11192 cards found
Abyssal Gorestalker

Abyssal Gorestalker {4}{B}{B}

Creature - Horror
When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.
Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.
6/6
  • The Lost Caverns of Ixalan
Abzan Ascendancy

Abzan Ascendancy {W}{B}{G}

Enchantment
When Abzan Ascendancy enters the battlefield, put a +1/+1 counter on each creature you control.
Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.
Abzan Banner

Abzan Banner {3}

Artifact
{T}: Add {W}, {B}, or {G}.
{W}{B}{G}, {T}, Sacrifice Abzan Banner: Draw a card.
Stone to endure, roots to remember.
  • Khans of Tarkir
Abzan Battle Priest

Abzan Battle Priest {3}{W}

Creature - Human Cleric
Outlast {W}
Each creature you control with a +1/+1 counter on it has lifelink.
"Wherever I walk, the ancestors walk too."
3/2
Abzan Charm

Abzan Charm {W}{B}{G}

Instant
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.
Abzan Falconer

Abzan Falconer {2}{W}

Creature - Human Soldier
Outlast {W}
Each creature you control with a +1/+1 counter on it has flying.
The fastest way across the dunes is above.
2/3
Abzan Guide

Abzan Guide {3}{W}{B}{G}

Creature - Human Warrior
Lifelink
Morph {2}{W}{B}{G}
"These roads are desolate and changeable. Follow me, or die in the wastes."
4/4
Academic Dispute

Academic Dispute {R}

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn.
Learn.
"I'll show you original research, you hack!"
  • Strixhaven: School of Mages
Academic Probation

Academic Probation {1}{W}

Sorcery - Lesson
Choose one —
• Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn.
• Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.
Academy Drake

Academy Drake {2}{U}

Creature - Drake
Kicker {4}
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
2/2
  • Dominaria
Academy Journeymage

Academy Journeymage {4}{U}

Creature - Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner's hand.
"We don't choose who comes here. We choose how long they stay."
3/2
Academy Loremaster

Academy Loremaster {U}{U}

Creature - Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
As a young student, she dusted the shelves of Tolaria's great library. Now, she writes the books that line them.
2/3
Academy Wall

Academy Wall {2}{U}

Creature - Wall
Defender
Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.
0/5
  • Dominaria United
Access Tunnel

Access Tunnel

Land
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.
Accident-Prone Apprentice

Accident-Prone Apprentice {1}{R}

Creature - Otter Wizard
Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.
1/1
Card has other part: Amphibian Accident
  • Alchemy: Wilds of Eldraine
Acclaimed Contender

Acclaimed Contender {2}{W}

Creature - Human Knight
When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
3/3
Related card: Raddic, Tal Zealot
Accomplished Alchemist

Accomplished Alchemist {3}{G}

Creature - Elf Druid
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the amount of life you gained this turn.
"Tincture of murkroot and lizard feet? Simple. One that doesn't taste like murkroot and lizard feet? I'm working on it."
2/5
Accorder's Shield

Accorder's Shield {0}

Artifact - Equipment
Equipped creature gets +0/+3 and has vigilance.
Equip {3}
An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.
Accursed Horde

Accursed Horde {3}{B}

Creature - Zombie
{1}{B}: Target attacking Zombie gains indestructible until end of turn.
3/3
Accursed Witch
Infectious Curse

Accursed Witch {3}{B}

Creature - Human Shaman
Spells your opponents cast that target Accursed Witch cost {1} less to cast.
When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.
4/2
Card has other part: Infectious Curse
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Acererak the Archlich (Alchemy)

Acererak the Archlich (Alchemy) {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.
5/5
Related cards: Acererak the Archlich Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Acidic Slime

Acidic Slime {3}{G}{G}

Creature - Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
Aclazotz, Deepest Betrayal
Temple of the Dead

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature - Bat God
Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.
4/4
Card has other part: Temple of the Dead
Acolyte of Aclazotz

Acolyte of Aclazotz {2}{B}

Creature - Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.
"Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies."
1/4
  • The Lost Caverns of Ixalan