69 cards found
Dwarven Sea Clan

Dwarven Sea Clan {2}{R}

Creature - Dwarf
{T}: Choose target attacking or blocking creature whose controller controls an Island. Dwarven Sea Clan deals 2 damage to that creature at end of combat. Activate only before the end of combat step.
"No dwarf alive can best one of my crew dead."
—Zeki, Reef Pirate
1/1
Related card: Apocalypse Chime
  • Homelands
Eron the Relentless

Eron the Relentless {3}{R}{R}

Legendary Creature - Human Rogue
Haste
{R}{R}{R}: Regenerate Eron the Relentless.
"Eron would be much less of a hassle if only he were mortal."
—Reyhan, Samite Alchemist
5/2
Related card: Apocalypse Chime
Evaporate

Evaporate {2}{R}

Sorcery
Evaporate deals 1 damage to each white and/or blue creature.
"The body is a temple with a foundation of sand."
—Autumn Willow
Related card: Apocalypse Chime
  • Homelands
Faerie Noble

Faerie Noble {2}{G}

Creature - Faerie Noble
Flying
Other Faerie creatures you control get +0/+1.
{T}: Other Faerie creatures you control get +1/+0 until end of turn.
"Faeries talk all in riddles and tricky bits, 'cept the Nobles. Now, there's some straight talkers."
—Joskun, An-Havva Constable
1/2
Related card: Apocalypse Chime
Feroz's Ban

Feroz's Ban {6}

Artifact
Creature spells cost {2} more to cast.
"Without the protection of Feroz's Ban, I fear the Homelands are lost."
—Daria
Related card: Apocalypse Chime
Forget

Forget {U}{U}

Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Related card: Apocalypse Chime
Ghost Hounds

Ghost Hounds {1}{B}

Creature - Dog Spirit
Vigilance
Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.
1/1
Related card: Apocalypse Chime
  • Homelands
Giant Oyster

Giant Oyster {2}{U}{U}

Creature - Oyster
You may choose not to untap Giant Oyster during your untap step.
{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn't untap during its controller's untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.
0/3
Related card: Apocalypse Chime
Grandmother Sengir

Grandmother Sengir {4}{B}

Legendary Creature - Human Wizard
{1}{B}, {T}: Target creature gets -1/-1 until end of turn.
"Rarely have power and madness been so delightfully wed as they have in our dear Grandmother."
—Baron Sengir
3/3
Related card: Apocalypse Chime
Hazduhr the Abbot

Hazduhr the Abbot {3}{W}{W}

Legendary Creature - Human Cleric
{X}, {T}: The next X damage that would be dealt this turn to target white creature you control is dealt to Hazduhr the Abbot instead.
"Soon, Serra will return and choose the Abbot's successor, else we are lost."
—Gulsen, Abbey Matron
2/5
Related card: Apocalypse Chime
  • Homelands
Heart Wolf

Heart Wolf {3}{R}

Creature - Wolf
First strike
{T}: Target Dwarf creature gets +2/+0 and gains first strike until end of turn. When that creature leaves the battlefield this turn, sacrifice Heart Wolf. Activate only during combat.
2/2
Related card: Apocalypse Chime
  • Homelands
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
"Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal."
—Baris, Serra Inquisitor
5/5
Related card: Apocalypse Chime
Irini Sengir

Irini Sengir {2}{B}{B}

Legendary Creature - Vampire Dwarf
Green enchantment spells and white enchantment spells cost {2} more to cast.
"That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood."
—Reveka, Wizard Savant
2/2
Related card: Apocalypse Chime
  • Homelands
Ironclaw Curse

Ironclaw Curse {R}

Enchantment - Aura
Enchant creature
Enchanted creature gets -0/-1.
Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
Related card: Apocalypse Chime
Joven's Tools

Joven's Tools {6}

Artifact
{4}, {T}: Target creature can't be blocked this turn except by Walls.
"If that thief Joven ever shows his head around here again, make sure he leaves without it."
—Eron the Relentless
Related card: Apocalypse Chime
Koskun Falls

Koskun Falls {2}{B}{B}

World Enchantment
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Related card: Apocalypse Chime
  • Homelands
Koskun Keep

Koskun Keep

Land
{T}: Add {C}.
{1}, {T}: Add {R}.
{2}, {T}: Add {B} or {G}.
Treachery and anarchy make poor partners.
Related card: Apocalypse Chime
  • Homelands
Leeches

Leeches {1}{W}{W}

Sorcery
Target player loses all poison counters. Leeches deals that much damage to that player.
"Where our potions and powders fail, perhaps nature will succeed."
—Reyhan, Samite Alchemist
Related card: Apocalypse Chime
Mammoth Harness

Mammoth Harness {3}{G}

Enchantment - Aura
Enchant creature
Enchanted creature loses flying.
Whenever enchanted creature blocks or becomes blocked by a creature, the other creature gains first strike until end of turn.
Related card: Apocalypse Chime
  • Homelands
Marjhan

Marjhan {5}{U}{U}

Creature - Serpent
Marjhan doesn't untap during your untap step.
{U}{U}, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.
Marjhan can't attack unless defending player controls an Island.
{U}{U}: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.
When you control no Islands, sacrifice Marjhan.
8/8
Related card: Apocalypse Chime
Mystic Decree

Mystic Decree {2}{U}{U}

World Enchantment
All creatures lose flying and islandwalk.
"Curse Reveka, and curse her coddled conjurers. Their sorcerers' school shall yet be ours."
—Irini Sengir
Related card: Apocalypse Chime
Narwhal

Narwhal {2}{U}{U}

Creature - Whale
First strike, protection from red
"Who needs a spear? Ya break off the horn, and ya stab the fish with it. Easy!"
—Kakra, Sea Troll
2/2
Related card: Apocalypse Chime
Orcish Mine

Orcish Mine {1}{R}{R}

Enchantment - Aura
Enchant land
Orcish Mine enters with three ore counters on it.
At the beginning of your upkeep and whenever enchanted land becomes tapped, remove an ore counter from Orcish Mine.
When the last ore counter is removed from Orcish Mine, destroy enchanted land and Orcish Mine deals 2 damage to that land's controller.
Related card: Apocalypse Chime
  • Homelands
Primal Order

Primal Order {2}{G}{G}

Enchantment
At the beginning of each player's upkeep, Primal Order deals damage to that player equal to the number of nonbasic lands they control.
"It's strange, but I can feel it when the land is corrupted. I understand why the Autumn Willow is so protective."
—Daria
Related card: Apocalypse Chime
Rashka the Slayer

Rashka the Slayer {3}{W}{W}

Legendary Creature - Human Archer
Reach
Whenever Rashka the Slayer blocks one or more black creatures, Rashka gets +1/+2 until end of turn.
"Rarely be the prey so haughty as to hunt the hunter."
—Baron Sengir
3/3
Related card: Apocalypse Chime
  • Homelands