55 cards found
Hymn of the Wilds

Hymn of the Wilds

Conspiracy
The first creature spell you cast each turn costs {1} less to cast.
You can't cast instant or sorcery spells.
Many attempt to speak with nature. Selvala speaks less, and nature answers more.
Illusionary Informant

Illusionary Informant {1}{U}

Creature - Bird Illusion
Draft Illusionary Informant face up.
During the draft, you may turn Illusionary Informant face down. If you do, look at the next card drafted by a player of your choice.
Flying
1/3
  • Conspiracy: Take the Crown
Immediate Action

Immediate Action

Conspiracy
Hidden agenda
Creatures you control with the chosen name have haste.
  • Conspiracy
Incendiary Dissent

Incendiary Dissent

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{R}: This creature gets +1/+0 until end of turn."
  • Conspiracy: Take the Crown
Iterative Analysis

Iterative Analysis

Conspiracy
Hidden agenda
Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Leovold's Operative

Leovold's Operative {2}{G}

Creature - Elf Rogue
Draft Leovold's Operative face up.
As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it.
3/2
  • Conspiracy: Take the Crown
Lore Seeker

Lore Seeker {2}

Artifact Creature - Construct
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft.
Each volume contains wonders.
2/2
  • Conspiracy
Lurking Automaton

Lurking Automaton {5}

Artifact Creature - Construct
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton.
Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
0/0
  • Conspiracy
Marchesa's Surprise Party

Marchesa's Surprise Party

Conspiracy - Secret Mission
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
• You've cast three or more spells this turn.
• An opponent lost 6 or more life this turn.
• There are nine or more cards in your graveyard.
Reward — Draw a card.
  • Mystery Booster 2
Muzzio's Preparations

Muzzio's Preparations

Conspiracy
Hidden agenda
Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
  • Conspiracy
Natural Unity

Natural Unity

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "At the beginning of combat on your turn, you may pay {G}. If you do, put a +1/+1 counter on this creature."
  • Conspiracy: Take the Crown
Noble Banneret

Noble Banneret {2}{W}{W}

Creature - Human Knight
Draft Noble Banneret face up.
As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.
As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
3/3
  • Conspiracy: Take the Crown
Paliano Vanguard

Paliano Vanguard {1}{W}

Creature - Human Soldier
Draft Paliano Vanguard face up.
As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down.
Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
2/2
  • Conspiracy: Take the Crown
Paliano, the High City

Paliano, the High City

Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
{T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
  • Conspiracy
Power Play

Power Play

Conspiracy
You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
  • Conspiracy
Pyretic Hunter

Pyretic Hunter {4}{R}

Creature - Elemental Cat
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter.
Menace
Pyretic Hunter enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
0/0
  • Conspiracy: Take the Crown
Regicide

Regicide {B}

Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color.
Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
"You're done!"
  • Conspiracy: Take the Crown
Rule with an Even Hand

Rule with an Even Hand

Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
  • Mystery Booster 2
Secret Summoning

Secret Summoning

Conspiracy
Hidden agenda
Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
  • Conspiracy
Secrets of Paradise

Secrets of Paradise

Conspiracy
Hidden agenda
Creatures you control with the chosen name have "{T}: Add one mana of any color."
  • Conspiracy
Sentinel Dispatch

Sentinel Dispatch

Conspiracy
At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
"Unusual. Security also worth stealing."
—Dack Fayden
  • Conspiracy
Smuggler Captain

Smuggler Captain {3}{B}

Creature - Human Pirate
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
2/2
  • Conspiracy: Take the Crown
Sovereign's Realm

Sovereign's Realm

Conspiracy
Your starting deck can't have basic land cards and your starting hand size is five.
Exile a card from your hand: This turn, you may play basic lands from outside the game.
Basic lands you control have "{T}: Add one mana of any color."
  • Conspiracy: Take the Crown
Spire Phantasm

Spire Phantasm {2}{U}{U}

Creature - Gargoyle Illusion
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
3/2
  • Conspiracy: Take the Crown
Summoner's Bond

Summoner's Bond

Conspiracy
Double agenda
Whenever you cast a creature spell with one of the chosen names, you may search your library for a creature card with the other chosen name, reveal it, put it into your hand, then shuffle.
  • Conspiracy: Take the Crown