571 cards found
Apocalypse

Apocalypse {2}{R}{R}{R}

Sorcery
Exile all permanents. You discard your hand.
"There is a future in which I can see only mist and a single shadow."
—Oracle en-Vec
  • Tempest
Apocalypse Chime

Apocalypse Chime {2}

Artifact
{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can't be regenerated.
"One day, or another, perhaps I shall ring my pretty chime . . . loudly, so that all may hear."
—Grandmother Sengir
Related cards: Abbey Gargoyles Abbey Matron Aether Storm Aliban's Tower Ambush Ambush Party An-Havva Constable An-Havva Inn An-Havva Township An-Zerrin Ruins Anaba Ancestor Anaba Bodyguard Anaba Shaman Anaba Spirit Crafter Autumn Willow Aysen Abbey Aysen Bureaucrats Aysen Crusader Aysen Highway Baki's Curse Baron Sengir Beast Walkers Black Carriage Broken Visage Carapace Castle Sengir Cemetery Gate Chain Stasis Chandler Clockwork Gnomes Clockwork Steed Clockwork Swarm Coral Reef Dark Maze Daughter of Autumn Death Speakers Didgeridoo Drudge Spell Dry Spell Dwarven Pony Dwarven Sea Clan Dwarven Trader Ebony Rhino Eron the Relentless Evaporate Faerie Noble Feast of the Unicorn Feroz's Ban Folk of An-Havva Forget Funeral March Ghost Hounds Giant Albatross Giant Oyster Grandmother Sengir Greater Werewolf Hazduhr the Abbot Headstone Heart Wolf Hungry Mist Ihsan's Shade Irini Sengir Ironclaw Curse Jinx Joven Joven's Ferrets Joven's Tools Koskun Falls Koskun Keep Labyrinth Minotaur Leaping Lizard Leeches Mammoth Harness Marjhan Memory Lapse Merchant Scroll Mesa Falcon Mystic Decree Narwhal Orcish Mine Primal Order Prophecy Rashka the Slayer Reef Pirates Renewal Retribution Reveka, Wizard Savant Root Spider Roots Roterothopter Rysorian Badger Samite Alchemist Sea Sprite Sea Troll Sengir Autocrat Sengir Bats Serra Aviary Serra Bestiary Serra Inquisitors Serra Paladin Serrated Arrows Shrink Soraya the Falconer Spectral Bears Timmerian Fiends Torture Trade Caravan Truce Veldrane of Sengir Wall of Kelp Willow Faerie Willow Priestess Winter Sky Wizards' School
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, the Archaeologist searches incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Argothian Wurm

Argothian Wurm {3}{G}

Creature - Wurm
Trample
When Argothian Wurm enters the battlefield, any player may sacrifice a land. If a player does, put Argothian Wurm on top of its owner's library.
6/6
Related card: Shivan Wumpus
  • Urza's Saga
Ashnod's Cylix

Ashnod's Cylix {2}

Artifact
{3}, {T}: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
Few remember that Ashnod's defilement of Terisiare's resources outstripped even that of her peers.
Asmira, Holy Avenger

Asmira, Holy Avenger {2}{G}{W}

Legendary Creature - Human Cleric
Flying
At the beginning of each end step, put a +1/+1 counter on Asmira, Holy Avenger for each creature put into your graveyard from the battlefield this turn.
"Omens lie in this early harvest's fruit."
—Asmira, Holy Avenger
2/3
  • Mirage
Auspicious Ancestor

Auspicious Ancestor {3}{W}

Creature - Human Cleric
When Auspicious Ancestor dies, you gain 3 life.
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
2/3
  • Mirage
Autumn Willow

Autumn Willow {4}{G}{G}

Legendary Creature - Avatar
Shroud
{G}: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
"We must shake her limbs and rattle her brains."
—Grandmother Sengir
4/4
Related card: Apocalypse Chime
Avenging Angel

Avenging Angel {3}{W}{W}

Creature - Angel
Flying
When Avenging Angel dies, you may put it on top of its owner's library.
3/3
Avizoa

Avizoa {3}{U}

Creature - Jellyfish
Flying
{0}: Avizoa gets +2/+2 until end of turn. You skip your next untap step. Activate only once each turn.
"Maybe we can trap them with bait," thought Tahngarth, eyeing Squee.
2/2
  • Weatherlight
Aysen Crusader

Aysen Crusader {2}{W}{W}

Creature - Human Knight
Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
"A renegade rallying the rabble does not a true Crusader make."
—Irini Sengir
2+*/2+*
Related card: Apocalypse Chime
Aysen Highway

Aysen Highway {3}{W}{W}{W}

Enchantment
White creatures have plainswalk.
"Tread the roads of righteousness, Murat, lest you lose your way and be consumed."
—Baris, Serra Inquisitor
Related card: Apocalypse Chime
  • Homelands
Badlands

Badlands

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Baki's Curse

Baki's Curse {2}{U}{U}

Sorcery
Baki's Curse deals 2 damage to each creature for each Aura attached to that creature.
"Those who fling spells too quickly should have reason to regret it."
—Baki, Wizard Attendant
Related card: Apocalypse Chime
  • Homelands
Balduvian Hydra

Balduvian Hydra {X}{R}{R}

Creature - Hydra
Balduvian Hydra enters the battlefield with X +1/+0 counters on it.
Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.
{R}{R}{R}: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.
0/1
Balduvian Trading Post

Balduvian Trading Post

Land
If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.
{T}: Add {C}{R}.
{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.
Balm of Restoration

Balm of Restoration {2}

Artifact
{1}, {T}, Sacrifice Balm of Restoration: Choose one —
• You gain 2 life.
• Prevent the next 2 damage that would be dealt to any target this turn.
"Not all armies enjoyed the services of a medic. For them, Balm of Restoration was that much more valuable."
—Sarpadian Empires, vol. I
  • Fallen Empires
Baron Sengir

Baron Sengir {5}{B}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
5/5
Related card: Apocalypse Chime
Barreling Attack

Barreling Attack {2}{R}{R}

Instant
Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.
"The trollish game of push-fall inspired this impressive tactic."
—Sidar Jabari
  • Mirage
Barrin, Master Wizard

Barrin, Master Wizard {1}{U}{U}

Legendary Creature - Human Wizard
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
"Knowledge is no more expensive than ignorance, and at least as satisfying."
—Barrin, master wizard
1/1
  • Urza's Saga
Bartel Runeaxe

Bartel Runeaxe {3}{B}{R}{G}

Legendary Creature - Giant Warrior
Vigilance
Bartel Runeaxe can't be the target of Aura spells.
Thundering down from Hammerheim, no foe could slow Bartel's charge.
6/5
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When Bazaar of Wonders enters the battlefield, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Beast Walkers

Beast Walkers {1}{W}{W}

Creature - Human Beast Soldier
{G}: Beast Walkers gains banding until end of turn.
"The Beast Walkers do a great service to Aysen. As humans or as beasts, their heart is yet to Serra true."
—Baris, Serra Inquisitor
2/2
Related card: Apocalypse Chime
  • Homelands