2369 cards found
Ajani, Mentor of Heroes

Ajani, Mentor of Heroes {3}{G}{W}

Legendary Planeswalker - Ajani
[+1]: Distribute three +1/+1 counters among one, two, or three target creatures you control.
[+1]: Look at the top four cards of your library. You may reveal an Aura, creature, or planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
[–8]: You gain 100 life.
Loyalty:
4
Ajani, Sleeper Agent

Ajani, Sleeper Agent {1}{G}{G/W/P}{W}

Legendary Planeswalker - Ajani
Compleated
[+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library.
[–3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn.
[–6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Loyalty:
4
Ajani, Valiant Protector

Ajani, Valiant Protector {4}{G}{W}

Legendary Planeswalker - Ajani
[+2]: Put two +1/+1 counters on up to one target creature.
[+1]: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.
[–11]: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.
Loyalty:
4
Related card: Ajani's Aid
  • Aether Revolt
Ajani, the Greathearted

Ajani, the Greathearted {2}{G}{W}

Legendary Planeswalker - Ajani
Creatures you control have vigilance.
[+1]: You gain 3 life.
[–2]: Put a +1/+1 counter on each creature you control and a loyalty counter on each other planeswalker you control.
Loyalty:
5
Akoum Refuge

Akoum Refuge

Land
Akoum Refuge enters tapped.
When Akoum Refuge enters, you gain 1 life.
{T}: Add {B} or {R}.
Akul the Unrepentant

Akul the Unrepentant {B}{B}{R}{R}

Legendary Creature - Scorpion Dragon Rogue
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.
5/5
  • Outlaws of Thunder Junction Promos 189p 189s
  • Outlaws of Thunder Junction 189 346
Alela, Cunning Conqueror

Alela, Cunning Conqueror {2}{U}{B}

Legendary Creature - Faerie Warlock
Flying
Whenever you cast your first spell during each opponent's turn, create a 1/1 black Faerie Rogue creature token with flying.
Whenever one or more Faeries you control deal combat damage to a player, goad target creature that player controls.
2/4
  • Wilds of Eldraine Commander 3 34
Alert Heedbonder

Alert Heedbonder {1}{G/W}{G/W}

Creature - Human Scout
Vigilance
At the beginning of your end step, you gain 1 life for each creature you control with vigilance.
Considering the zealous armies, vile poachers, and titanic monsters, it's always wise to keep one eye on the horizon.
2/4
  • Ikoria: Lair of Behemoths
Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate {1}{B}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha attacks, put a +1/+1 counter on it.
Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
2/2
Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
Allure of the Unknown

Allure of the Unknown {3}{B}{R}

Sorcery
Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.
The light of hope blinded Pantor to the ills of the world.
Almost Perfect

Almost Perfect {4}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 9/10 and has indestructible.
An incomplete suit of power armor is still a suit of power armor.
Alora, Cheerful Assassin

Alora, Cheerful Assassin {3}{U}{B}

Legendary Creature - Halfling Rogue Assassin
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, each opponent loses 2 life.
4/4
Related cards: Alora, Cheerful Mastermind Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alora, Cheerful Mastermind

Alora, Cheerful Mastermind {3}{W}{U}

Legendary Creature - Halfling Rogue
Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, create a 1/1 white Soldier creature token.
4/4
Related cards: Alora, Cheerful Assassin Alora, Cheerful Scout Alora, Cheerful Swashbuckler Alora, Cheerful Thief Alora, Rogue Companion
  • Alchemy Horizons: Baldur's Gate
Alquist Proft, Master Sleuth

Alquist Proft, Master Sleuth {1}{W}{U}

Legendary Creature - Human Detective
Vigilance
When Alquist Proft, Master Sleuth enters, investigate.
{X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
3/3
Altar of Bone

Altar of Bone {G}{W}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Search your library for a creature card, reveal it, put it into your hand, then shuffle.
  • Ice Age
Ambergris, Agent of Balance

Ambergris, Agent of Balance {2}{R}{G}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Balance attacks, you may discard your hand and draw two cards. When you do, put X +1/+1 counters on another target creature you control, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Agent of Tyranny Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Ambergris, Agent of Tyranny

Ambergris, Agent of Tyranny {2}{B}{R}

Legendary Creature - Dwarf Cleric
Haste
Whenever Ambergris, Agent of Tyranny attacks, you may discard your hand and draw two cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the number of cards you've discarded this turn.
4/3
Related cards: Ambergris, Agent of Balance Ambergris, Agent of Destruction Ambergris, Agent of Law Ambergris, Agent of Progress Ambergris, Citadel Agent
  • Alchemy Horizons: Baldur's Gate
Anathemancer

Anathemancer {1}{B}{R}

Creature - Zombie Wizard
When Anathemancer enters, it deals damage to target player equal to the number of nonbasic lands that player controls.
Unearth {5}{B}{R}
2/2
Ancient Excavation

Ancient Excavation {2}{U}{B}

Instant
Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.
Basic landcycling {2}
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Ancient Spider

Ancient Spider {2}{G}{W}

Creature - Spider
First strike; reach
It outlived both king and castle.
2/5
Angelic Harold

Angelic Harold {1}{W}{U}

Legendary Creature - Angel Performer
Flying
When Angelic Harold enters, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
The voice of an angel. And the face of an angel. And the legs of... you get the idea.
2/2
Angelic Shield

Angelic Shield {W}{U}

Enchantment
Creatures you control get +0/+1.
Sacrifice Angelic Shield: Return target creature to its owner's hand.
"If only an angel's wings could shelter us all."
—Barrin, master wizard
Angrath's Fury

Angrath's Fury {3}{B}{R}

Sorcery
Destroy target creature. Angrath's Fury deals 3 damage to target player or planeswalker. You may search your library and/or graveyard for a card named Angrath, Minotaur Pirate, reveal it, and put it into your hand. If you search your library this way, shuffle.
Related card: Angrath, Minotaur Pirate
  • Rivals of Ixalan