6978 cards found
Academy Raider

Academy Raider {2}{R}

Creature - Human Warrior
Intimidate
Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
1/1
  • Magic 2014
Academy Researchers

Academy Researchers {1}{U}{U}

Creature - Human Wizard
When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.
They brandish their latest theories as warriors would wield weapons.
2/2
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
  • Dominaria United
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Acidic Soil

Acidic Soil {2}{R}

Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Phyrexia had tried to take Urza's soul. He was relieved that Shiv tried to claim only his soles.
Acolyte Hybrid

Acolyte Hybrid {2}{R}

Creature - Tyranid Human
Heavy Rock Cutter — Whenever Acolyte Hybrid attacks, destroy up to one target artifact. If an artifact is destroyed this way, its controller draws a card.
Too obviously xenos in form to blend into human society, the acolytes haunt the dark places beneath industrial sprawls.
2/2
  • Warhammer 40,000 Commander 70 70★
Acolyte of Aclazotz

Acolyte of Aclazotz {2}{B}

Creature - Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."
1/4
  • The Lost Caverns of Ixalan
Acolyte of the Inferno

Acolyte of the Inferno {2}{R}

Creature - Human Monk
Renown 1
Whenever Acolyte of the Inferno becomes blocked by a creature, it deals 2 damage to that creature.
3/1
  • Magic Origins
Acquired Mutation

Acquired Mutation {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and is goaded.
Whenever enchanted creature attacks, defending player gets two rad counters.
The radiation of the wasteland has changed you!
  • Fallout 53 581
Acquisition Octopus

Acquisition Octopus {2}{U}

Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2}
You can never have too many arms.
2/2
  • Kamigawa: Neon Dynasty
Acrobatic Maneuver

Acrobatic Maneuver {2}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
Act of Authority

Act of Authority {1}{W}{W}

Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment.
At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
  • Commander 2013
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Act on Impulse

Act on Impulse {2}{R}

Sorcery
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way.
"You don't want to know what happens after I put on the goggles."
Activated Sleeper

Activated Sleeper {2}{B}

Creature - Phyrexian Shapeshifter
Flash
You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it's a Phyrexian in addition to its other types.
0/0
  • Dominaria United Commander 24 74
Adamaro, First to Desire

Adamaro, First to Desire {1}{R}{R}

Legendary Creature - Spirit
Adamaro, First to Desire's power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.
"Beware Adamaro! In him all pain and anger is perfected."
—Isao, Enlightened Bushi
*/*
  • Saviors of Kamigawa
Adaptive Automaton

Adaptive Automaton {3}

Artifact Creature - Construct
As Adaptive Automaton enters the battlefield, choose a creature type.
Adaptive Automaton is the chosen type in addition to its other types.
Other creatures you control of the chosen type get +1/+1.
Such loyalty can only be made.
2/2
Adaptive Sporesinger

Adaptive Sporesinger {2}{G}

Creature - Phyrexian Druid
Vigilance
When Adaptive Sporesinger enters the battlefield, choose one —
• Target creature gets +2/+2 and gains vigilance until end of turn.
• Proliferate.
2/2
  • Phyrexia: All Will Be One
Adarkar Unicorn

Adarkar Unicorn {1}{W}{W}

Creature - Unicorn
{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.
"There is no nobler creature in all of Terisiare."
—General Jarkeld, the Arctic Fox
2/2
  • Ice Age
Adeline, Resplendent Cathar

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature - Human Knight
Vigilance
Adeline, Resplendent Cathar's power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
*/4
Adeliz, the Cinder Wind

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature - Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.
2/2
Admiral's Order

Admiral's Order {1}{U}{U}

Instant
Raid — If you attacked this turn, you may pay {U} rather than pay this spell's mana cost.
Counter target spell.
"Damn the cannons, mates. Charge!"
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 31p 31s
Adun Oakenshield

Adun Oakenshield {B}{R}{G}

Legendary Creature - Human Knight
{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.
". . . And at his passing, the bodies of the world's great warriors shall rise from their graves and follow him to battle."
—The Anvilonian Grimoire
1/2