33 cards found
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, the city was lost.
Sojourner's Companion

Sojourner's Companion {7}

Artifact Creature - Salamander
Affinity for artifacts
Artifact landcycling {2}
Before Phyrexia's corruption, many of Mirrodin's creatures were more curious than cruel.
4/4
  • Modern Horizons 2
Stirring Bard

Stirring Bard {3}{R}

Creature - Dragon Bard
Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration{T}: Target creature gains menace and haste until end of turn.
At the first sign of danger, she breaks out the power chords.
0/4
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Stone-Throwing Devils

Stone-Throwing Devils {B}

Creature - Devil
First strike
Sometimes those with the most sin cast the first stones.
1/1
Related card: City in a Bottle
Temporal Fissure

Temporal Fissure {4}{U}

Sorcery
Return target permanent to its owner's hand.
Storm
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Countless delights drift on the surface while dark schemes run below.
Underdark Explorer

Underdark Explorer {4}{B}

Creature - Lizard Warrior
Menace
When Underdark Explorer enters the battlefield, you take the initiative.
"Keep your fancy magic. All I need is a hook and a sturdy length of rope."
5/3
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Vicious Battlerager

Vicious Battlerager {3}{B}

Creature - Dwarf Barbarian
When Vicious Battlerager enters the battlefield, you take the initiative.
Spiked Retribution — Whenever Vicious Battlerager becomes blocked by a creature, that creature's controller loses 5 life.
1/5
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate