5005 cards found
Wolverine Pack

Wolverine Pack {2}{G}{G}

Creature - Wolverine
Rampage 2
"Give them great meals of beef and iron and steel, they will eat like wolves and fight like devils."
—William Shakespeare, King Henry V
2/4
Woodland Champion

Woodland Champion {1}{G}

Creature - Elf Scout
Whenever one or more tokens you control enter, put that many +1/+1 counters on Woodland Champion.
"Every footfall on the forest floor is a heartbeat sending strength into my veins."
2/2
Woodland Changeling

Woodland Changeling {1}{G}

Creature - Shapeshifter
Changeling
Changelings cannot resist the draw of a new shape, even if doing so would be in their best interests.
2/2
Woodwraith Corrupter

Woodwraith Corrupter {3}{B}{B}{G}

Creature - Elemental Horror
{1}{B}{G}, {T}: Target Forest becomes a 4/4 black and green Elemental Horror creature. It's still a land.
"Its darkened sap penetrates natural fibers and spreads its own genes. Emulation experiments are underway."
—Simic research notes
3/6
  • Ravnica: City of Guilds
Woolly Loxodon

Woolly Loxodon {5}{G}{G}

Creature - Elephant Warrior
Morph {5}{G}
Even among the hardiest warriors of the Temur, loxodons are respected for their adaptation to the mountain snows.
6/7
Woolly Spider

Woolly Spider {1}{G}{G}

Creature - Spider
Reach
Whenever Woolly Spider blocks a creature with flying, Woolly Spider gets +0/+2 until end of turn.
"We need not fear the forces of the air; I've yet to see a Spider without an appetite."
—Taaveti of Kelsinko, Elvish Hunter
2/3
Working Stiff

Working Stiff {1}{B}

Creature - Mummy
As Working Stiff enters, straighten your arms.
When you bend an elbow, sacrifice Working Stiff.
Oh, does your nose itch?
2/2
  • Unhinged
World Breaker

World Breaker {6}{G}

Creature - Eldrazi
Devoid
When you cast this spell, exile target artifact, enchantment, or land.
Reach
{2}{C}, Sacrifice a land: Return World Breaker from your graveyard to your hand.
5/7
Wormfang Behemoth

Wormfang Behemoth {3}{U}{U}

Creature - Nightmare Fish Beast
When Wormfang Behemoth enters, exile all cards from your hand.
When Wormfang Behemoth leaves the battlefield, return the exiled cards to their owner's hand.
5/5
  • Judgment
Wormfang Newt

Wormfang Newt {1}{U}

Creature - Nightmare Salamander Beast
When Wormfang Newt enters, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Spawned by mages emulating the insane.
2/2
  • Judgment
Wormhole Serpent

Wormhole Serpent {4}{U}

Creature - Serpent
{3}{U}: Target creature can't be blocked this turn.
After drownings, devourings, and one highly unpleasant algae infestation, unsupervised portal use on campus was banned.
3/5
Related card: Tireless Angler
  • Strixhaven: School of Mages
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Wrathful Raptors

Wrathful Raptors {4}{R}

Creature - Dinosaur
Trample
Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
They gulp down their prey on the run, claws dripping with blood as they hunt for their next meal.
5/5
  • The Lost Caverns of Ixalan Commander 56 88
Wrathful Red Dragon

Wrathful Red Dragon {3}{R}{R}

Creature - Dragon
Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
"We'll put it all back! The gems, the gold, the chalice that would've looked great on my mantle; we'll put everythi—"
5/5
Wreck Hunter

Wreck Hunter {B}{B}

Creature - Human Artificer
Flash
When Wreck Hunter enters, choose target player. You create a tapped Powerstone token for each nonland card in that player's graveyard that was put there from the battlefield this turn.
2/2
Wrecking Crew

Wrecking Crew {4}{R}

Creature - Human Warrior
Reach
Trample
They built the neighborhood. They know its weak points. They know all the hiding places. When they come for you, they'll find you and bring the roof down on your head.
4/5
Wrench-Rigger

Wrench-Rigger {R}

Creature - Goblin Rigger
When Wrench-Rigger enters, it assembles a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Goblin innovator, goblin corpse. Tomayto, tomahto.
1/1
  • Unstable
Wu Light Cavalry

Wu Light Cavalry {1}{U}

Creature - Human Soldier
Horsemanship
A cunning strategist, Cao Ren tricked Zhou Yu by letting him enter Nanjun. Zhou Yu thought he was capturing the city until Cao Ren's arrows rained down upon him.
1/2
  • Portal Three Kingdoms
Wu Warship

Wu Warship {2}{U}

Creature - Human Soldier
Wu Warship can't attack unless defending player controls an Island.
Both Wu and Wei warships patrolled the Yangtze River, the natural border between the two kingdoms.
3/3
Wurmcoil Engine

Wurmcoil Engine {6}

Artifact Creature - Phyrexian Wurm
Deathtouch, lifelink
When Wurmcoil Engine dies, create a 3/3 colorless Phyrexian Wurm artifact creature token with deathtouch and a 3/3 colorless Phyrexian Wurm artifact creature token with lifelink.
6/6
Wyrm's Crossing Patrol

Wyrm's Crossing Patrol {W}

Creature - Human Soldier
Myriad
1/1
  • Commander Legends: Battle for Baldur's Gate
X

X {U}{B}

Legendary Creature - Human Spy
As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed.
{U}{B}, {T}: Put X into target opponent's hand.
{3}{U}{B}: You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.
2/2
Related card: Marwyn's Kindred
Xanathar, Guild Kingpin

Xanathar, Guild Kingpin {4}{U}{B}

Legendary Creature - Beholder
At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though it were mana of any color to cast spells this way.
5/6
Xantid Swarm

Xantid Swarm {G}

Creature - Insect
Flying
Whenever Xantid Swarm attacks, defending player can't cast spells this turn.
When they land on you, all you can think about is tearing them off.
0/1
Xathrid Gorgon

Xathrid Gorgon {5}{B}

Creature - Gorgon
Deathtouch
{2}{B}, {T}: Put a petrification counter on target creature. It gains defender and becomes a colorless artifact in addition to its other types. Its activated abilities can't be activated.
3/6