legends
Dream Coat

Dream Coat {U}

Enchantment - Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue."
—Theognis, Elegies 1, 215
  • Legends
Dwarven Song

Dwarven Song {R}

Instant
One or more target creatures become red until end of turn.
  • Legends
Elder Spawn

Elder Spawn {4}{U}{U}{U}

Creature - Spawn
At the beginning of your upkeep, unless you sacrifice an Island, sacrifice Elder Spawn and it deals 6 damage to you.
Elder Spawn can't be blocked by red creatures.
6/6
  • Legends
Enchanted Being

Enchanted Being {1}{W}{W}

Creature - Human
Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.
2/2
  • Legends
Equinox

Equinox {W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell if it would destroy a land you control."
  • Legends
Falling Star

Falling Star {2}{R}

Sorcery
Flip Falling Star onto the playing area from a height of at least one foot. Falling Star deals 3 damage to each creature it lands on. Tap all creatures dealt damage by Falling Star. If Falling Star doesn't turn completely over at least once during the flip, it has no effect.
  • Legends
Feint

Feint {R}

Instant
Tap all creatures blocking target attacking creature. Prevent all combat damage that would be dealt this turn by that creature and each creature blocking it.
  • Legends
Floral Spuzzem

Floral Spuzzem {3}{G}

Creature - Elemental
Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.
2/2
  • Legends
Forethought Amulet

Forethought Amulet {5}

Artifact
At the beginning of your upkeep, sacrifice Forethought Amulet unless you pay {3}.
If an instant or sorcery source would deal 3 or more damage to you, it deals 2 damage to you instead.
  • Legends
Giant Turtle

Giant Turtle {1}{G}{G}

Creature - Turtle
Giant Turtle can't attack if it attacked during your last turn.
"The turtle lives 'twixt plated decks/ Which practically conceal its sex./ I think it clever of the turtle/ In such a fix to be so fertile."
—Ogden Nash, "The Turtle"
2/4
  • Legends
Glyph of Delusion

Glyph of Delusion {U}

Instant
Put X glyph counters on target creature that target Wall blocked this turn, where X is the power of that blocked creature. The creature gains "This creature doesn't untap during your untap step if it has a glyph counter on it" and "At the beginning of your upkeep, remove a glyph counter from this creature."
  • Legends